A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Fri Apr 17 01:20:47 2015 +0000
Revision:
13:a1b3a373c5a4
Parent:
12:eedda6554615
Child:
14:c2c969e1c6e8
pre sleep mode

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 13:a1b3a373c5a4 1
el13drt 13:a1b3a373c5a4 2 // change this to alter tolerance of joystick direction
el13drt 13:a1b3a373c5a4 3 #define DIRECTION_TOLERANCE 0.05
el13drt 12:eedda6554615 4
el13drt 12:eedda6554615 5 // VCC,SCE,RST,D/C,MOSI,SCLK,LED - set pins for LCD
el13drt 12:eedda6554615 6 N5110 lcd(p7,p8,p9,p10,p11,p13,p22);
el13drt 12:eedda6554615 7
el13drt 13:a1b3a373c5a4 8 // create buzzer objecct
el13drt 13:a1b3a373c5a4 9 Beep buzzer(p21);
el13drt 13:a1b3a373c5a4 10
el13drt 13:a1b3a373c5a4 11 // create local file system
el13drt 13:a1b3a373c5a4 12 //LocalFileSytem local("local");
el13drt 13:a1b3a373c5a4 13
el13drt 13:a1b3a373c5a4 14 // navigation/action buttons
el13drt 13:a1b3a373c5a4 15 DigitalIn buttonA(p19);
el13drt 13:a1b3a373c5a4 16 DigitalIn buttonB(p20);
el13drt 13:a1b3a373c5a4 17
el13drt 13:a1b3a373c5a4 18 // LED indicators
el13drt 13:a1b3a373c5a4 19 AnalogOut ledR(p18);// RED LED
el13drt 13:a1b3a373c5a4 20 DigitalOut ledY(p24);// YELLOW LED
el13drt 13:a1b3a373c5a4 21
el13drt 13:a1b3a373c5a4 22 // connections for joystick
el13drt 13:a1b3a373c5a4 23 DigitalIn button(p17);
el13drt 13:a1b3a373c5a4 24 AnalogIn xPot(p15);
el13drt 13:a1b3a373c5a4 25 AnalogIn yPot(p16);
el13drt 13:a1b3a373c5a4 26
el13drt 12:eedda6554615 27 // Globabl Variables /////////////////////////
el13drt 12:eedda6554615 28
el13drt 12:eedda6554615 29 // boundary conditions
el13drt 12:eedda6554615 30 int cells [84][48];
el13drt 12:eedda6554615 31
el13drt 12:eedda6554615 32 // player's score
el13drt 12:eedda6554615 33 int score = 0;
el13drt 12:eedda6554615 34
el13drt 12:eedda6554615 35 // difficulty - number of pixels hazards incrememnt by
el13drt 12:eedda6554615 36 int fall = 2;
el13drt 12:eedda6554615 37
el13drt 12:eedda6554615 38 // global variables for movement (pixelNinja)
el13drt 12:eedda6554615 39 int a1 = 22;
el13drt 12:eedda6554615 40 int a2 = 24;
el13drt 12:eedda6554615 41 int a3 = 23;
el13drt 12:eedda6554615 42 int a4 = 25;
el13drt 12:eedda6554615 43 int a5 = 20;
el13drt 12:eedda6554615 44 int a6 = 26;
el13drt 12:eedda6554615 45 int a7 = 19;
el13drt 12:eedda6554615 46 int a8 = 21;
el13drt 12:eedda6554615 47
el13drt 12:eedda6554615 48 //global variable for random X co-ordinates
el13drt 12:eedda6554615 49 int randX1;
el13drt 12:eedda6554615 50 int randX2;
el13drt 12:eedda6554615 51 int randX3;
el13drt 12:eedda6554615 52 int randX4;
el13drt 12:eedda6554615 53 int randX5;
el13drt 12:eedda6554615 54 int randX6;
el13drt 12:eedda6554615 55
el13drt 12:eedda6554615 56 // global variable for Y co-ordinates
el13drt 12:eedda6554615 57 int randY1 = 0;
el13drt 12:eedda6554615 58 int randY2 = 0;
el13drt 12:eedda6554615 59 int randY3 = 0;
el13drt 12:eedda6554615 60 int randY4 = 0;
el13drt 12:eedda6554615 61 int randY5 = 0;
el13drt 12:eedda6554615 62 int randY6 = 0;
el13drt 12:eedda6554615 63
el13drt 13:a1b3a373c5a4 64 // function prototypes
el13drt 13:a1b3a373c5a4 65 void calibrateJoystick();
el13drt 13:a1b3a373c5a4 66 void updateJoystick();
el13drt 13:a1b3a373c5a4 67
el13drt 13:a1b3a373c5a4 68 // timer to regularly read the joystick
el13drt 13:a1b3a373c5a4 69 Ticker pollJoystick;
el13drt 13:a1b3a373c5a4 70
el13drt 13:a1b3a373c5a4 71 // serial for debug
el13drt 13:a1b3a373c5a4 72 Serial serial(USBTX,USBRX);
el13drt 13:a1b3a373c5a4 73
el13drt 13:a1b3a373c5a4 74 // create enumerated type (0,1,2,3 etc. for direction)
el13drt 13:a1b3a373c5a4 75 // could be extended for diagonals etc.
el13drt 13:a1b3a373c5a4 76 enum DirectionName {
el13drt 13:a1b3a373c5a4 77 UP,
el13drt 13:a1b3a373c5a4 78 DOWN,
el13drt 13:a1b3a373c5a4 79 LEFT,
el13drt 13:a1b3a373c5a4 80 RIGHT,
el13drt 13:a1b3a373c5a4 81 CENTRE,
el13drt 13:a1b3a373c5a4 82 UNKNOWN
el13drt 13:a1b3a373c5a4 83 };
el13drt 13:a1b3a373c5a4 84
el13drt 13:a1b3a373c5a4 85 // struct for Joystick
el13drt 13:a1b3a373c5a4 86 typedef struct JoyStick Joystick;
el13drt 13:a1b3a373c5a4 87 struct JoyStick {
el13drt 13:a1b3a373c5a4 88 float x; // current x value
el13drt 13:a1b3a373c5a4 89 float x0; // 'centred' x value
el13drt 13:a1b3a373c5a4 90 float y; // current y value
el13drt 13:a1b3a373c5a4 91 float y0; // 'centred' y value
el13drt 13:a1b3a373c5a4 92 int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 13:a1b3a373c5a4 93 DirectionName direction; // current direction
el13drt 13:a1b3a373c5a4 94 };
el13drt 13:a1b3a373c5a4 95
el13drt 13:a1b3a373c5a4 96 // create struct variable
el13drt 13:a1b3a373c5a4 97 Joystick joystick;
el13drt 13:a1b3a373c5a4 98
el13drt 13:a1b3a373c5a4 99 int printFlag = 0;
el13drt 13:a1b3a373c5a4 100
el13drt 13:a1b3a373c5a4 101 // set seed/randomise initial co-Ordinates
el13drt 13:a1b3a373c5a4 102 void randomise()
el13drt 13:a1b3a373c5a4 103 {
el13drt 13:a1b3a373c5a4 104
el13drt 13:a1b3a373c5a4 105 srand (time(NULL));//initial seed for randomisation
el13drt 13:a1b3a373c5a4 106
el13drt 13:a1b3a373c5a4 107 // initial random x co-ordinates
el13drt 13:a1b3a373c5a4 108 // for falling hazards
el13drt 13:a1b3a373c5a4 109 // (values between 3 and 76)
el13drt 13:a1b3a373c5a4 110 randX1 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 111 randX2 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 112 randX3 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 113 randX4 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 114 randX5 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 115 randX6 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 116 }
el13drt 13:a1b3a373c5a4 117
el13drt 12:eedda6554615 118 // static background
el13drt 12:eedda6554615 119 void backGround()
el13drt 12:eedda6554615 120 {
el13drt 12:eedda6554615 121 // x, y, w, h, fill - draw ground
el13drt 12:eedda6554615 122 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 123
el13drt 12:eedda6554615 124 // x, y, w, h, fill - draw left wall
el13drt 12:eedda6554615 125 lcd.drawRect(2,0,0,47,1);
el13drt 12:eedda6554615 126 // left wall - brick line 1
el13drt 12:eedda6554615 127 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 128 lcd.drawLine(1,1,1,48,2);
el13drt 12:eedda6554615 129 // left wall - brick line 2
el13drt 12:eedda6554615 130 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 131 lcd.drawLine(0,0,0,48,2);
el13drt 12:eedda6554615 132
el13drt 12:eedda6554615 133 // x, y, w, h, fill - draw right wall
el13drt 12:eedda6554615 134 lcd.drawRect(81,0,0,47,1);
el13drt 12:eedda6554615 135 // right wall - brick line 1
el13drt 12:eedda6554615 136 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 137 lcd.drawLine(82,0,82,48,2);
el13drt 12:eedda6554615 138 // right wall - brick line 2
el13drt 12:eedda6554615 139 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 140 lcd.drawLine(83,1,83,48,2);
el13drt 12:eedda6554615 141
el13drt 12:eedda6554615 142 lcd.refresh();
el13drt 12:eedda6554615 143 }
el13drt 12:eedda6554615 144
el13drt 12:eedda6554615 145 //intro screen
el13drt 12:eedda6554615 146 void welcome()
el13drt 12:eedda6554615 147 {
el13drt 12:eedda6554615 148 //bottom border
el13drt 12:eedda6554615 149 lcd.drawRect(0,44,84,2,1);
el13drt 12:eedda6554615 150
el13drt 12:eedda6554615 151 //top border
el13drt 12:eedda6554615 152 lcd.drawRect(0,1,84,2,1);
el13drt 12:eedda6554615 153
el13drt 12:eedda6554615 154 //print initials 'DRT'
el13drt 12:eedda6554615 155 lcd.printChar('D',30,14);
el13drt 12:eedda6554615 156 wait(0.6);
el13drt 12:eedda6554615 157 lcd.printChar('R',37,14);
el13drt 12:eedda6554615 158 wait(0.6);
el13drt 12:eedda6554615 159 lcd.printChar('T',44,14);
el13drt 12:eedda6554615 160 wait(0.6);
el13drt 12:eedda6554615 161
el13drt 12:eedda6554615 162 //print 'presents...'
el13drt 12:eedda6554615 163 lcd.printString("presents...",8,21);
el13drt 12:eedda6554615 164 wait(1.0);
el13drt 12:eedda6554615 165
el13drt 12:eedda6554615 166 //dramatic flashing
el13drt 13:a1b3a373c5a4 167 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 168 lcd.inverseMode();
el13drt 12:eedda6554615 169 wait(0.2);
el13drt 12:eedda6554615 170 lcd.normalMode();
el13drt 12:eedda6554615 171 wait(0.2);
el13drt 13:a1b3a373c5a4 172 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 173 lcd.inverseMode();
el13drt 12:eedda6554615 174 wait(0.2);
el13drt 12:eedda6554615 175 lcd.normalMode();
el13drt 12:eedda6554615 176 wait(1.0);
el13drt 12:eedda6554615 177
el13drt 12:eedda6554615 178 //more dramatic flashing
el13drt 13:a1b3a373c5a4 179 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 180 lcd.inverseMode();
el13drt 12:eedda6554615 181 wait(0.2);
el13drt 12:eedda6554615 182 lcd.normalMode();
el13drt 12:eedda6554615 183 wait(0.2);
el13drt 13:a1b3a373c5a4 184 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 185 lcd.inverseMode();
el13drt 12:eedda6554615 186 wait(0.2);
el13drt 12:eedda6554615 187 lcd.normalMode();
el13drt 12:eedda6554615 188 wait(0.6);
el13drt 12:eedda6554615 189 }
el13drt 12:eedda6554615 190
el13drt 12:eedda6554615 191 //pixel ninja character
el13drt 12:eedda6554615 192 void pixelNinja()
el13drt 12:eedda6554615 193 {
el13drt 12:eedda6554615 194 //x, y, w, h, fill - left leg
el13drt 12:eedda6554615 195 lcd.drawRect(a1,39,0,7,1);
el13drt 12:eedda6554615 196 //right leg
el13drt 12:eedda6554615 197 lcd.drawRect(a2,39,0,7,1);
el13drt 12:eedda6554615 198 //centre stick
el13drt 12:eedda6554615 199 lcd.drawRect(a3,37,0,7,1);
el13drt 12:eedda6554615 200 //back of the head
el13drt 12:eedda6554615 201 lcd.drawRect(a1,33,0,4,1);
el13drt 12:eedda6554615 202 //top of the head
el13drt 12:eedda6554615 203 lcd.drawRect(a1,33,4,0,1);
el13drt 12:eedda6554615 204 //jaw
el13drt 12:eedda6554615 205 lcd.drawRect(a2,38,2,0,1);
el13drt 12:eedda6554615 206 //right shoulder
el13drt 12:eedda6554615 207 lcd.drawRect(a4,40,1,0,1);
el13drt 12:eedda6554615 208 //left shoulder
el13drt 12:eedda6554615 209 lcd.drawRect(a5,40,1,0,1);
el13drt 12:eedda6554615 210 //left arm
el13drt 12:eedda6554615 211 lcd.drawRect(a5,41,0,1,1);
el13drt 12:eedda6554615 212 //right arm
el13drt 12:eedda6554615 213 lcd.drawRect(a6,41,0,1,1);
el13drt 12:eedda6554615 214 //right eye
el13drt 12:eedda6554615 215 lcd.drawRect(a6,35,0,0,1);
el13drt 12:eedda6554615 216 //mouth piece
el13drt 12:eedda6554615 217 lcd.drawRect(a6,37,0,0,1);
el13drt 12:eedda6554615 218 //left eye
el13drt 12:eedda6554615 219 lcd.drawRect(a2,35,0,0,1);
el13drt 12:eedda6554615 220 //sword handle
el13drt 12:eedda6554615 221 lcd.drawRect(a7,36,0,0,1);
el13drt 12:eedda6554615 222 lcd.drawRect(a5,37,0,0,1);
el13drt 12:eedda6554615 223 lcd.drawRect(a8,38,0,0,1);
el13drt 12:eedda6554615 224 }
el13drt 12:eedda6554615 225
el13drt 12:eedda6554615 226 // stops ninja going through walls
el13drt 12:eedda6554615 227 void ninjaBoundaries()
el13drt 12:eedda6554615 228 {
el13drt 12:eedda6554615 229 if(a6 > 79 )
el13drt 12:eedda6554615 230 a6 = 79;
el13drt 12:eedda6554615 231 if(a4 > 78)
el13drt 12:eedda6554615 232 a4 = 78;
el13drt 12:eedda6554615 233 if(a2 > 77)
el13drt 12:eedda6554615 234 a2 = 77;
el13drt 12:eedda6554615 235 if(a3 > 76)
el13drt 12:eedda6554615 236 a3 = 76;
el13drt 12:eedda6554615 237 if(a1 > 75)
el13drt 12:eedda6554615 238 a1 = 75;
el13drt 12:eedda6554615 239 if(a8 > 74)
el13drt 12:eedda6554615 240 a8 = 74;
el13drt 12:eedda6554615 241 if(a5 > 73)
el13drt 12:eedda6554615 242 a5 = 73;
el13drt 12:eedda6554615 243 if(a7 > 72)
el13drt 12:eedda6554615 244 a7 = 72;
el13drt 12:eedda6554615 245
el13drt 12:eedda6554615 246 if(a6 < 11 )
el13drt 12:eedda6554615 247 a6 = 11;
el13drt 12:eedda6554615 248 if(a4 < 10)
el13drt 12:eedda6554615 249 a4 = 10;
el13drt 12:eedda6554615 250 if(a2 < 9)
el13drt 12:eedda6554615 251 a2 = 9;
el13drt 12:eedda6554615 252 if(a3 < 8)
el13drt 12:eedda6554615 253 a3 = 8;
el13drt 12:eedda6554615 254 if(a1 < 7)
el13drt 12:eedda6554615 255 a1 = 7;
el13drt 12:eedda6554615 256 if(a8 < 6)
el13drt 12:eedda6554615 257 a8 = 6;
el13drt 12:eedda6554615 258 if(a5 < 5)
el13drt 12:eedda6554615 259 a5 = 5;
el13drt 12:eedda6554615 260 if(a7 < 4)
el13drt 12:eedda6554615 261 a7 = 4;
el13drt 12:eedda6554615 262 }
el13drt 12:eedda6554615 263
el13drt 12:eedda6554615 264 // resets back to initial values
el13drt 12:eedda6554615 265 void resetGame()
el13drt 12:eedda6554615 266 {
el13drt 12:eedda6554615 267 score = 0;
el13drt 12:eedda6554615 268
el13drt 12:eedda6554615 269 a1 = 22;
el13drt 12:eedda6554615 270 a2 = 24;
el13drt 12:eedda6554615 271 a3 = 23;
el13drt 12:eedda6554615 272 a4 = 25;
el13drt 12:eedda6554615 273 a5 = 20;
el13drt 12:eedda6554615 274 a6 = 26;
el13drt 12:eedda6554615 275 a7 = 19;
el13drt 12:eedda6554615 276 a8 = 21;
el13drt 12:eedda6554615 277
el13drt 12:eedda6554615 278 // in this case the X values are given a
el13drt 12:eedda6554615 279 // new random variable each time the player
el13drt 12:eedda6554615 280 // dies or exits and starts a new game
el13drt 12:eedda6554615 281 randX1 = rand() % 74 + 5;
el13drt 12:eedda6554615 282 randX2 = rand() % 74 + 5;
el13drt 12:eedda6554615 283 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 284 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 285 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 286 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 287
el13drt 12:eedda6554615 288 randY1 = 0;
el13drt 12:eedda6554615 289 randY2 = 0;
el13drt 12:eedda6554615 290 randY3 = 0;
el13drt 12:eedda6554615 291 randY4 = 0;
el13drt 12:eedda6554615 292 randY5 = 0;
el13drt 12:eedda6554615 293 randY6 = 0;
el13drt 12:eedda6554615 294 lcd.clear();
el13drt 12:eedda6554615 295 }
el13drt 12:eedda6554615 296
el13drt 12:eedda6554615 297 // draws falling hazards
el13drt 12:eedda6554615 298 void hazards()
el13drt 12:eedda6554615 299 {
el13drt 12:eedda6554615 300 // X, Y, radius, fill
el13drt 12:eedda6554615 301 lcd.drawCircle(randX1,randY1,2,1);
el13drt 12:eedda6554615 302 lcd.drawCircle(randX2,randY2,2,1);
el13drt 12:eedda6554615 303 lcd.drawCircle(randX3,randY3,2,1);
el13drt 12:eedda6554615 304 lcd.drawCircle(randX4,randY4,2,1);
el13drt 12:eedda6554615 305 lcd.drawCircle(randX5,randY5,2,1);
el13drt 12:eedda6554615 306 lcd.drawCircle(randX6,randY6,2,1);
el13drt 12:eedda6554615 307
el13drt 12:eedda6554615 308 lcd.refresh();
el13drt 12:eedda6554615 309 }
el13drt 12:eedda6554615 310
el13drt 12:eedda6554615 311 // makes hazards fall - randomises X axis co-ordinates
el13drt 12:eedda6554615 312 void hazardFall()
el13drt 12:eedda6554615 313 {
el13drt 12:eedda6554615 314 // increments randY1 variables
el13drt 12:eedda6554615 315 // appearing to make them fall
el13drt 12:eedda6554615 316 randY1 = randY1 += fall;
el13drt 12:eedda6554615 317 randY2 = randY2 += fall;
el13drt 12:eedda6554615 318 randY3 = randY3 += fall;
el13drt 12:eedda6554615 319 randY4 = randY4 += fall;
el13drt 12:eedda6554615 320 randY5 = randY5 += fall;
el13drt 12:eedda6554615 321 randY6 = randY6 += fall;
el13drt 12:eedda6554615 322
el13drt 12:eedda6554615 323 // loops the objects once they 'hit the floor'
el13drt 12:eedda6554615 324 // this imitates a new set of objects falling
el13drt 12:eedda6554615 325
el13drt 12:eedda6554615 326 if (randY1>=48)
el13drt 12:eedda6554615 327 randY1=0;
el13drt 12:eedda6554615 328
el13drt 12:eedda6554615 329 if (randY2>=48)
el13drt 12:eedda6554615 330 randY2=0;
el13drt 12:eedda6554615 331
el13drt 12:eedda6554615 332 if (randY3>=48)
el13drt 12:eedda6554615 333 randY3=0;
el13drt 12:eedda6554615 334
el13drt 12:eedda6554615 335 if (randY4>=48)
el13drt 12:eedda6554615 336 randY4=0;
el13drt 12:eedda6554615 337
el13drt 12:eedda6554615 338 if (randY5>=48)
el13drt 12:eedda6554615 339 randY5=0;
el13drt 12:eedda6554615 340
el13drt 12:eedda6554615 341 // each time the objects loop, a new pseudo random value
el13drt 12:eedda6554615 342 // is assigned to the global variables (randX) to
el13drt 12:eedda6554615 343 // randomise their positions
el13drt 12:eedda6554615 344
el13drt 12:eedda6554615 345 if (randY6>=48) {
el13drt 12:eedda6554615 346 randY6=0;
el13drt 12:eedda6554615 347
el13drt 12:eedda6554615 348 score = score++;//increment score by 1 after each wave of hazards
el13drt 12:eedda6554615 349
el13drt 12:eedda6554615 350 randX1 = rand() % 74 + 5;// psuedo random number
el13drt 12:eedda6554615 351 randX2 = rand() % 74 + 5;// between 5 and 74
el13drt 12:eedda6554615 352 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 353 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 354 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 355 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 356 }
el13drt 12:eedda6554615 357 }
el13drt 13:a1b3a373c5a4 358 //
el13drt 13:a1b3a373c5a4 359 //void writeDataToFile()
el13drt 12:eedda6554615 360 //{
el13drt 13:a1b3a373c5a4 361 // if (!cfg.setValue("Key", "TestValue")) {//input data
el13drt 13:a1b3a373c5a4 362 // error("Failure to set a value.\n");
el13drt 13:a1b3a373c5a4 363 // }
el13drt 13:a1b3a373c5a4 364 // if (!cfg.write("/local/output.cfg")) {//writes
el13drt 13:a1b3a373c5a4 365 // error("Failure to write a configuration file.\n");
el13drt 13:a1b3a373c5a4 366 // }
el13drt 12:eedda6554615 367 //}
el13drt 12:eedda6554615 368
el13drt 12:eedda6554615 369 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 370 void startrek()
el13drt 12:eedda6554615 371 {
el13drt 12:eedda6554615 372 for (int i=3; i<81; i++)// loops through rows
el13drt 12:eedda6554615 373 for (int j=0; j<47; j++)
el13drt 12:eedda6554615 374 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 375 lcd.setPixel(i,j);
el13drt 12:eedda6554615 376 } else {
el13drt 12:eedda6554615 377 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 378 }
el13drt 12:eedda6554615 379 lcd.refresh();
el13drt 12:eedda6554615 380 }
el13drt 12:eedda6554615 381
el13drt 12:eedda6554615 382 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 383 void refreshCursor1()
el13drt 12:eedda6554615 384 {
el13drt 12:eedda6554615 385 for (int i=70; i<80; i++)// loops through rows
el13drt 12:eedda6554615 386 for (int j=17; j<25; j++)
el13drt 12:eedda6554615 387 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 388 lcd.setPixel(i,j);
el13drt 12:eedda6554615 389 } else {
el13drt 12:eedda6554615 390 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 391 }
el13drt 12:eedda6554615 392 lcd.refresh();
el13drt 12:eedda6554615 393 }
el13drt 12:eedda6554615 394
el13drt 12:eedda6554615 395 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 396 void refreshCursor2()
el13drt 12:eedda6554615 397 {
el13drt 12:eedda6554615 398 for (int i=70; i<80; i++)// loops through rows
el13drt 12:eedda6554615 399 for (int j=25; j<32; j++)
el13drt 12:eedda6554615 400 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 401 lcd.setPixel(i,j);
el13drt 12:eedda6554615 402 } else {
el13drt 12:eedda6554615 403 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 404 }
el13drt 12:eedda6554615 405 lcd.refresh();
el13drt 12:eedda6554615 406 }
el13drt 12:eedda6554615 407
el13drt 12:eedda6554615 408 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 409 void refreshCursor3()
el13drt 12:eedda6554615 410 {
el13drt 12:eedda6554615 411 for (int i=70; i<80; i++)// loops through rows
el13drt 12:eedda6554615 412 for (int j=32; j<40; j++)
el13drt 12:eedda6554615 413 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 414 lcd.setPixel(i,j);
el13drt 12:eedda6554615 415 } else {
el13drt 12:eedda6554615 416 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 417 }
el13drt 12:eedda6554615 418 lcd.refresh();
el13drt 12:eedda6554615 419 }
el13drt 12:eedda6554615 420
el13drt 13:a1b3a373c5a4 421 // BEEP/LED when button is closed
el13drt 13:a1b3a373c5a4 422 void actionButtons()
el13drt 12:eedda6554615 423 {
el13drt 12:eedda6554615 424 buttonA.mode(PullDown);
el13drt 13:a1b3a373c5a4 425 buttonB.mode(PullDown);
el13drt 13:a1b3a373c5a4 426
el13drt 13:a1b3a373c5a4 427 if (buttonA != 0) {
el13drt 12:eedda6554615 428 ledY = 1;
el13drt 13:a1b3a373c5a4 429 buzzer.beep(1000,0.2);//frequeny/duration
el13drt 13:a1b3a373c5a4 430 serial.printf("buttonA\n");//print for debugging
el13drt 12:eedda6554615 431 } else {
el13drt 12:eedda6554615 432 ledY = 0;
el13drt 12:eedda6554615 433 }
el13drt 13:a1b3a373c5a4 434 if (buttonB != 0) {
el13drt 12:eedda6554615 435 ledY = 1;
el13drt 13:a1b3a373c5a4 436 buzzer.beep(400,0.2);//frequency/duration
el13drt 13:a1b3a373c5a4 437 serial.printf("buttonB\n");//print for debugging
el13drt 12:eedda6554615 438 } else {
el13drt 12:eedda6554615 439 ledY = 0;
el13drt 12:eedda6554615 440 }
el13drt 12:eedda6554615 441 }
el13drt 12:eedda6554615 442
el13drt 12:eedda6554615 443 // presents main menu options
el13drt 12:eedda6554615 444 void mainMenu(int& mainOption)
el13drt 12:eedda6554615 445 {
el13drt 13:a1b3a373c5a4 446 actionButtons();//set audible/light for button
el13drt 12:eedda6554615 447
el13drt 12:eedda6554615 448 // joystick selection
el13drt 12:eedda6554615 449 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 450 printFlag = 0;
el13drt 12:eedda6554615 451
el13drt 12:eedda6554615 452 // option up
el13drt 12:eedda6554615 453 if (joystick.direction == UP) {
el13drt 12:eedda6554615 454 serial.printf(" UP\n");
el13drt 12:eedda6554615 455 mainOption = mainOption--;
el13drt 12:eedda6554615 456 if (mainOption < 0)mainOption = 0;
el13drt 12:eedda6554615 457 }
el13drt 12:eedda6554615 458 // option down
el13drt 12:eedda6554615 459 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 460 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 461 mainOption = mainOption++;
el13drt 12:eedda6554615 462 if (mainOption > 2)mainOption = 2;
el13drt 12:eedda6554615 463 }
el13drt 12:eedda6554615 464 // Centre / Unknown orientation
el13drt 12:eedda6554615 465 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 466 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 467 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 468 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 469
el13drt 12:eedda6554615 470 // 'Play Game' option 1
el13drt 12:eedda6554615 471 if (mainOption == 0) {
el13drt 12:eedda6554615 472 lcd.printString("Play Game",3,4);
el13drt 12:eedda6554615 473 }
el13drt 12:eedda6554615 474 // 'High Scores' option 2
el13drt 12:eedda6554615 475 if (mainOption == 1) {
el13drt 12:eedda6554615 476 lcd.printString(" Scores ",3,4);
el13drt 12:eedda6554615 477 }
el13drt 12:eedda6554615 478 // 'Options' option 3
el13drt 12:eedda6554615 479 if (mainOption == 2) {
el13drt 12:eedda6554615 480 lcd.printString(" Options ",3,4);
el13drt 12:eedda6554615 481 }
el13drt 12:eedda6554615 482 }
el13drt 12:eedda6554615 483 }
el13drt 12:eedda6554615 484
el13drt 12:eedda6554615 485 // draws main menu
el13drt 12:eedda6554615 486 void drawMainMenu()
el13drt 12:eedda6554615 487 {
el13drt 12:eedda6554615 488 //bottom border
el13drt 12:eedda6554615 489 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 490 //top border
el13drt 12:eedda6554615 491 lcd.drawRect(0,0,84,2,1);
el13drt 12:eedda6554615 492
el13drt 12:eedda6554615 493 //print 'Xtreme Tower'
el13drt 12:eedda6554615 494 lcd.printString("Xtreme",4,25);
el13drt 12:eedda6554615 495 lcd.printString("Tower",44,25);
el13drt 12:eedda6554615 496
el13drt 12:eedda6554615 497 //title outline
el13drt 12:eedda6554615 498 lcd.drawRect(3,6,77,10,0);
el13drt 12:eedda6554615 499
el13drt 12:eedda6554615 500 ////castle //x, y, w, h, fill//////////////////////
el13drt 12:eedda6554615 501
el13drt 12:eedda6554615 502 //castle main bulk
el13drt 12:eedda6554615 503 lcd.drawRect(59,32,21,8,1);
el13drt 12:eedda6554615 504
el13drt 12:eedda6554615 505 //left window bulk
el13drt 12:eedda6554615 506 lcd.drawRect(59,22,2,10,1);
el13drt 12:eedda6554615 507 //centre left window bulk
el13drt 12:eedda6554615 508 lcd.drawRect(65,22,2,10,1);
el13drt 12:eedda6554615 509 //centre right window bulk
el13drt 12:eedda6554615 510 lcd.drawRect(72,22,2,10,1);
el13drt 12:eedda6554615 511 //right window bulk
el13drt 12:eedda6554615 512 lcd.drawRect(78,22,2,10,1);
el13drt 12:eedda6554615 513 //central window bulk
el13drt 12:eedda6554615 514 lcd.drawRect(68,25,3,7,1);
el13drt 12:eedda6554615 515
el13drt 12:eedda6554615 516 //central window bulk
el13drt 12:eedda6554615 517 lcd.drawRect(75,28,0,0,1);
el13drt 12:eedda6554615 518 lcd.drawRect(77,28,0,0,1);
el13drt 12:eedda6554615 519 lcd.drawRect(64,28,0,0,1);
el13drt 12:eedda6554615 520 lcd.drawRect(62,28,0,0,1);
el13drt 12:eedda6554615 521
el13drt 12:eedda6554615 522 //above left window bulk
el13drt 12:eedda6554615 523 lcd.drawRect(62,25,3,2,1);
el13drt 12:eedda6554615 524 //above right window bulk
el13drt 12:eedda6554615 525 lcd.drawRect(75,25,2,2,1);
el13drt 12:eedda6554615 526
el13drt 12:eedda6554615 527 //lower right line
el13drt 12:eedda6554615 528 lcd.drawRect(71,42,9,0,1);
el13drt 12:eedda6554615 529 //upper right line
el13drt 12:eedda6554615 530 lcd.drawRect(70,41,10,0,1);
el13drt 12:eedda6554615 531
el13drt 12:eedda6554615 532 //upper left line
el13drt 12:eedda6554615 533 lcd.drawRect(59,41,10,0,1);
el13drt 12:eedda6554615 534 //lower left line
el13drt 12:eedda6554615 535 lcd.drawRect(59,42,9,0,1);
el13drt 12:eedda6554615 536
el13drt 12:eedda6554615 537 //bottom left bulk
el13drt 12:eedda6554615 538 lcd.drawRect(59,43,8,3,1);
el13drt 12:eedda6554615 539 //bottom right bulk
el13drt 12:eedda6554615 540 lcd.drawRect(72,43,8,3,1);
el13drt 12:eedda6554615 541
el13drt 12:eedda6554615 542 //option arrows - lower
el13drt 12:eedda6554615 543 lcd.drawRect(27,42,4,0,1);
el13drt 12:eedda6554615 544 lcd.drawRect(28,43,2,0,1);
el13drt 12:eedda6554615 545 lcd.drawRect(29,44,0,0,1);
el13drt 12:eedda6554615 546
el13drt 12:eedda6554615 547 //option arrows - higher
el13drt 12:eedda6554615 548 lcd.drawRect(27,29,4,0,1);
el13drt 12:eedda6554615 549 lcd.drawRect(28,28,2,0,1);
el13drt 12:eedda6554615 550 lcd.drawRect(29,27,0,0,1);
el13drt 12:eedda6554615 551 }
el13drt 12:eedda6554615 552
el13drt 12:eedda6554615 553 // presents exit menu options
el13drt 12:eedda6554615 554 void exitMenu(int& exitOption)
el13drt 12:eedda6554615 555 {
el13drt 13:a1b3a373c5a4 556 actionButtons();
el13drt 12:eedda6554615 557 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 558 printFlag = 0;
el13drt 12:eedda6554615 559
el13drt 12:eedda6554615 560 // check joystick direction
el13drt 12:eedda6554615 561 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 562 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 563 exitOption--;
el13drt 12:eedda6554615 564 if(exitOption < 0)exitOption = 0;
el13drt 12:eedda6554615 565 }
el13drt 12:eedda6554615 566 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 567 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 568 exitOption++;
el13drt 12:eedda6554615 569 if(exitOption > 1)exitOption = 1;
el13drt 12:eedda6554615 570 }
el13drt 12:eedda6554615 571 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 572 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 573 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 574 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 575 }
el13drt 12:eedda6554615 576 // draws option cursor
el13drt 12:eedda6554615 577 if(exitOption == 0) {
el13drt 12:eedda6554615 578 lcd.printString("YES",29,27);
el13drt 12:eedda6554615 579 }
el13drt 12:eedda6554615 580 if(exitOption == 1) {
el13drt 12:eedda6554615 581 lcd.printString(" NO",29,27);
el13drt 12:eedda6554615 582 }
el13drt 12:eedda6554615 583 }
el13drt 12:eedda6554615 584
el13drt 12:eedda6554615 585 // draws exit menu
el13drt 12:eedda6554615 586 void drawExitMenu()
el13drt 12:eedda6554615 587 {
el13drt 12:eedda6554615 588 // set exit menu
el13drt 12:eedda6554615 589 lcd.clear();
el13drt 12:eedda6554615 590 lcd.drawRect(8,6,70,30,0);//title outline
el13drt 12:eedda6554615 591 lcd.printString("Exit Game?",10,25);
el13drt 12:eedda6554615 592 backGround();
el13drt 12:eedda6554615 593
el13drt 12:eedda6554615 594 // option arrow - right
el13drt 12:eedda6554615 595 lcd.drawRect(55,25,0,4,1);
el13drt 12:eedda6554615 596 lcd.drawRect(56,26,0,2,1);
el13drt 12:eedda6554615 597 lcd.drawRect(57,27,0,0,1);
el13drt 12:eedda6554615 598
el13drt 12:eedda6554615 599 // option arrow - left
el13drt 12:eedda6554615 600 lcd.drawRect(27,25,0,4,1);
el13drt 12:eedda6554615 601 lcd.drawRect(26,26,0,2,1);
el13drt 12:eedda6554615 602 lcd.drawRect(25,27,0,0,1);
el13drt 12:eedda6554615 603 }
el13drt 12:eedda6554615 604
el13drt 12:eedda6554615 605 // presents the options
el13drt 12:eedda6554615 606 void optionsMenu(int& option)
el13drt 12:eedda6554615 607 {
el13drt 12:eedda6554615 608 // joystick selection
el13drt 12:eedda6554615 609 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 610 printFlag = 0;
el13drt 12:eedda6554615 611
el13drt 12:eedda6554615 612 // option up
el13drt 12:eedda6554615 613 if (joystick.direction == UP) {
el13drt 12:eedda6554615 614 serial.printf(" UP\n");
el13drt 12:eedda6554615 615 option = option--;
el13drt 12:eedda6554615 616 if (option < 0)option = 0;
el13drt 12:eedda6554615 617 }
el13drt 12:eedda6554615 618 // option down
el13drt 12:eedda6554615 619 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 620 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 621 option = option++;
el13drt 12:eedda6554615 622 if (option > 1)option = 1;
el13drt 12:eedda6554615 623 }
el13drt 12:eedda6554615 624 // Centre / Unknown orientation
el13drt 12:eedda6554615 625 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 626 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 627 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 628 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 629
el13drt 12:eedda6554615 630 // 'Difficulty' option 1
el13drt 12:eedda6554615 631 if (option == 0) {
el13drt 12:eedda6554615 632 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 633 refreshCursor3();
el13drt 12:eedda6554615 634 }
el13drt 12:eedda6554615 635 // 'Sound FX' option 2
el13drt 12:eedda6554615 636 if (option == 1) {
el13drt 12:eedda6554615 637 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 638 refreshCursor2();
el13drt 12:eedda6554615 639 }
el13drt 12:eedda6554615 640 }
el13drt 12:eedda6554615 641 }
el13drt 12:eedda6554615 642
el13drt 12:eedda6554615 643 // draws options menu
el13drt 12:eedda6554615 644 void drawOptionsMenu()
el13drt 12:eedda6554615 645 {
el13drt 12:eedda6554615 646 lcd.clear();//clear screen
el13drt 12:eedda6554615 647 backGround();
el13drt 12:eedda6554615 648 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 12:eedda6554615 649 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 650 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 651 lcd.printString("Options",20,7);//title
el13drt 12:eedda6554615 652 lcd.printString("Difficulty",3,9);
el13drt 12:eedda6554615 653 lcd.printString("Sound FX",3,10);
el13drt 12:eedda6554615 654 }
el13drt 12:eedda6554615 655
el13drt 12:eedda6554615 656 // present difficulty options
el13drt 12:eedda6554615 657 void difficultyMenu(int& subOption)
el13drt 12:eedda6554615 658 {
el13drt 13:a1b3a373c5a4 659 actionButtons();
el13drt 12:eedda6554615 660
el13drt 12:eedda6554615 661 // joystick selection
el13drt 12:eedda6554615 662 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 12:eedda6554615 663 printFlag = 0;
el13drt 12:eedda6554615 664
el13drt 12:eedda6554615 665 // option up
el13drt 12:eedda6554615 666 if (joystick.direction == UP) {
el13drt 12:eedda6554615 667 serial.printf(" UP\n");
el13drt 12:eedda6554615 668 subOption = subOption--;
el13drt 12:eedda6554615 669 if (subOption < 0)subOption = 0;
el13drt 12:eedda6554615 670 }
el13drt 12:eedda6554615 671 // option down
el13drt 12:eedda6554615 672 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 673 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 674 subOption = subOption++;
el13drt 12:eedda6554615 675 if (subOption > 2)subOption = 2;
el13drt 12:eedda6554615 676 }
el13drt 12:eedda6554615 677 // Centre / Unknown orientation
el13drt 12:eedda6554615 678 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 679 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 680 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 681 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 682
el13drt 12:eedda6554615 683 // 'Easy' option 1
el13drt 12:eedda6554615 684 if (subOption == 0) {
el13drt 12:eedda6554615 685 lcd.drawCircle(72,19,2,1);
el13drt 12:eedda6554615 686 refreshCursor2();
el13drt 12:eedda6554615 687 refreshCursor3();
el13drt 12:eedda6554615 688 if(buttonA ==1) { //select easy
el13drt 12:eedda6554615 689 fall = 1;
el13drt 12:eedda6554615 690 }
el13drt 12:eedda6554615 691 }
el13drt 12:eedda6554615 692 // 'Normal' option 2
el13drt 12:eedda6554615 693 if (subOption == 1) {
el13drt 12:eedda6554615 694 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 695 refreshCursor1();
el13drt 12:eedda6554615 696 refreshCursor3();
el13drt 12:eedda6554615 697
el13drt 12:eedda6554615 698 if(buttonA == 1) { //select normal
el13drt 12:eedda6554615 699 fall = 2;
el13drt 12:eedda6554615 700 }
el13drt 12:eedda6554615 701 }
el13drt 12:eedda6554615 702 // 'Forget It' option 3
el13drt 12:eedda6554615 703 if (subOption == 2) {
el13drt 12:eedda6554615 704 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 705 refreshCursor1();
el13drt 12:eedda6554615 706 refreshCursor2();
el13drt 12:eedda6554615 707
el13drt 12:eedda6554615 708 if(buttonA == 1) { //select difficult
el13drt 12:eedda6554615 709 fall = 3;
el13drt 12:eedda6554615 710 }
el13drt 12:eedda6554615 711 }
el13drt 12:eedda6554615 712 }
el13drt 12:eedda6554615 713 }
el13drt 12:eedda6554615 714
el13drt 12:eedda6554615 715 // draw difficulty settings
el13drt 12:eedda6554615 716 void drawDifficultyMenu()
el13drt 12:eedda6554615 717 {
el13drt 12:eedda6554615 718 lcd.clear();
el13drt 12:eedda6554615 719 backGround();
el13drt 12:eedda6554615 720 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 721 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 722 lcd.printString("*Difficulty*",5,7);//title
el13drt 12:eedda6554615 723 lcd.printString("Easy",5,8);//title
el13drt 12:eedda6554615 724 lcd.printString("Normal",5,9);//title
el13drt 12:eedda6554615 725 lcd.printString("Forget It",5,10);//title
el13drt 12:eedda6554615 726 }
el13drt 12:eedda6554615 727
