A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Thu Apr 30 15:55:43 2015 +0000
Revision:
51:df3bab1d6926
Parent:
50:b8a3b84ed221
Child:
52:bb2acf0e248a
this works 30/4/15 16:55

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 13:a1b3a373c5a4 1
el13drt 35:9f55326c1b0a 2 //change this to alter tolerance of joystick direction
el13drt 13:a1b3a373c5a4 3 #define DIRECTION_TOLERANCE 0.05
el13drt 12:eedda6554615 4
el13drt 24:eb80956e2e95 5 #include <string>
el13drt 34:9dc844bdc776 6 #include "mbed.h"
el13drt 24:eb80956e2e95 7
el13drt 35:9f55326c1b0a 8 //VCC,SCE,RST,D/C,MOSI,SCLK,LED - set pins for LCD
el13drt 12:eedda6554615 9 N5110 lcd(p7,p8,p9,p10,p11,p13,p22);
el13drt 12:eedda6554615 10
el13drt 35:9f55326c1b0a 11 //timers to check state of buttons
el13drt 35:9f55326c1b0a 12 Ticker timerA;//for buttonA
el13drt 35:9f55326c1b0a 13 Ticker timerB;//for buttonB
el13drt 15:ff3eb0091453 14
el13drt 35:9f55326c1b0a 15 //create buzzer objecct
el13drt 13:a1b3a373c5a4 16 Beep buzzer(p21);
el13drt 13:a1b3a373c5a4 17
el13drt 35:9f55326c1b0a 18 //navigation/action buttons
el13drt 40:56ab6d368e9b 19 DigitalIn buttonA(p20);//buttonA
el13drt 40:56ab6d368e9b 20 DigitalIn buttonB(p19);//buttonB
el13drt 13:a1b3a373c5a4 21
el13drt 35:9f55326c1b0a 22 //LED indicators
el13drt 47:88e3e6c0452d 23 AnalogOut ledA(p18);//action LED
el13drt 47:88e3e6c0452d 24 DigitalOut ledP(p24);//Power LED
el13drt 13:a1b3a373c5a4 25
el13drt 35:9f55326c1b0a 26 //connections for joystick
el13drt 14:c2c969e1c6e8 27 InterruptIn joyButton(p17);//Interrupt for ISR
el13drt 35:9f55326c1b0a 28 AnalogIn xPot(p15);//left/right
el13drt 35:9f55326c1b0a 29 AnalogIn yPot(p16);//up/down
el13drt 13:a1b3a373c5a4 30
el13drt 35:9f55326c1b0a 31 //Globabl Variables /////////////////////////
el13drt 12:eedda6554615 32
el13drt 35:9f55326c1b0a 33 //sound FX toggle
el13drt 17:242ccf6a8442 34 int FX = 0;
el13drt 17:242ccf6a8442 35
el13drt 35:9f55326c1b0a 36 //previous Direction
el13drt 40:56ab6d368e9b 37 //stops continuous scrolling on some features
el13drt 38:2006c99bb1fc 38 int preDirection;
el13drt 34:9dc844bdc776 39
el13drt 35:9f55326c1b0a 40 //timer flags to check state of the buttons
el13drt 15:ff3eb0091453 41 int buttonFlagA = 0;
el13drt 15:ff3eb0091453 42 int buttonFlagB = 0;
el13drt 15:ff3eb0091453 43
el13drt 35:9f55326c1b0a 44 //flag for joystick reading
el13drt 14:c2c969e1c6e8 45 int printFlag = 0;
el13drt 14:c2c969e1c6e8 46
el13drt 35:9f55326c1b0a 47 //boundary conditions
el13drt 12:eedda6554615 48 int cells [84][48];
el13drt 12:eedda6554615 49
el13drt 35:9f55326c1b0a 50 //real time score
el13drt 12:eedda6554615 51 int score = 0;
el13drt 12:eedda6554615 52
el13drt 35:9f55326c1b0a 53 //stored high score variables
el13drt 35:9f55326c1b0a 54 int highScore1;
el13drt 35:9f55326c1b0a 55 int highScore2;
el13drt 35:9f55326c1b0a 56 int highScore3;
el13drt 21:1fbbd8ebb3d9 57
el13drt 35:9f55326c1b0a 58 //global char arrays to store initials/score
el13drt 34:9dc844bdc776 59 char player1initials[14] = {"1.AAA.....00"};
el13drt 34:9dc844bdc776 60 char player2initials[14] = {"2.BBB.....00"};
el13drt 34:9dc844bdc776 61 char player3initials[14] = {"3.CCC.....00"};
el13drt 25:70048c7e02c7 62
el13drt 35:9f55326c1b0a 63 //difficulty variable - hazards fall at 2 pixels per refresh
el13drt 12:eedda6554615 64 int fall = 2;
el13drt 12:eedda6554615 65
el13drt 35:9f55326c1b0a 66 //global variables for movement (pixelNinja)
el13drt 12:eedda6554615 67 int a1 = 22;
el13drt 12:eedda6554615 68 int a2 = 24;
el13drt 12:eedda6554615 69 int a3 = 23;
el13drt 12:eedda6554615 70 int a4 = 25;
el13drt 12:eedda6554615 71 int a5 = 20;
el13drt 12:eedda6554615 72 int a6 = 26;
el13drt 12:eedda6554615 73 int a7 = 19;
el13drt 12:eedda6554615 74 int a8 = 21;
el13drt 12:eedda6554615 75
el13drt 35:9f55326c1b0a 76 //global variable for hazard X co-ordinates
el13drt 12:eedda6554615 77 int randX1;
el13drt 12:eedda6554615 78 int randX2;
el13drt 12:eedda6554615 79 int randX3;
el13drt 12:eedda6554615 80 int randX4;
el13drt 12:eedda6554615 81 int randX5;
el13drt 12:eedda6554615 82 int randX6;
el13drt 12:eedda6554615 83
el13drt 35:9f55326c1b0a 84 //global variable for hazard Y co-ordinates
el13drt 12:eedda6554615 85 int randY1 = 0;
el13drt 12:eedda6554615 86 int randY2 = 0;
el13drt 12:eedda6554615 87 int randY3 = 0;
el13drt 12:eedda6554615 88 int randY4 = 0;
el13drt 12:eedda6554615 89 int randY5 = 0;
el13drt 12:eedda6554615 90 int randY6 = 0;
el13drt 12:eedda6554615 91
el13drt 35:9f55326c1b0a 92 //integers for changing struct ouput states
el13drt 39:8cb510bb4f0b 93 int state1 = 0;
el13drt 39:8cb510bb4f0b 94 int state2 = 0;
el13drt 39:8cb510bb4f0b 95 int state3 = 0;
el13drt 35:9f55326c1b0a 96
el13drt 35:9f55326c1b0a 97 //prototypes
el13drt 35:9f55326c1b0a 98 void calibrateJoystick();
el13drt 35:9f55326c1b0a 99 void updateJoystick();
el13drt 35:9f55326c1b0a 100 void timerExpiredA();
el13drt 35:9f55326c1b0a 101 void timerExpiredB();
el13drt 35:9f55326c1b0a 102 void actionButton();
el13drt 35:9f55326c1b0a 103 void randomise();
el13drt 35:9f55326c1b0a 104 void resetGame();
el13drt 35:9f55326c1b0a 105 void startrek();
el13drt 35:9f55326c1b0a 106 void refreshCursor1();
el13drt 35:9f55326c1b0a 107 void refreshCursor2();
el13drt 35:9f55326c1b0a 108 void refreshCursor3();
el13drt 35:9f55326c1b0a 109 void ninjaBoundaries();
el13drt 35:9f55326c1b0a 110 void hazardFall();
el13drt 51:df3bab1d6926 111 void newScore();
el13drt 35:9f55326c1b0a 112
el13drt 35:9f55326c1b0a 113 void mainMenu();
el13drt 35:9f55326c1b0a 114 void exitMenu();
el13drt 35:9f55326c1b0a 115 void optionsMenu();
el13drt 35:9f55326c1b0a 116 void game();
el13drt 35:9f55326c1b0a 117 void difficultyMenu();
el13drt 35:9f55326c1b0a 118 void soundFXMenu();
el13drt 35:9f55326c1b0a 119 void scores();
el13drt 35:9f55326c1b0a 120
el13drt 35:9f55326c1b0a 121 void drawNinja();
el13drt 35:9f55326c1b0a 122 void drawHazards();
el13drt 35:9f55326c1b0a 123 void drawWelcome();
el13drt 35:9f55326c1b0a 124 void drawBackground();
el13drt 35:9f55326c1b0a 125 void drawSoundFXMenu();
el13drt 35:9f55326c1b0a 126 void drawDifficultyMenu();
el13drt 35:9f55326c1b0a 127 void drawMainMenu();
el13drt 35:9f55326c1b0a 128 void drawOptionsMenu();
el13drt 35:9f55326c1b0a 129 void drawExitMenu();
el13drt 35:9f55326c1b0a 130
el13drt 35:9f55326c1b0a 131 //struct for choosing initials
el13drt 24:eb80956e2e95 132 struct State {
el13drt 25:70048c7e02c7 133 char output1;
el13drt 25:70048c7e02c7 134 char output2;
el13drt 25:70048c7e02c7 135 char output3;
el13drt 24:eb80956e2e95 136 int nextState[2];
el13drt 24:eb80956e2e95 137 };
el13drt 35:9f55326c1b0a 138
el13drt 35:9f55326c1b0a 139 //assigns new identifier to struct
el13drt 24:eb80956e2e95 140 typedef const struct State STYP;
el13drt 23:548299d45a60 141
el13drt 35:9f55326c1b0a 142 //output array for struct Alphabet
el13drt 31:da1a4875c404 143 STYP fsm[27] = {
el13drt 24:eb80956e2e95 144 //output//nextstate//previousstate//
el13drt 31:da1a4875c404 145 {'A','A','A',{1,26}},
el13drt 25:70048c7e02c7 146 {'B','B','B',{2,0}},
el13drt 25:70048c7e02c7 147 {'C','C','C',{3,1}},
el13drt 25:70048c7e02c7 148 {'D','D','D',{4,2}},
el13drt 25:70048c7e02c7 149 {'E','E','E',{5,3}},
el13drt 25:70048c7e02c7 150 {'F','F','F',{6,4}},
el13drt 25:70048c7e02c7 151 {'G','G','G',{7,5}},
el13drt 25:70048c7e02c7 152 {'H','H','H',{8,6}},
el13drt 25:70048c7e02c7 153 {'I','I','I',{9,7}},
el13drt 25:70048c7e02c7 154 {'J','J','J',{10,8}},
el13drt 25:70048c7e02c7 155 {'K','K','K',{11,9}},
el13drt 25:70048c7e02c7 156 {'L','L','L',{12,10}},
el13drt 25:70048c7e02c7 157 {'M','M','M',{13,11}},
el13drt 25:70048c7e02c7 158 {'N','N','N',{14,12}},
el13drt 25:70048c7e02c7 159 {'O','O','O',{15,13}},
el13drt 25:70048c7e02c7 160 {'P','P','P',{16,14}},
el13drt 25:70048c7e02c7 161 {'Q','Q','Q',{17,15}},
el13drt 25:70048c7e02c7 162 {'R','R','R',{18,16}},
el13drt 25:70048c7e02c7 163 {'S','S','S',{19,17}},
el13drt 25:70048c7e02c7 164 {'T','T','T',{20,18}},
el13drt 25:70048c7e02c7 165 {'U','U','U',{21,19}},
el13drt 25:70048c7e02c7 166 {'V','V','V',{22,20}},
el13drt 25:70048c7e02c7 167 {'W','W','W',{23,21}},
el13drt 25:70048c7e02c7 168 {'X','X','X',{24,22}},
el13drt 25:70048c7e02c7 169 {'Y','Y','Y',{25,23}},
el13drt 31:da1a4875c404 170 {'Z','Z','Z',{26,24}},
el13drt 31:da1a4875c404 171 {'.','.','.',{0,25}},
el13drt 23:548299d45a60 172 };
el13drt 23:548299d45a60 173
el13drt 35:9f55326c1b0a 174 //timer to read the joystick
el13drt 13:a1b3a373c5a4 175 Ticker pollJoystick;
el13drt 13:a1b3a373c5a4 176
el13drt 35:9f55326c1b0a 177 //serial out for debug
el13drt 13:a1b3a373c5a4 178 Serial serial(USBTX,USBRX);
el13drt 13:a1b3a373c5a4 179
el13drt 35:9f55326c1b0a 180 //create enumerated type (0,1,2,3 etc. for direction)
el13drt 35:9f55326c1b0a 181 //could be extended for diagonals etc.
el13drt 13:a1b3a373c5a4 182 enum DirectionName {
el13drt 13:a1b3a373c5a4 183 UP,
el13drt 13:a1b3a373c5a4 184 DOWN,
el13drt 13:a1b3a373c5a4 185 LEFT,
el13drt 13:a1b3a373c5a4 186 RIGHT,
el13drt 13:a1b3a373c5a4 187 CENTRE,
el13drt 13:a1b3a373c5a4 188 UNKNOWN
el13drt 51:df3bab1d6926 189
el13drt 13:a1b3a373c5a4 190 };
el13drt 13:a1b3a373c5a4 191
el13drt 35:9f55326c1b0a 192 //struct for Joystick
el13drt 13:a1b3a373c5a4 193 typedef struct JoyStick Joystick;
el13drt 13:a1b3a373c5a4 194 struct JoyStick {
el13drt 35:9f55326c1b0a 195 float x;//current x value
el13drt 35:9f55326c1b0a 196 float x0;//'centred' x value
el13drt 35:9f55326c1b0a 197 float y;//current y value
el13drt 35:9f55326c1b0a 198 float y0;//'centred' y value
el13drt 35:9f55326c1b0a 199 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 35:9f55326c1b0a 200 DirectionName direction;//current direction
el13drt 13:a1b3a373c5a4 201 };
el13drt 13:a1b3a373c5a4 202
el13drt 35:9f55326c1b0a 203 //create struct variable
el13drt 13:a1b3a373c5a4 204 Joystick joystick;
el13drt 22:e5bfe0e7c508 205
el13drt 35:9f55326c1b0a 206 //if buttonA set flag A
el13drt 15:ff3eb0091453 207 void timerExpiredA()
el13drt 15:ff3eb0091453 208 {
el13drt 15:ff3eb0091453 209 if(buttonA == 1) {
el13drt 15:ff3eb0091453 210 buttonFlagA = 1;
el13drt 15:ff3eb0091453 211 serial.printf("flagA set\n");
el13drt 15:ff3eb0091453 212 }
el13drt 15:ff3eb0091453 213 }
el13drt 15:ff3eb0091453 214
el13drt 35:9f55326c1b0a 215 //if buttonB set flag B
el13drt 15:ff3eb0091453 216 void timerExpiredB()
el13drt 15:ff3eb0091453 217 {
el13drt 15:ff3eb0091453 218 if(buttonB == 1) {
el13drt 15:ff3eb0091453 219 buttonFlagB = 1;
el13drt 15:ff3eb0091453 220 serial.printf("flagB set\n");
el13drt 15:ff3eb0091453 221 }
el13drt 15:ff3eb0091453 222 }
el13drt 13:a1b3a373c5a4 223
el13drt 35:9f55326c1b0a 224 //set seed/randomise initial co-Ordinates
el13drt 13:a1b3a373c5a4 225 void randomise()
el13drt 13:a1b3a373c5a4 226 {
el13drt 13:a1b3a373c5a4 227 srand (time(NULL));//initial seed for randomisation
el13drt 13:a1b3a373c5a4 228
el13drt 35:9f55326c1b0a 229 //initial random x co-ordinates
el13drt 35:9f55326c1b0a 230 //for falling hazards
el13drt 35:9f55326c1b0a 231 //(values between 3 and 76)
el13drt 13:a1b3a373c5a4 232 randX1 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 233 randX2 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 234 randX3 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 235 randX4 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 236 randX5 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 237 randX6 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 238 }
el13drt 13:a1b3a373c5a4 239
el13drt 35:9f55326c1b0a 240 //static background
el13drt 35:9f55326c1b0a 241 void drawBackground()
el13drt 12:eedda6554615 242 {
el13drt 35:9f55326c1b0a 243 //x, y, w, h, fill - draw ground
el13drt 12:eedda6554615 244 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 245
el13drt 35:9f55326c1b0a 246 //x, y, w, h, fill - draw left wall
el13drt 12:eedda6554615 247 lcd.drawRect(2,0,0,47,1);
el13drt 35:9f55326c1b0a 248 //left wall - brick line 1
el13drt 12:eedda6554615 249 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 250 lcd.drawLine(1,1,1,48,2);
el13drt 35:9f55326c1b0a 251 //left wall - brick line 2
el13drt 12:eedda6554615 252 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 253 lcd.drawLine(0,0,0,48,2);
el13drt 12:eedda6554615 254
el13drt 35:9f55326c1b0a 255 //x, y, w, h, fill - draw right wall
el13drt 12:eedda6554615 256 lcd.drawRect(81,0,0,47,1);
el13drt 35:9f55326c1b0a 257 //right wall - brick line 1
el13drt 12:eedda6554615 258 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 259 lcd.drawLine(82,0,82,48,2);
el13drt 35:9f55326c1b0a 260 //right wall - brick line 2
el13drt 12:eedda6554615 261 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 262 lcd.drawLine(83,1,83,48,2);
el13drt 12:eedda6554615 263
el13drt 48:e53a194661fa 264 //lcd.refresh();
el13drt 12:eedda6554615 265 }
el13drt 12:eedda6554615 266
el13drt 12:eedda6554615 267 //intro screen
el13drt 35:9f55326c1b0a 268 void drawWelcome()
el13drt 12:eedda6554615 269 {
el13drt 12:eedda6554615 270 //bottom border
el13drt 12:eedda6554615 271 lcd.drawRect(0,44,84,2,1);
el13drt 12:eedda6554615 272
el13drt 12:eedda6554615 273 //top border
el13drt 12:eedda6554615 274 lcd.drawRect(0,1,84,2,1);
el13drt 12:eedda6554615 275
el13drt 12:eedda6554615 276 //print initials 'DRT'
el13drt 12:eedda6554615 277 lcd.printChar('D',30,14);
el13drt 12:eedda6554615 278 wait(0.6);
el13drt 12:eedda6554615 279 lcd.printChar('R',37,14);
el13drt 12:eedda6554615 280 wait(0.6);
el13drt 12:eedda6554615 281 lcd.printChar('T',44,14);
el13drt 12:eedda6554615 282 wait(0.6);
el13drt 12:eedda6554615 283
el13drt 12:eedda6554615 284 //print 'presents...'
el13drt 12:eedda6554615 285 lcd.printString("presents...",8,21);
el13drt 12:eedda6554615 286 wait(1.0);
el13drt 12:eedda6554615 287
el13drt 12:eedda6554615 288 //dramatic flashing
el13drt 13:a1b3a373c5a4 289 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 290 lcd.inverseMode();
el13drt 12:eedda6554615 291 wait(0.2);
el13drt 12:eedda6554615 292 lcd.normalMode();
el13drt 12:eedda6554615 293 wait(0.2);
el13drt 13:a1b3a373c5a4 294 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 295 lcd.inverseMode();
el13drt 12:eedda6554615 296 wait(0.2);
el13drt 12:eedda6554615 297 lcd.normalMode();
el13drt 12:eedda6554615 298 wait(1.0);
el13drt 12:eedda6554615 299
el13drt 12:eedda6554615 300 //more dramatic flashing
el13drt 13:a1b3a373c5a4 301 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 302 lcd.inverseMode();
el13drt 12:eedda6554615 303 wait(0.2);
el13drt 12:eedda6554615 304 lcd.normalMode();
el13drt 12:eedda6554615 305 wait(0.2);
el13drt 13:a1b3a373c5a4 306 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 307 lcd.inverseMode();
el13drt 12:eedda6554615 308 wait(0.2);
el13drt 12:eedda6554615 309 lcd.normalMode();
el13drt 12:eedda6554615 310 wait(0.6);
el13drt 12:eedda6554615 311 }
el13drt 12:eedda6554615 312
el13drt 12:eedda6554615 313 //pixel ninja character
el13drt 35:9f55326c1b0a 314 void drawNinja()
el13drt 12:eedda6554615 315 {
el13drt 12:eedda6554615 316 //x, y, w, h, fill - left leg
el13drt 12:eedda6554615 317 lcd.drawRect(a1,39,0,7,1);
el13drt 12:eedda6554615 318 //right leg
el13drt 12:eedda6554615 319 lcd.drawRect(a2,39,0,7,1);
el13drt 12:eedda6554615 320 //centre stick
el13drt 12:eedda6554615 321 lcd.drawRect(a3,37,0,7,1);
el13drt 12:eedda6554615 322 //back of the head
el13drt 12:eedda6554615 323 lcd.drawRect(a1,33,0,4,1);
el13drt 12:eedda6554615 324 //top of the head
el13drt 12:eedda6554615 325 lcd.drawRect(a1,33,4,0,1);
el13drt 12:eedda6554615 326 //jaw
el13drt 12:eedda6554615 327 lcd.drawRect(a2,38,2,0,1);
el13drt 12:eedda6554615 328 //right shoulder
el13drt 12:eedda6554615 329 lcd.drawRect(a4,40,1,0,1);
el13drt 12:eedda6554615 330 //left shoulder
el13drt 12:eedda6554615 331 lcd.drawRect(a5,40,1,0,1);
el13drt 12:eedda6554615 332 //left arm
el13drt 12:eedda6554615 333 lcd.drawRect(a5,41,0,1,1);
el13drt 12:eedda6554615 334 //right arm
el13drt 12:eedda6554615 335 lcd.drawRect(a6,41,0,1,1);
el13drt 12:eedda6554615 336 //right eye
el13drt 12:eedda6554615 337 lcd.drawRect(a6,35,0,0,1);
el13drt 12:eedda6554615 338 //mouth piece
el13drt 12:eedda6554615 339 lcd.drawRect(a6,37,0,0,1);
el13drt 12:eedda6554615 340 //left eye
el13drt 12:eedda6554615 341 lcd.drawRect(a2,35,0,0,1);
el13drt 12:eedda6554615 342 //sword handle
el13drt 12:eedda6554615 343 lcd.drawRect(a7,36,0,0,1);
el13drt 12:eedda6554615 344 lcd.drawRect(a5,37,0,0,1);
el13drt 12:eedda6554615 345 lcd.drawRect(a8,38,0,0,1);
el13drt 12:eedda6554615 346 }
el13drt 12:eedda6554615 347
el13drt 35:9f55326c1b0a 348 //stops ninja going through walls
el13drt 12:eedda6554615 349 void ninjaBoundaries()
el13drt 12:eedda6554615 350 {
el13drt 12:eedda6554615 351 if(a6 > 79 )
el13drt 12:eedda6554615 352 a6 = 79;
el13drt 12:eedda6554615 353 if(a4 > 78)
el13drt 12:eedda6554615 354 a4 = 78;
el13drt 12:eedda6554615 355 if(a2 > 77)
el13drt 12:eedda6554615 356 a2 = 77;
el13drt 12:eedda6554615 357 if(a3 > 76)
el13drt 12:eedda6554615 358 a3 = 76;
el13drt 12:eedda6554615 359 if(a1 > 75)
el13drt 12:eedda6554615 360 a1 = 75;
el13drt 12:eedda6554615 361 if(a8 > 74)
el13drt 12:eedda6554615 362 a8 = 74;
el13drt 12:eedda6554615 363 if(a5 > 73)
el13drt 12:eedda6554615 364 a5 = 73;
el13drt 12:eedda6554615 365 if(a7 > 72)
el13drt 12:eedda6554615 366 a7 = 72;
el13drt 12:eedda6554615 367
el13drt 12:eedda6554615 368 if(a6 < 11 )
el13drt 12:eedda6554615 369 a6 = 11;
el13drt 12:eedda6554615 370 if(a4 < 10)
el13drt 12:eedda6554615 371 a4 = 10;
el13drt 12:eedda6554615 372 if(a2 < 9)
el13drt 12:eedda6554615 373 a2 = 9;
el13drt 12:eedda6554615 374 if(a3 < 8)
el13drt 12:eedda6554615 375 a3 = 8;
el13drt 12:eedda6554615 376 if(a1 < 7)
el13drt 12:eedda6554615 377 a1 = 7;
el13drt 12:eedda6554615 378 if(a8 < 6)
el13drt 12:eedda6554615 379 a8 = 6;
el13drt 12:eedda6554615 380 if(a5 < 5)
el13drt 12:eedda6554615 381 a5 = 5;
el13drt 12:eedda6554615 382 if(a7 < 4)
el13drt 12:eedda6554615 383 a7 = 4;
el13drt 12:eedda6554615 384 }
el13drt 12:eedda6554615 385
el13drt 35:9f55326c1b0a 386 //resets variables initial values when game ends or is exited
el13drt 12:eedda6554615 387 void resetGame()
el13drt 22:e5bfe0e7c508 388 {
el13drt 12:eedda6554615 389 score = 0;
el13drt 12:eedda6554615 390
el13drt 12:eedda6554615 391 a1 = 22;
el13drt 12:eedda6554615 392 a2 = 24;
el13drt 12:eedda6554615 393 a3 = 23;
el13drt 12:eedda6554615 394 a4 = 25;
el13drt 12:eedda6554615 395 a5 = 20;
el13drt 12:eedda6554615 396 a6 = 26;
el13drt 12:eedda6554615 397 a7 = 19;
el13drt 12:eedda6554615 398 a8 = 21;
el13drt 12:eedda6554615 399
el13drt 35:9f55326c1b0a 400 //in this case the X values are given a
el13drt 35:9f55326c1b0a 401 //new random variable each time the player
el13drt 35:9f55326c1b0a 402 //dies, exits or starts a new game
el13drt 12:eedda6554615 403 randX1 = rand() % 74 + 5;
el13drt 12:eedda6554615 404 randX2 = rand() % 74 + 5;
el13drt 12:eedda6554615 405 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 406 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 407 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 408 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 409
el13drt 12:eedda6554615 410 randY1 = 0;
el13drt 12:eedda6554615 411 randY2 = 0;
el13drt 12:eedda6554615 412 randY3 = 0;
el13drt 12:eedda6554615 413 randY4 = 0;
el13drt 12:eedda6554615 414 randY5 = 0;
el13drt 12:eedda6554615 415 randY6 = 0;
el13drt 12:eedda6554615 416 lcd.clear();
el13drt 12:eedda6554615 417 }
el13drt 12:eedda6554615 418
el13drt 35:9f55326c1b0a 419 //draws falling hazards
el13drt 35:9f55326c1b0a 420 void drawHazards()
el13drt 12:eedda6554615 421 {
el13drt 35:9f55326c1b0a 422 //X, Y, radius, fill
el13drt 12:eedda6554615 423 lcd.drawCircle(randX1,randY1,2,1);
el13drt 12:eedda6554615 424 lcd.drawCircle(randX2,randY2,2,1);
el13drt 12:eedda6554615 425 lcd.drawCircle(randX3,randY3,2,1);
el13drt 12:eedda6554615 426 lcd.drawCircle(randX4,randY4,2,1);
el13drt 12:eedda6554615 427 lcd.drawCircle(randX5,randY5,2,1);
el13drt 12:eedda6554615 428 lcd.drawCircle(randX6,randY6,2,1);
el13drt 12:eedda6554615 429
el13drt 40:56ab6d368e9b 430 //lcd.refresh();
el13drt 12:eedda6554615 431 }
el13drt 12:eedda6554615 432
el13drt 35:9f55326c1b0a 433 //makes hazards fall - randomises X axis co-ordinates
el13drt 12:eedda6554615 434 void hazardFall()
el13drt 12:eedda6554615 435 {
el13drt 35:9f55326c1b0a 436 //increments randY1 variables
el13drt 35:9f55326c1b0a 437 //appearing to make them fall
el13drt 12:eedda6554615 438 randY1 = randY1 += fall;
el13drt 12:eedda6554615 439 randY2 = randY2 += fall;
el13drt 12:eedda6554615 440 randY3 = randY3 += fall;
el13drt 12:eedda6554615 441 randY4 = randY4 += fall;
el13drt 12:eedda6554615 442 randY5 = randY5 += fall;
el13drt 12:eedda6554615 443 randY6 = randY6 += fall;
el13drt 12:eedda6554615 444
el13drt 35:9f55326c1b0a 445 //loops the objects once they 'hit the floor'
el13drt 35:9f55326c1b0a 446 //this imitates a new set of objects falling
el13drt 12:eedda6554615 447
el13drt 12:eedda6554615 448 if (randY1>=48)
el13drt 12:eedda6554615 449 randY1=0;
el13drt 12:eedda6554615 450
el13drt 12:eedda6554615 451 if (randY2>=48)
el13drt 12:eedda6554615 452 randY2=0;
el13drt 12:eedda6554615 453
el13drt 12:eedda6554615 454 if (randY3>=48)
el13drt 12:eedda6554615 455 randY3=0;
el13drt 12:eedda6554615 456
el13drt 12:eedda6554615 457 if (randY4>=48)
el13drt 12:eedda6554615 458 randY4=0;
el13drt 12:eedda6554615 459
el13drt 12:eedda6554615 460 if (randY5>=48)
el13drt 12:eedda6554615 461 randY5=0;
el13drt 12:eedda6554615 462
el13drt 35:9f55326c1b0a 463 //each time the objects loop, a new pseudo random value
el13drt 35:9f55326c1b0a 464 //is assigned to the global variables (randX) to
el13drt 35:9f55326c1b0a 465 //randomise their positions
el13drt 12:eedda6554615 466
el13drt 12:eedda6554615 467 if (randY6>=48) {
el13drt 12:eedda6554615 468 randY6=0;
el13drt 12:eedda6554615 469
el13drt 12:eedda6554615 470 score = score++;//increment score by 1 after each wave of hazards
el13drt 12:eedda6554615 471
el13drt 35:9f55326c1b0a 472 randX1 = rand() % 74 + 5;//psuedo random number
el13drt 35:9f55326c1b0a 473 randX2 = rand() % 74 + 5;//between 5 and 74
el13drt 12:eedda6554615 474 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 475 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 476 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 477 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 478 }
el13drt 12:eedda6554615 479 }
el13drt 12:eedda6554615 480
el13drt 35:9f55326c1b0a 481 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 482 void startrek()
el13drt 12:eedda6554615 483 {
el13drt 35:9f55326c1b0a 484 for (int i=3; i<81; i++)//loops through rows
el13drt 12:eedda6554615 485 for (int j=0; j<47; j++)
el13drt 35:9f55326c1b0a 486 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 487 lcd.setPixel(i,j);
el13drt 12:eedda6554615 488 } else {
el13drt 35:9f55326c1b0a 489 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 490 }
el13drt 40:56ab6d368e9b 491 //lcd.refresh();
el13drt 12:eedda6554615 492 }
el13drt 12:eedda6554615 493
el13drt 35:9f55326c1b0a 494 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 495 void refreshCursor1()
el13drt 12:eedda6554615 496 {
el13drt 35:9f55326c1b0a 497 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 498 for (int j=17; j<25; j++)
el13drt 35:9f55326c1b0a 499 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 500 lcd.setPixel(i,j);
el13drt 12:eedda6554615 501 } else {
el13drt 35:9f55326c1b0a 502 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 503 }
el13drt 12:eedda6554615 504 lcd.refresh();
el13drt 12:eedda6554615 505 }
el13drt 12:eedda6554615 506
el13drt 35:9f55326c1b0a 507 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 508 void refreshCursor2()
el13drt 12:eedda6554615 509 {
el13drt 35:9f55326c1b0a 510 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 511 for (int j=25; j<32; j++)
el13drt 35:9f55326c1b0a 512 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 513 lcd.setPixel(i,j);
el13drt 12:eedda6554615 514 } else {
el13drt 35:9f55326c1b0a 515 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 516 }
el13drt 12:eedda6554615 517 lcd.refresh();
el13drt 12:eedda6554615 518 }
el13drt 12:eedda6554615 519
el13drt 35:9f55326c1b0a 520 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 521 void refreshCursor3()
el13drt 12:eedda6554615 522 {
el13drt 35:9f55326c1b0a 523 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 524 for (int j=32; j<40; j++)
el13drt 35:9f55326c1b0a 525 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 526 lcd.setPixel(i,j);
el13drt 12:eedda6554615 527 } else {
el13drt 35:9f55326c1b0a 528 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 529 }
el13drt 12:eedda6554615 530 lcd.refresh();
el13drt 12:eedda6554615 531 }
el13drt 12:eedda6554615 532
el13drt 35:9f55326c1b0a 533 //beep/light when buttons are closed
el13drt 17:242ccf6a8442 534 void actionButtons()
el13drt 17:242ccf6a8442 535 {
el13drt 17:242ccf6a8442 536 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 46:613eabb6ea86 537 ledA = 1;
el13drt 17:242ccf6a8442 538 buzzer.beep(1500,0.3);
el13drt 17:242ccf6a8442 539 }
el13drt 17:242ccf6a8442 540 if (buttonA || buttonB) {
el13drt 46:613eabb6ea86 541 ledA = 1;
el13drt 17:242ccf6a8442 542 } else {
el13drt 46:613eabb6ea86 543 ledA = 0;
el13drt 17:242ccf6a8442 544 }
el13drt 17:242ccf6a8442 545 }
el13drt 17:242ccf6a8442 546
el13drt 35:9f55326c1b0a 547 //presents main menu options
el13drt 12:eedda6554615 548 void mainMenu(int& mainOption)
el13drt 12:eedda6554615 549 {
el13drt 17:242ccf6a8442 550 actionButtons();//set audible/light for button
el13drt 12:eedda6554615 551
el13drt 35:9f55326c1b0a 552 //joystick selection
el13drt 14:c2c969e1c6e8 553 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 554 printFlag = 0;
el13drt 12:eedda6554615 555
el13drt 35:9f55326c1b0a 556 //option up
el13drt 12:eedda6554615 557 if (joystick.direction == UP) {
el13drt 12:eedda6554615 558 serial.printf(" UP\n");
el13drt 12:eedda6554615 559 mainOption = mainOption--;
el13drt 12:eedda6554615 560 if (mainOption < 0)mainOption = 0;
el13drt 12:eedda6554615 561 }
el13drt 35:9f55326c1b0a 562 //option down
el13drt 12:eedda6554615 563 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 564 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 565 mainOption = mainOption++;
el13drt 12:eedda6554615 566 if (mainOption > 2)mainOption = 2;
el13drt 12:eedda6554615 567 }
el13drt 35:9f55326c1b0a 568 //Centre / Unknown orientation
el13drt 12:eedda6554615 569 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 570 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 571 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 572 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 573
el13drt 35:9f55326c1b0a 574 //'Play Game' option 1
el13drt 12:eedda6554615 575 if (mainOption == 0) {
el13drt 12:eedda6554615 576 lcd.printString("Play Game",3,4);
el13drt 12:eedda6554615 577 }
el13drt 35:9f55326c1b0a 578 //'High Scores' option 2
el13drt 12:eedda6554615 579 if (mainOption == 1) {
el13drt 12:eedda6554615 580 lcd.printString(" Scores ",3,4);
el13drt 12:eedda6554615 581 }
el13drt 35:9f55326c1b0a 582 //'Options' option 3
el13drt 12:eedda6554615 583 if (mainOption == 2) {
el13drt 12:eedda6554615 584 lcd.printString(" Options ",3,4);
el13drt 12:eedda6554615 585 }
el13drt 12:eedda6554615 586 }
el13drt 12:eedda6554615 587 }
el13drt 12:eedda6554615 588
el13drt 35:9f55326c1b0a 589 //draws main menu
el13drt 12:eedda6554615 590 void drawMainMenu()
el13drt 12:eedda6554615 591 {
el13drt 12:eedda6554615 592 //bottom border
el13drt 12:eedda6554615 593 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 594 //top border
el13drt 12:eedda6554615 595 lcd.drawRect(0,0,84,2,1);
el13drt 12:eedda6554615 596
el13drt 12:eedda6554615 597 //print 'Xtreme Tower'
el13drt 12:eedda6554615 598 lcd.printString("Xtreme",4,25);
el13drt 12:eedda6554615 599 lcd.printString("Tower",44,25);
el13drt 12:eedda6554615 600
el13drt 12:eedda6554615 601 //title outline
el13drt 12:eedda6554615 602 lcd.drawRect(3,6,77,10,0);
el13drt 12:eedda6554615 603
el13drt 12:eedda6554615 604 ////castle //x, y, w, h, fill//////////////////////
el13drt 12:eedda6554615 605
el13drt 12:eedda6554615 606 //castle main bulk
el13drt 12:eedda6554615 607 lcd.drawRect(59,32,21,8,1);
el13drt 12:eedda6554615 608
el13drt 12:eedda6554615 609 //left window bulk
el13drt 12:eedda6554615 610 lcd.drawRect(59,22,2,10,1);
el13drt 12:eedda6554615 611 //centre left window bulk
el13drt 12:eedda6554615 612 lcd.drawRect(65,22,2,10,1);
el13drt 12:eedda6554615 613 //centre right window bulk
el13drt 12:eedda6554615 614 lcd.drawRect(72,22,2,10,1);
el13drt 12:eedda6554615 615 //right window bulk
el13drt 12:eedda6554615 616 lcd.drawRect(78,22,2,10,1);
el13drt 12:eedda6554615 617 //central window bulk
el13drt 12:eedda6554615 618 lcd.drawRect(68,25,3,7,1);
el13drt 12:eedda6554615 619
el13drt 12:eedda6554615 620 //central window bulk
el13drt 12:eedda6554615 621 lcd.drawRect(75,28,0,0,1);
el13drt 12:eedda6554615 622 lcd.drawRect(77,28,0,0,1);
el13drt 12:eedda6554615 623 lcd.drawRect(64,28,0,0,1);
el13drt 12:eedda6554615 624 lcd.drawRect(62,28,0,0,1);
el13drt 12:eedda6554615 625
el13drt 12:eedda6554615 626 //above left window bulk
el13drt 12:eedda6554615 627 lcd.drawRect(62,25,3,2,1);
el13drt 12:eedda6554615 628 //above right window bulk
el13drt 12:eedda6554615 629 lcd.drawRect(75,25,2,2,1);
el13drt 12:eedda6554615 630
el13drt 12:eedda6554615 631 //lower right line
el13drt 12:eedda6554615 632 lcd.drawRect(71,42,9,0,1);
el13drt 12:eedda6554615 633 //upper right line
el13drt 12:eedda6554615 634 lcd.drawRect(70,41,10,0,1);
el13drt 12:eedda6554615 635
el13drt 12:eedda6554615 636 //upper left line
el13drt 12:eedda6554615 637 lcd.drawRect(59,41,10,0,1);
el13drt 12:eedda6554615 638 //lower left line
el13drt 12:eedda6554615 639 lcd.drawRect(59,42,9,0,1);
el13drt 12:eedda6554615 640
el13drt 12:eedda6554615 641 //bottom left bulk
el13drt 12:eedda6554615 642 lcd.drawRect(59,43,8,3,1);
el13drt 12:eedda6554615 643 //bottom right bulk
el13drt 12:eedda6554615 644 lcd.drawRect(72,43,8,3,1);
el13drt 12:eedda6554615 645
el13drt 12:eedda6554615 646 //option arrows - lower
el13drt 12:eedda6554615 647 lcd.drawRect(27,42,4,0,1);
el13drt 12:eedda6554615 648 lcd.drawRect(28,43,2,0,1);
el13drt 12:eedda6554615 649 lcd.drawRect(29,44,0,0,1);
el13drt 12:eedda6554615 650
el13drt 12:eedda6554615 651 //option arrows - higher
el13drt 12:eedda6554615 652 lcd.drawRect(27,29,4,0,1);
el13drt 12:eedda6554615 653 lcd.drawRect(28,28,2,0,1);
el13drt 12:eedda6554615 654 lcd.drawRect(29,27,0,0,1);
el13drt 12:eedda6554615 655 }
el13drt 12:eedda6554615 656
el13drt 35:9f55326c1b0a 657 //presents exit menu options
el13drt 12:eedda6554615 658 void exitMenu(int& exitOption)
el13drt 12:eedda6554615 659 {
el13drt 17:242ccf6a8442 660 actionButtons();
el13drt 14:c2c969e1c6e8 661 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 662 printFlag = 0;
el13drt 12:eedda6554615 663
el13drt 35:9f55326c1b0a 664 //check joystick direction
el13drt 12:eedda6554615 665 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 666 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 667 exitOption--;
el13drt 12:eedda6554615 668 if(exitOption < 0)exitOption = 0;
el13drt 12:eedda6554615 669 }
el13drt 12:eedda6554615 670 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 671 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 672 exitOption++;
el13drt 12:eedda6554615 673 if(exitOption > 1)exitOption = 1;
el13drt 12:eedda6554615 674 }
el13drt 12:eedda6554615 675 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 676 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 677 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 678 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 679 }
el13drt 35:9f55326c1b0a 680 //draws option cursor
el13drt 12:eedda6554615 681 if(exitOption == 0) {
el13drt 12:eedda6554615 682 lcd.printString("YES",29,27);
el13drt 12:eedda6554615 683 }
el13drt 12:eedda6554615 684 if(exitOption == 1) {
el13drt 12:eedda6554615 685 lcd.printString(" NO",29,27);
el13drt 12:eedda6554615 686 }
el13drt 12:eedda6554615 687 }
el13drt 12:eedda6554615 688
el13drt 35:9f55326c1b0a 689 //draws exit menu
el13drt 12:eedda6554615 690 void drawExitMenu()
el13drt 12:eedda6554615 691 {
el13drt 35:9f55326c1b0a 692 //set exit menu
el13drt 12:eedda6554615 693 lcd.clear();
el13drt 12:eedda6554615 694 lcd.drawRect(8,6,70,30,0);//title outline
el13drt 12:eedda6554615 695 lcd.printString("Exit Game?",10,25);
el13drt 35:9f55326c1b0a 696 drawBackground();
el13drt 12:eedda6554615 697
el13drt 35:9f55326c1b0a 698 //option arrow - right
el13drt 12:eedda6554615 699 lcd.drawRect(55,25,0,4,1);
el13drt 12:eedda6554615 700 lcd.drawRect(56,26,0,2,1);
el13drt 12:eedda6554615 701 lcd.drawRect(57,27,0,0,1);
el13drt 12:eedda6554615 702
el13drt 35:9f55326c1b0a 703 //option arrow - left
el13drt 12:eedda6554615 704 lcd.drawRect(27,25,0,4,1);
el13drt 12:eedda6554615 705 lcd.drawRect(26,26,0,2,1);
el13drt 12:eedda6554615 706 lcd.drawRect(25,27,0,0,1);
el13drt 12:eedda6554615 707 }
el13drt 12:eedda6554615 708
el13drt 35:9f55326c1b0a 709 //presents the options
el13drt 12:eedda6554615 710 void optionsMenu(int& option)
el13drt 12:eedda6554615 711 {
el13drt 35:9f55326c1b0a 712 //joystick selection
el13drt 12:eedda6554615 713 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 714 printFlag = 0;
el13drt 12:eedda6554615 715
el13drt 35:9f55326c1b0a 716 //option up
el13drt 12:eedda6554615 717 if (joystick.direction == UP) {
el13drt 12:eedda6554615 718 serial.printf(" UP\n");
el13drt 12:eedda6554615 719 option = option--;
el13drt 12:eedda6554615 720 if (option < 0)option = 0;
el13drt 12:eedda6554615 721 }
el13drt 35:9f55326c1b0a 722 //option down
el13drt 12:eedda6554615 723 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 724 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 725 option = option++;
el13drt 12:eedda6554615 726 if (option > 1)option = 1;
el13drt 12:eedda6554615 727 }
el13drt 35:9f55326c1b0a 728 //Centre / Unknown orientation
el13drt 12:eedda6554615 729 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 730 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 731 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 732 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 733
el13drt 35:9f55326c1b0a 734 //'Difficulty' option 1
el13drt 12:eedda6554615 735 if (option == 0) {
el13drt 12:eedda6554615 736 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 737 refreshCursor3();
el13drt 12:eedda6554615 738 }
el13drt 35:9f55326c1b0a 739 //'Sound FX' option 2
el13drt 12:eedda6554615 740 if (option == 1) {
el13drt 12:eedda6554615 741 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 742 refreshCursor2();
el13drt 12:eedda6554615 743 }
el13drt 12:eedda6554615 744 }
el13drt 12:eedda6554615 745 }
el13drt 12:eedda6554615 746
el13drt 35:9f55326c1b0a 747 //draws options menu
el13drt 12:eedda6554615 748 void drawOptionsMenu()
el13drt 12:eedda6554615 749 {
el13drt 12:eedda6554615 750 lcd.clear();//clear screen
el13drt 35:9f55326c1b0a 751 drawBackground();
el13drt 12:eedda6554615 752 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 12:eedda6554615 753 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 754 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 755 lcd.printString("Options",20,7);//title
el13drt 12:eedda6554615 756 lcd.printString("Difficulty",3,9);
el13drt 12:eedda6554615 757 lcd.printString("Sound FX",3,10);
el13drt 12:eedda6554615 758 }
el13drt 12:eedda6554615 759
el13drt 35:9f55326c1b0a 760 //present difficulty options
el13drt 12:eedda6554615 761 void difficultyMenu(int& subOption)
el13drt 12:eedda6554615 762 {
el13drt 17:242ccf6a8442 763 actionButtons();
el13drt 44:8ccea2400347 764 //subOption = fall;//keeps cursor on selected
el13drt 45:644acbbb63ed 765 // //option even after exiting menu
el13drt 12:eedda6554615 766
el13drt 35:9f55326c1b0a 767 //joystick selection
el13drt 12:eedda6554615 768 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 12:eedda6554615 769 printFlag = 0;
el13drt 12:eedda6554615 770
el13drt 35:9f55326c1b0a 771 //option up
el13drt 12:eedda6554615 772 if (joystick.direction == UP) {
el13drt 12:eedda6554615 773 serial.printf(" UP\n");
el13drt 12:eedda6554615 774 subOption = subOption--;
el13drt 45:644acbbb63ed 775 if (subOption < 1)subOption = 1;
el13drt 12:eedda6554615 776 }
el13drt 35:9f55326c1b0a 777 //option down
el13drt 12:eedda6554615 778 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 779 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 780 subOption = subOption++;
el13drt 45:644acbbb63ed 781 if (subOption > 3)subOption = 3;
el13drt 12:eedda6554615 782 }
el13drt 35:9f55326c1b0a 783 //Centre / Unknown orientation
el13drt 12:eedda6554615 784 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 785 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 786 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 787 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 788
el13drt 35:9f55326c1b0a 789 //'Easy' option 1
el13drt 45:644acbbb63ed 790 if (subOption == 1) {
el13drt 12:eedda6554615 791 lcd.drawCircle(72,19,2,1);
el13drt 12:eedda6554615 792 refreshCursor2();
el13drt 12:eedda6554615 793 refreshCursor3();
el13drt 18:c38e1966d870 794 if(buttonFlagA) { //select easy
el13drt 18:c38e1966d870 795 buttonFlagA = 0;
el13drt 12:eedda6554615 796 fall = 1;
el13drt 12:eedda6554615 797 }
el13drt 12:eedda6554615 798 }
el13drt 35:9f55326c1b0a 799 //'Normal' option 2
el13drt 45:644acbbb63ed 800 if (subOption == 2) {
el13drt 12:eedda6554615 801 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 802 refreshCursor1();
el13drt 12:eedda6554615 803 refreshCursor3();
el13drt 12:eedda6554615 804
el13drt 18:c38e1966d870 805 if(buttonFlagA) { //select normal
el13drt 18:c38e1966d870 806 buttonFlagA = 0;
el13drt 12:eedda6554615 807 fall = 2;
el13drt 12:eedda6554615 808 }
el13drt 12:eedda6554615 809 }
el13drt 35:9f55326c1b0a 810 //'Forget It' option 3
el13drt 45:644acbbb63ed 811 if (subOption == 3) {
el13drt 12:eedda6554615 812 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 813 refreshCursor1();
el13drt 12:eedda6554615 814 refreshCursor2();
el13drt 12:eedda6554615 815
el13drt 18:c38e1966d870 816 if(buttonFlagA) { //select difficult
el13drt 18:c38e1966d870 817 buttonFlagA = 0;
el13drt 12:eedda6554615 818 fall = 3;
el13drt 12:eedda6554615 819 }
el13drt 12:eedda6554615 820 }
el13drt 12:eedda6554615 821 }
el13drt 12:eedda6554615 822 }
el13drt 12:eedda6554615 823
el13drt 35:9f55326c1b0a 824 //draw difficulty settings
el13drt 12:eedda6554615 825 void drawDifficultyMenu()
el13drt 12:eedda6554615 826 {
el13drt 12:eedda6554615 827 lcd.clear();
el13drt 35:9f55326c1b0a 828 drawBackground();
el13drt 12:eedda6554615 829 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 830 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 831 lcd.printString("*Difficulty*",5,7);//title
el13drt 12:eedda6554615 832 lcd.printString("Easy",5,8);//title
el13drt 12:eedda6554615 833 lcd.printString("Normal",5,9);//title
el13drt 12:eedda6554615 834 lcd.printString("Forget It",5,10);//title
el13drt 12:eedda6554615 835 }
el13drt 12:eedda6554615 836
el13drt 35:9f55326c1b0a 837 //present sound FX options
el13drt 13:a1b3a373c5a4 838 void soundFXMenu(int& fxOption)
el13drt 13:a1b3a373c5a4 839 {
el13drt 17:242ccf6a8442 840 actionButtons();
el13drt 13:a1b3a373c5a4 841
el13drt 35:9f55326c1b0a 842 //joystick selection
el13drt 13:a1b3a373c5a4 843 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 13:a1b3a373c5a4 844 printFlag = 0;
el13drt 13:a1b3a373c5a4 845
el13drt 35:9f55326c1b0a 846 //option up
el13drt 13:a1b3a373c5a4 847 if (joystick.direction == UP) {
el13drt 13:a1b3a373c5a4 848 serial.printf(" UP\n");
el13drt 13:a1b3a373c5a4 849 fxOption = fxOption--;
el13drt 13:a1b3a373c5a4 850 if (fxOption < 0)fxOption = 0;
el13drt 13:a1b3a373c5a4 851 }
el13drt 35:9f55326c1b0a 852 //option down
el13drt 13:a1b3a373c5a4 853 if (joystick.direction == DOWN) {
el13drt 13:a1b3a373c5a4 854 serial.printf(" DOWN\n");
el13drt 13:a1b3a373c5a4 855 fxOption = fxOption++;
el13drt 20:993c12c6a7bc 856 if (fxOption > 1)fxOption = 1;
el13drt 13:a1b3a373c5a4 857 }
el13drt 35:9f55326c1b0a 858 //Centre / Unknown orientation
el13drt 13:a1b3a373c5a4 859 if (joystick.direction == CENTRE)
el13drt 13:a1b3a373c5a4 860 serial.printf(" CENTRE\n");
el13drt 13:a1b3a373c5a4 861 if (joystick.direction == UNKNOWN)
el13drt 13:a1b3a373c5a4 862 serial.printf(" Unsupported direction\n");
el13drt 17:242ccf6a8442 863 }
el13drt 35:9f55326c1b0a 864 //'ON' option 1
el13drt 17:242ccf6a8442 865 if (fxOption == 0) {
el13drt 17:242ccf6a8442 866 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 17:242ccf6a8442 867 refreshCursor1();
el13drt 17:242ccf6a8442 868 refreshCursor3();
el13drt 13:a1b3a373c5a4 869
el13drt 17:242ccf6a8442 870 if(buttonFlagA) {
el13drt 17:242ccf6a8442 871 buttonFlagA =0;
el13drt 17:242ccf6a8442 872 FX = 0;
el13drt 19:e0fd493816ae 873 serial.printf("FX = %d\n",FX);
el13drt 13:a1b3a373c5a4 874 }
el13drt 17:242ccf6a8442 875 }
el13drt 35:9f55326c1b0a 876 //'OFF' option 2
el13drt 17:242ccf6a8442 877 if (fxOption == 1) {
el13drt 17:242ccf6a8442 878 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 17:242ccf6a8442 879 refreshCursor1();
el13drt 17:242ccf6a8442 880 refreshCursor2();
el13drt 13:a1b3a373c5a4 881
el13drt 17:242ccf6a8442 882 if(buttonFlagA) {
el13drt 17:242ccf6a8442 883 buttonFlagA =0;
el13drt 17:242ccf6a8442 884 FX = 1;
el13drt 19:e0fd493816ae 885 serial.printf("FX = %d\n",FX);
el13drt 13:a1b3a373c5a4 886 }
el13drt 13:a1b3a373c5a4 887 }
el13drt 13:a1b3a373c5a4 888 }
el13drt 13:a1b3a373c5a4 889
el13drt 35:9f55326c1b0a 890 //draw Sound FX settings
el13drt 13:a1b3a373c5a4 891 void drawSoundFXMenu()
el13drt 13:a1b3a373c5a4 892 {
el13drt 13:a1b3a373c5a4 893 lcd.clear();
el13drt 35:9f55326c1b0a 894 drawBackground();
el13drt 13:a1b3a373c5a4 895 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 13:a1b3a373c5a4 896 lcd.drawRect(0,0,84,2,1);//top border
el13drt 13:a1b3a373c5a4 897 lcd.printString("*Sound FX*",10,7);//title
el13drt 13:a1b3a373c5a4 898 lcd.printString("ON",35,9);//title
el13drt 13:a1b3a373c5a4 899 lcd.printString("OFF",33,10);//title
el13drt 13:a1b3a373c5a4 900 }
el13drt 13:a1b3a373c5a4 901
el13drt 35:9f55326c1b0a 902 //if any of the high scores are beaten, they are replaced.
el13drt 37:eda13afa2923 903 //player enters initials using structs outputs
el13drt 21:1fbbd8ebb3d9 904 void newScore()
el13drt 34:9dc844bdc776 905 {
el13drt 33:bc730c9b4b1c 906 if(score >= highScore3) {//entry condition
el13drt 35:9f55326c1b0a 907 buttonFlagA = 0;//reset flags
el13drt 34:9dc844bdc776 908 buttonFlagB = 0;
el13drt 35:9f55326c1b0a 909 lcd.clear();//clears screen
el13drt 35:9f55326c1b0a 910 drawBackground();//draws background
el13drt 23:548299d45a60 911 lcd.printString("High Score!!",7,0);//title
el13drt 23:548299d45a60 912 lcd.printString("Enter ID",19,4);//title
el13drt 35:9f55326c1b0a 913
el13drt 22:e5bfe0e7c508 914 int n;//local variable used for storing temporary global variable
el13drt 25:70048c7e02c7 915 int initial = 0;//used for isolating which initial is being selected
el13drt 37:eda13afa2923 916 char x,y,z;
el13drt 37:eda13afa2923 917
el13drt 37:eda13afa2923 918 //print initial characters
el13drt 37:eda13afa2923 919 x=fsm[state1].output1;
el13drt 37:eda13afa2923 920 lcd.printChar(x,25,26);
el13drt 37:eda13afa2923 921 y=fsm[state2].output2;
el13drt 37:eda13afa2923 922 lcd.printChar(y,37,26);
el13drt 37:eda13afa2923 923 z=fsm[state3].output3;
el13drt 37:eda13afa2923 924 lcd.printChar(z,49,26);
el13drt 30:a05628b65926 925
el13drt 22:e5bfe0e7c508 926 while(1) {
el13drt 30:a05628b65926 927
el13drt 35:9f55326c1b0a 928 //joystick selection
el13drt 22:e5bfe0e7c508 929 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 22:e5bfe0e7c508 930 printFlag = 0;
el13drt 34:9dc844bdc776 931
el13drt 34:9dc844bdc776 932 if(joystick.direction==CENTRE) {
el13drt 38:2006c99bb1fc 933 preDirection=0;
el13drt 34:9dc844bdc776 934 }
el13drt 38:2006c99bb1fc 935 if (joystick.direction == UP ) {
el13drt 22:e5bfe0e7c508 936 serial.printf(" UP\n");
el13drt 31:da1a4875c404 937 state1 = state1--;
el13drt 31:da1a4875c404 938 if (state1 < 0)state1 = 0;
el13drt 31:da1a4875c404 939 state2 = state2--;
el13drt 31:da1a4875c404 940 if (state2 < 0)state2 = 0;
el13drt 31:da1a4875c404 941 state3 = state3--;
el13drt 31:da1a4875c404 942 if (state3 < 0)state3 = 0;
el13drt 22:e5bfe0e7c508 943 }
el13drt 35:9f55326c1b0a 944 //option down
el13drt 38:2006c99bb1fc 945 if (joystick.direction == DOWN ) {
el13drt 22:e5bfe0e7c508 946 serial.printf(" DOWN\n");
el13drt 31:da1a4875c404 947 state1 = state1++;
el13drt 31:da1a4875c404 948 if (state1 > 26)state1 = 26;
el13drt 31:da1a4875c404 949 state2 = state2++;
el13drt 31:da1a4875c404 950 if (state2 > 26)state2 = 26;
el13drt 31:da1a4875c404 951 state3 = state3++;
el13drt 31:da1a4875c404 952 if (state3 > 26)state3 = 26;
el13drt 22:e5bfe0e7c508 953 }
el13drt 38:2006c99bb1fc 954 if (joystick.direction == LEFT && preDirection==0) {
el13drt 24:eb80956e2e95 955 serial.printf(" LEFT\n");
el13drt 24:eb80956e2e95 956 initial = initial--;
el13drt 24:eb80956e2e95 957 if (initial < 0)initial = 0;
el13drt 38:2006c99bb1fc 958 preDirection=1;
el13drt 24:eb80956e2e95 959 }
el13drt 38:2006c99bb1fc 960 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 24:eb80956e2e95 961 serial.printf(" RIGHT\n");
el13drt 24:eb80956e2e95 962 initial = initial++;
el13drt 24:eb80956e2e95 963 if (initial > 2)initial = 2;
el13drt 38:2006c99bb1fc 964 preDirection=1;
el13drt 24:eb80956e2e95 965 }
el13drt 35:9f55326c1b0a 966 //Centre / Unknown orientation
el13drt 22:e5bfe0e7c508 967 if (joystick.direction == CENTRE)
el13drt 22:e5bfe0e7c508 968 serial.printf(" CENTRE\n");
el13drt 22:e5bfe0e7c508 969 if (joystick.direction == UNKNOWN)
el13drt 22:e5bfe0e7c508 970 serial.printf(" Unsupported direction\n");
el13drt 22:e5bfe0e7c508 971 }
el13drt 36:b02b7935475a 972 //if initial 3 display selected character
el13drt 36:b02b7935475a 973 if (initial == 0) {
el13drt 36:b02b7935475a 974 x=fsm[state1].output1;
el13drt 36:b02b7935475a 975 lcd.printChar(x,25,26);
el13drt 36:b02b7935475a 976 }
el13drt 36:b02b7935475a 977 //if initial 1 display selected character
el13drt 36:b02b7935475a 978 if(initial == 1) {
el13drt 36:b02b7935475a 979 y=fsm[state2].output2;
el13drt 36:b02b7935475a 980 lcd.printChar(y,37,26);
el13drt 36:b02b7935475a 981 }
el13drt 36:b02b7935475a 982 //if initial 2 display selected character
el13drt 36:b02b7935475a 983 if(initial == 2) {
el13drt 36:b02b7935475a 984 z=fsm[state3].output3;
el13drt 36:b02b7935475a 985 lcd.printChar(z,49,26);
el13drt 36:b02b7935475a 986 }
el13drt 25:70048c7e02c7 987 if(buttonFlagA) {
el13drt 40:56ab6d368e9b 988 actionButtons();
el13drt 25:70048c7e02c7 989 buttonFlagA = 0;
el13drt 25:70048c7e02c7 990 buttonFlagB = 0;
el13drt 25:70048c7e02c7 991 break;
el13drt 25:70048c7e02c7 992 }
el13drt 22:e5bfe0e7c508 993 }
el13drt 35:9f55326c1b0a 994 //if player beats High Score 3, replace it with new score
el13drt 34:9dc844bdc776 995 if(score >= highScore3 && score<highScore2 ) {
el13drt 34:9dc844bdc776 996 highScore3 = score;
el13drt 35:9f55326c1b0a 997 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 34:9dc844bdc776 998 }
el13drt 35:9f55326c1b0a 999 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 34:9dc844bdc776 1000 if(score >= highScore2 && score< highScore1) {
el13drt 34:9dc844bdc776 1001 highScore3 = highScore2;
el13drt 34:9dc844bdc776 1002 n = score;
el13drt 34:9dc844bdc776 1003 highScore2 = n;
el13drt 48:e53a194661fa 1004 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 35:9f55326c1b0a 1005 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 34:9dc844bdc776 1006 }
el13drt 35:9f55326c1b0a 1007 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 34:9dc844bdc776 1008 if(score >= highScore1 ) {
el13drt 34:9dc844bdc776 1009 highScore3 = highScore2;
el13drt 34:9dc844bdc776 1010 highScore2 = highScore1;
el13drt 34:9dc844bdc776 1011 n = score;
el13drt 34:9dc844bdc776 1012 highScore1 = n;
el13drt 48:e53a194661fa 1013 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 48:e53a194661fa 1014 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 35:9f55326c1b0a 1015 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 34:9dc844bdc776 1016 }
el13drt 40:56ab6d368e9b 1017 state1 = 0;
el13drt 40:56ab6d368e9b 1018 state2 = 0;
el13drt 40:56ab6d368e9b 1019 state3 = 0;
el13drt 21:1fbbd8ebb3d9 1020 }
el13drt 21:1fbbd8ebb3d9 1021 }
el13drt 21:1fbbd8ebb3d9 1022
el13drt 35:9f55326c1b0a 1023 //actual game
el13drt 12:eedda6554615 1024 void game(int& exitFlag, int& exitOption)
el13drt 12:eedda6554615 1025 {
el13drt 17:242ccf6a8442 1026 actionButtons();
el13drt 12:eedda6554615 1027 lcd.clear();//clears screen
el13drt 35:9f55326c1b0a 1028 drawBackground();//draw background
el13drt 12:eedda6554615 1029
el13drt 12:eedda6554615 1030 ///game///
el13drt 12:eedda6554615 1031 while(1) {
el13drt 35:9f55326c1b0a 1032 //print score - top left of display
el13drt 12:eedda6554615 1033 char buffer[14];//create buffer for string
el13drt 12:eedda6554615 1034 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 30:a05628b65926 1035 lcd.printString(buffer,3,0);//display
el13drt 12:eedda6554615 1036
el13drt 17:242ccf6a8442 1037 actionButtons();
el13drt 35:9f55326c1b0a 1038 drawNinja();//set character
el13drt 35:9f55326c1b0a 1039 drawHazards();//initiates hazards
el13drt 12:eedda6554615 1040 hazardFall();//increments hazards towards floor
el13drt 12:eedda6554615 1041
el13drt 12:eedda6554615 1042 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 1043 printFlag = 0;
el13drt 12:eedda6554615 1044
el13drt 35:9f55326c1b0a 1045 //check joystick direction
el13drt 12:eedda6554615 1046 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 1047 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 1048 a1 = a1-=2;
el13drt 12:eedda6554615 1049 a2 = a2-=2;
el13drt 12:eedda6554615 1050 a3 = a3-=2;
el13drt 12:eedda6554615 1051 a4 = a4-=2;
el13drt 12:eedda6554615 1052 a5 = a5-=2;
el13drt 12:eedda6554615 1053 a6 = a6-=2;
el13drt 12:eedda6554615 1054 a7 = a7-=2;
el13drt 12:eedda6554615 1055 a8 = a8-=2;
el13drt 12:eedda6554615 1056 ninjaBoundaries();
el13drt 12:eedda6554615 1057 }
el13drt 12:eedda6554615 1058 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 1059 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 1060 a1 = a1+=2;
el13drt 12:eedda6554615 1061 a2 = a2+=2;
el13drt 12:eedda6554615 1062 a3 = a3+=2;
el13drt 12:eedda6554615 1063 a4 = a4+=2;
el13drt 12:eedda6554615 1064 a5 = a5+=2;
el13drt 12:eedda6554615 1065 a6 = a6+=2;
el13drt 12:eedda6554615 1066 a7 = a7+=2;
el13drt 12:eedda6554615 1067 a8 = a8+=2;
el13drt 12:eedda6554615 1068 ninjaBoundaries();
el13drt 12:eedda6554615 1069 }
el13drt 12:eedda6554615 1070 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 1071 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 1072 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 1073 serial.printf(" Unsupported direction\n");
el13drt 22:e5bfe0e7c508 1074
el13drt 35:9f55326c1b0a 1075 //integer to represent character being
el13drt 35:9f55326c1b0a 1076 //struck by falling object
el13drt 12:eedda6554615 1077 int contactPoint = 0;
el13drt 12:eedda6554615 1078
el13drt 35:9f55326c1b0a 1079 //contact points
el13drt 12:eedda6554615 1080 if(lcd.getPixel((a1+4),32))
el13drt 12:eedda6554615 1081 contactPoint++;
el13drt 12:eedda6554615 1082 if(lcd.getPixel((a1),32))
el13drt 12:eedda6554615 1083 contactPoint++;
el13drt 12:eedda6554615 1084 if(lcd.getPixel((a7),32))
el13drt 12:eedda6554615 1085 contactPoint++;
el13drt 12:eedda6554615 1086
el13drt 35:9f55326c1b0a 1087 //if contact point is not zero
el13drt 35:9f55326c1b0a 1088 //character has been hit
el13drt 35:9f55326c1b0a 1089 //and the game ends
el13drt 12:eedda6554615 1090 if ( contactPoint !=0) {
el13drt 12:eedda6554615 1091 lcd.printString("Game Over",17,2);
el13drt 12:eedda6554615 1092 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1093 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 12:eedda6554615 1094 wait(0.5);
el13drt 12:eedda6554615 1095 lcd.normalMode();
el13drt 12:eedda6554615 1096 wait(0.5);
el13drt 12:eedda6554615 1097 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1098 buzzer.beep(2000,0.2);
el13drt 12:eedda6554615 1099 wait(0.5);
el13drt 12:eedda6554615 1100 lcd.normalMode();
el13drt 12:eedda6554615 1101 wait(0.5);
el13drt 13:a1b3a373c5a4 1102 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1103 buzzer.beep(2000,0.2);
el13drt 13:a1b3a373c5a4 1104 wait(0.5);
el13drt 13:a1b3a373c5a4 1105 lcd.normalMode();
el13drt 30:a05628b65926 1106 newScore();//enter initial screen if previous scores are beaten
el13drt 12:eedda6554615 1107 resetGame();
el13drt 12:eedda6554615 1108 break;
el13drt 12:eedda6554615 1109 }
el13drt 40:56ab6d368e9b 1110 lcd.refresh();
el13drt 12:eedda6554615 1111 startrek();//clears unset pixels, keeps set pixels
el13drt 17:242ccf6a8442 1112
el13drt 35:9f55326c1b0a 1113 ///Exit Menu (Back button pressed)///
el13drt 18:c38e1966d870 1114 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1115 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1116 buttonFlagA = 0;
el13drt 17:242ccf6a8442 1117 actionButtons();
el13drt 12:eedda6554615 1118 drawExitMenu();//draws the exit menu
el13drt 12:eedda6554615 1119
el13drt 12:eedda6554615 1120 while(1) {
el13drt 12:eedda6554615 1121 exitMenu(exitOption);//presents exit options
el13drt 40:56ab6d368e9b 1122
el13drt 35:9f55326c1b0a 1123 //'exit' option YES
el13drt 18:c38e1966d870 1124 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 43:cf3f34502b2a 1125 exitOption = 1;//reset intial option value
el13drt 20:993c12c6a7bc 1126 buttonFlagA = 0;//reset flags
el13drt 20:993c12c6a7bc 1127 buttonFlagB = 0;
el13drt 17:242ccf6a8442 1128 actionButtons();
el13drt 12:eedda6554615 1129 lcd.clear();//clears screen
el13drt 12:eedda6554615 1130 resetGame();//resets scores/objects
el13drt 12:eedda6554615 1131 exitFlag = 1;//sets exit flag
el13drt 12:eedda6554615 1132 break;
el13drt 12:eedda6554615 1133 }
el13drt 35:9f55326c1b0a 1134 //'exit' option NO - returns to game
el13drt 18:c38e1966d870 1135 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 20:993c12c6a7bc 1136 buttonFlagA = 0;//resets flags
el13drt 20:993c12c6a7bc 1137 buttonFlagB = 0;
el13drt 40:56ab6d368e9b 1138
el13drt 12:eedda6554615 1139 break;
el13drt 12:eedda6554615 1140 }
el13drt 35:9f55326c1b0a 1141 sleep();//put while to sleep
el13drt 12:eedda6554615 1142 }
el13drt 35:9f55326c1b0a 1143 //if 'exit' option YES, resets
el13drt 35:9f55326c1b0a 1144 //game values returns to main menu
el13drt 12:eedda6554615 1145 if (exitFlag!=0) { //if exit flag set
el13drt 12:eedda6554615 1146 exitFlag = 0;//reset flag
el13drt 12:eedda6554615 1147 break;//break to main menu
el13drt 12:eedda6554615 1148 }
el13drt 12:eedda6554615 1149 }
el13drt 12:eedda6554615 1150 serial.printf("Score: %i \n",score);
el13drt 12:eedda6554615 1151 }
el13drt 12:eedda6554615 1152 }
el13drt 12:eedda6554615 1153 }
el13drt 12:eedda6554615 1154
el13drt 35:9f55326c1b0a 1155 //high scores screen
el13drt 12:eedda6554615 1156 void scores()
el13drt 12:eedda6554615 1157 {
el13drt 17:242ccf6a8442 1158 actionButtons();
el13drt 12:eedda6554615 1159 lcd.clear();//clear screen
el13drt 35:9f55326c1b0a 1160 drawBackground();//set background
el13drt 12:eedda6554615 1161 lcd.printString("High Scores",10,0);//title
el13drt 25:70048c7e02c7 1162
el13drt 35:9f55326c1b0a 1163 //prints scores with names
el13drt 30:a05628b65926 1164 lcd.printString(player1initials,5,2);//display
el13drt 12:eedda6554615 1165
el13drt 30:a05628b65926 1166 lcd.printString(player2initials,5,3);//display
el13drt 12:eedda6554615 1167
el13drt 30:a05628b65926 1168 lcd.printString(player3initials,5,4);//display
el13drt 12:eedda6554615 1169
el13drt 12:eedda6554615 1170 while(1) {
el13drt 17:242ccf6a8442 1171 actionButtons();//select
el13drt 12:eedda6554615 1172
el13drt 35:9f55326c1b0a 1173 //back to menu
el13drt 18:c38e1966d870 1174 if(buttonFlagB) {
el13drt 25:70048c7e02c7 1175 buttonFlagA = 0;//reset flags
el13drt 25:70048c7e02c7 1176 buttonFlagB = 0;
el13drt 12:eedda6554615 1177 lcd.clear();
el13drt 12:eedda6554615 1178 break;
el13drt 12:eedda6554615 1179 }
el13drt 35:9f55326c1b0a 1180 sleep();//put while to sleep
el13drt 12:eedda6554615 1181 }
el13drt 13:a1b3a373c5a4 1182 }
el13drt 13:a1b3a373c5a4 1183
el13drt 35:9f55326c1b0a 1184 //options menu
el13drt 14:c2c969e1c6e8 1185 void optionsMenu()
el13drt 13:a1b3a373c5a4 1186 {
el13drt 14:c2c969e1c6e8 1187 int option = 0;
el13drt 45:644acbbb63ed 1188 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 14:c2c969e1c6e8 1189 int fxOption = 0;
el13drt 17:242ccf6a8442 1190 actionButtons();
el13drt 15:ff3eb0091453 1191 drawOptionsMenu();//draws options menu
el13drt 35:9f55326c1b0a 1192 //counters for navigation
el13drt 17:242ccf6a8442 1193
el13drt 13:a1b3a373c5a4 1194 while(1) {
el13drt 17:242ccf6a8442 1195 actionButtons();
el13drt 13:a1b3a373c5a4 1196 optionsMenu(option);//presents options
el13drt 13:a1b3a373c5a4 1197
el13drt 35:9f55326c1b0a 1198 //////////////////////difficulty menu ////////////////////////////////////
el13drt 15:ff3eb0091453 1199 if ((option == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1200 buttonFlagA = 0;//reset flag
el13drt 17:242ccf6a8442 1201 actionButtons();
el13drt 13:a1b3a373c5a4 1202 drawDifficultyMenu();//draws difficulty menu
el13drt 13:a1b3a373c5a4 1203
el13drt 13:a1b3a373c5a4 1204 while(1) {
el13drt 17:242ccf6a8442 1205 actionButtons();
el13drt 13:a1b3a373c5a4 1206 difficultyMenu(subOption);//presents difficulty options
el13drt 13:a1b3a373c5a4 1207
el13drt 15:ff3eb0091453 1208 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1209 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1210 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1211 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 1212 break;//return back
el13drt 13:a1b3a373c5a4 1213 }
el13drt 35:9f55326c1b0a 1214 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1215 }
el13drt 17:242ccf6a8442 1216 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1217 }
el13drt 35:9f55326c1b0a 1218 /////////////////////sound FX menu //////////////////////////////////////
el13drt 15:ff3eb0091453 1219 if((option ==1)&&(buttonFlagA)) {
el13drt 20:993c12c6a7bc 1220 buttonFlagA = 0;//reset flags
el13drt 20:993c12c6a7bc 1221 buttonFlagB = 0;
el13drt 17:242ccf6a8442 1222 actionButtons();
el13drt 13:a1b3a373c5a4 1223 drawSoundFXMenu();//draw menu
el13drt 13:a1b3a373c5a4 1224
el13drt 13:a1b3a373c5a4 1225 while(1) {
el13drt 17:242ccf6a8442 1226 actionButtons();
el13drt 17:242ccf6a8442 1227 soundFXMenu(fxOption);//presents options
el13drt 13:a1b3a373c5a4 1228
el13drt 35:9f55326c1b0a 1229 //back to options menu
el13drt 15:ff3eb0091453 1230 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1231 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1232 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1233 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 1234 break;//return back
el13drt 13:a1b3a373c5a4 1235 }
el13drt 35:9f55326c1b0a 1236 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1237 }
el13drt 15:ff3eb0091453 1238 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1239 }
el13drt 35:9f55326c1b0a 1240 //back to mainmenu
el13drt 15:ff3eb0091453 1241 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1242 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1243 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1244 lcd.clear();//clear
el13drt 15:ff3eb0091453 1245 break;//return back
el13drt 13:a1b3a373c5a4 1246 }
el13drt 35:9f55326c1b0a 1247 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1248 }
el13drt 13:a1b3a373c5a4 1249 }
el13drt 13:a1b3a373c5a4 1250
el13drt 35:9f55326c1b0a 1251 //read default positions of the joystick to calibrate later readings
el13drt 13:a1b3a373c5a4 1252 void calibrateJoystick()
el13drt 13:a1b3a373c5a4 1253 {
el13drt 14:c2c969e1c6e8 1254 joyButton.mode(PullDown);
el13drt 35:9f55326c1b0a 1255 //must not move during calibration
el13drt 13:a1b3a373c5a4 1256 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 13:a1b3a373c5a4 1257 joystick.y0 = yPot;
el13drt 13:a1b3a373c5a4 1258 }
el13drt 13:a1b3a373c5a4 1259
el13drt 30:a05628b65926 1260 //reads and updates position of joystick according to voltage readings
el13drt 13:a1b3a373c5a4 1261 void updateJoystick()
el13drt 13:a1b3a373c5a4 1262 {
el13drt 35:9f55326c1b0a 1263 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 13:a1b3a373c5a4 1264 joystick.x = xPot - joystick.x0;
el13drt 13:a1b3a373c5a4 1265 joystick.y = yPot - joystick.y0;
el13drt 35:9f55326c1b0a 1266 //read button state
el13drt 14:c2c969e1c6e8 1267 joystick.button = joyButton;
el13drt 13:a1b3a373c5a4 1268
el13drt 35:9f55326c1b0a 1269 //calculate direction depending on x,y values
el13drt 35:9f55326c1b0a 1270 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 13:a1b3a373c5a4 1271 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1272 joystick.direction = CENTRE;
el13drt 13:a1b3a373c5a4 1273 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 41:07d2afbfd3f4 1274 joystick.direction = DOWN;
el13drt 13:a1b3a373c5a4 1275 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 41:07d2afbfd3f4 1276 joystick.direction = UP;
el13drt 13:a1b3a373c5a4 1277 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1278 joystick.direction = RIGHT;
el13drt 13:a1b3a373c5a4 1279 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1280 joystick.direction = LEFT;
el13drt 13:a1b3a373c5a4 1281 } else {
el13drt 13:a1b3a373c5a4 1282 joystick.direction = UNKNOWN;
el13drt 13:a1b3a373c5a4 1283 }
el13drt 13:a1b3a373c5a4 1284
el13drt 35:9f55326c1b0a 1285 //set flag for printing
el13drt 13:a1b3a373c5a4 1286 printFlag = 1;
el13drt 12:eedda6554615 1287 }