Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revisions of Level.h

Revision Date Message Actions
10:bfa1c307c99d 2013-06-09 Changed how levels are represented so that dynamic allocation of memory is used. Maple version couldn't do this. Still only 2 levels. Use EnemyFactory whenever creating or destroying enemies. File  Diff  Annotate
9:fa7e7b37b632 2013-06-09 Sound is now working. Now a complete working game, albeit with only 2 levels. File  Diff  Annotate
8:82d88f9381f3 2013-06-08 Enemies, humans, explosions, collisions all working now. Sound is still missing and there are only 2 levels. File  Diff  Annotate
7:e72691603fd3 2013-06-08 Now have grunts wandering around on level 1. They follow the player but since no collision detection logic yet nobody ever gets killed. File  Diff  Annotate
4:673eb9735d44 2013-06-08 Pulled in more code. Now panel controls are working. Level 0 (attract mode) now goes round an endless loop sending state of panel controls up serial port to PC. File  Diff  Annotate
2:bb0f631a6068 2013-06-06 More code brought in from Maple version. Now uses fancy character set and displays Robotric logo. Started re-writing I2C EEPROM code as SPI EEPROM code since now using an SPI EEPROM but not finished yet. File  Diff  Annotate
1:dfd5eaaf96a3 2013-06-05 Imported lots more code from the Maple version of the game. Now gets as far as drawing some of the screen for level 0 (the attract mode). Only advises user to operate either joystick to start the game. File  Diff  Annotate
0:5fa232ee5fdf 2013-06-04 Started conversion from Maple version of game. So far Gameduino seems to have been initialised OK and just displays a sign on message. Lots of commented out code. File  Diff  Annotate