The Timeout interface is used to setup an interrupt to call a function after a specified delay.
Any number of Timeout objects can be created, allowing multiple outstanding interrupts at the same time.
Hello World!
A simple program to setup a Timeout to invert an LED after a given timeout...
Code
#include "mbed.h"
Timeout flipper;
DigitalOut led1(LED1);
DigitalOut led2(LED2);
void flip() {
led2 = !led2;
}
int main() {
led2 = 1;
flipper.attach(&flip, 2.0); // setup flipper to call flip after 2 seconds
// spin in a main loop. flipper will interrupt it to call flip
while(1) {
led1 = !led1;
wait(0.2);
}
}
API
API summary
| Timeout | A Timeout is used to call a function at a point in the future |
| Functions | |
| attach | Attach a function to be called by the Timeout, specifiying the delay in seconds |
| attach | Attach a member function to be called by the Timeout, specifiying the delay in seconds |
| attach_us | Attach a function to be called by the Timeout, specifiying the delay in micro-seconds |
| attach_us | Attach a member function to be called by the Timeout, specifiying the delay in micro-seconds |
| detach | Detach the function |
Last modified 21 Jul 2010, by
Dan Ros

No tags
|
0 replies
Share: