Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
4:673eb9735d44
Parent:
2:bb0f631a6068
Child:
7:e72691603fd3
--- a/Level.h	Fri Jun 07 20:29:59 2013 +0000
+++ b/Level.h	Sat Jun 08 11:24:05 2013 +0000
@@ -19,6 +19,8 @@
   #include "StringData.h"
   #include "HighScoreTable.h"
   #include "CharFrame.h"
+  #include "PanelControls.h"
+  #include "PlayerObject.h"
 #if 0
   #include "ArenaConst.h"
   #include "SpriteImageId.h"
@@ -68,11 +70,9 @@
     /* SET PLAYER WHO IS PLAYING THE LEVEL */
     /***************************************/
     // Pass pointer to player in p.
-#if 0
     void SetPlayer( PlayerObject *p ) {
       player = p;
     }
-#endif
     
     // Enumeration of reasons why level ended.
     enum LevelExitCode {
@@ -95,7 +95,7 @@
     Gameduino *gd;
     
     // Player playing the level.
-    // PlayerObject *player;
+    PlayerObject *player;
     
     /*************/
     /* PLAY LOOP */