el13drt 13:a1b3a373c5a4 728 // present sound FX options
el13drt 13:a1b3a373c5a4 729 void soundFXMenu(int& fxOption)
el13drt 13:a1b3a373c5a4 730 {
el13drt 13:a1b3a373c5a4 731 actionButtons();
el13drt 13:a1b3a373c5a4 732
el13drt 13:a1b3a373c5a4 733 // joystick selection
el13drt 13:a1b3a373c5a4 734 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 13:a1b3a373c5a4 735 printFlag = 0;
el13drt 13:a1b3a373c5a4 736
el13drt 13:a1b3a373c5a4 737 // option up
el13drt 13:a1b3a373c5a4 738 if (joystick.direction == UP) {
el13drt 13:a1b3a373c5a4 739 serial.printf(" UP\n");
el13drt 13:a1b3a373c5a4 740 fxOption = fxOption--;
el13drt 13:a1b3a373c5a4 741 if (fxOption < 0)fxOption = 0;
el13drt 13:a1b3a373c5a4 742 }
el13drt 13:a1b3a373c5a4 743 // option down
el13drt 13:a1b3a373c5a4 744 if (joystick.direction == DOWN) {
el13drt 13:a1b3a373c5a4 745 serial.printf(" DOWN\n");
el13drt 13:a1b3a373c5a4 746 fxOption = fxOption++;
el13drt 13:a1b3a373c5a4 747 if (fxOption > 2)fxOption = 2;
el13drt 13:a1b3a373c5a4 748 }
el13drt 13:a1b3a373c5a4 749 // Centre / Unknown orientation
el13drt 13:a1b3a373c5a4 750 if (joystick.direction == CENTRE)
el13drt 13:a1b3a373c5a4 751 serial.printf(" CENTRE\n");
el13drt 13:a1b3a373c5a4 752 if (joystick.direction == UNKNOWN)
el13drt 13:a1b3a373c5a4 753 serial.printf(" Unsupported direction\n");
el13drt 13:a1b3a373c5a4 754
el13drt 13:a1b3a373c5a4 755 // 'ON' option 1
el13drt 13:a1b3a373c5a4 756 if (fxOption == 0) {
el13drt 13:a1b3a373c5a4 757 lcd.drawCircle(72,27,2,1);
el13drt 13:a1b3a373c5a4 758 refreshCursor1();
el13drt 13:a1b3a373c5a4 759 refreshCursor3();
el13drt 13:a1b3a373c5a4 760
el13drt 13:a1b3a373c5a4 761 if(buttonA == 1) { //select normal
el13drt 13:a1b3a373c5a4 762 // fall = 2;
el13drt 13:a1b3a373c5a4 763 }
el13drt 13:a1b3a373c5a4 764 }
el13drt 13:a1b3a373c5a4 765 // 'OFF' option 2
el13drt 13:a1b3a373c5a4 766 if (fxOption == 1) {
el13drt 13:a1b3a373c5a4 767 lcd.drawCircle(72,35,2,1);
el13drt 13:a1b3a373c5a4 768 refreshCursor1();
el13drt 13:a1b3a373c5a4 769 refreshCursor2();
el13drt 13:a1b3a373c5a4 770
el13drt 13:a1b3a373c5a4 771 if(buttonA == 1) { //select difficult
el13drt 13:a1b3a373c5a4 772 //fall = 3;
el13drt 13:a1b3a373c5a4 773 }
el13drt 13:a1b3a373c5a4 774 }
el13drt 13:a1b3a373c5a4 775 }
el13drt 13:a1b3a373c5a4 776 }
el13drt 13:a1b3a373c5a4 777
el13drt 13:a1b3a373c5a4 778
el13drt 13:a1b3a373c5a4 779 // draw Sound FX settings
el13drt 13:a1b3a373c5a4 780 void drawSoundFXMenu()
el13drt 13:a1b3a373c5a4 781 {
el13drt 13:a1b3a373c5a4 782 lcd.clear();
el13drt 13:a1b3a373c5a4 783 backGround();
el13drt 13:a1b3a373c5a4 784 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 13:a1b3a373c5a4 785 lcd.drawRect(0,0,84,2,1);//top border
el13drt 13:a1b3a373c5a4 786 lcd.printString("*Sound FX*",10,7);//title
el13drt 13:a1b3a373c5a4 787 lcd.printString("ON",35,9);//title
el13drt 13:a1b3a373c5a4 788 lcd.printString("OFF",33,10);//title
el13drt 13:a1b3a373c5a4 789 }
el13drt 13:a1b3a373c5a4 790
el13drt 12:eedda6554615 791 // actual game
el13drt 12:eedda6554615 792 void game(int& exitFlag, int& exitOption)
el13drt 12:eedda6554615 793 {
el13drt 13:a1b3a373c5a4 794 actionButtons();
el13drt 12:eedda6554615 795 lcd.clear();//clears screen
el13drt 12:eedda6554615 796 backGround();//draw background
el13drt 12:eedda6554615 797
el13drt 12:eedda6554615 798 ///game///
el13drt 12:eedda6554615 799 while(1) {
el13drt 12:eedda6554615 800 // print score - top left of display
el13drt 12:eedda6554615 801 char buffer[14];//create buffer for string
el13drt 12:eedda6554615 802 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 12:eedda6554615 803 if (length <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 804 lcd.printString(buffer,3,0);//display
el13drt 12:eedda6554615 805
el13drt 13:a1b3a373c5a4 806 actionButtons();
el13drt 12:eedda6554615 807 pixelNinja();//set character
el13drt 12:eedda6554615 808 hazards();//initiates hazards
el13drt 12:eedda6554615 809 hazardFall();//increments hazards towards floor
el13drt 12:eedda6554615 810
el13drt 12:eedda6554615 811 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 812 printFlag = 0;
el13drt 12:eedda6554615 813
el13drt 12:eedda6554615 814 // check joystick direction
el13drt 12:eedda6554615 815 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 816 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 817 a1 = a1-=2;
el13drt 12:eedda6554615 818 a2 = a2-=2;
el13drt 12:eedda6554615 819 a3 = a3-=2;
el13drt 12:eedda6554615 820 a4 = a4-=2;
el13drt 12:eedda6554615 821 a5 = a5-=2;
el13drt 12:eedda6554615 822 a6 = a6-=2;
el13drt 12:eedda6554615 823 a7 = a7-=2;
el13drt 12:eedda6554615 824 a8 = a8-=2;
el13drt 12:eedda6554615 825 ninjaBoundaries();
el13drt 12:eedda6554615 826 }
el13drt 12:eedda6554615 827 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 828 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 829 a1 = a1+=2;
el13drt 12:eedda6554615 830 a2 = a2+=2;
el13drt 12:eedda6554615 831 a3 = a3+=2;
el13drt 12:eedda6554615 832 a4 = a4+=2;
el13drt 12:eedda6554615 833 a5 = a5+=2;
el13drt 12:eedda6554615 834 a6 = a6+=2;
el13drt 12:eedda6554615 835 a7 = a7+=2;
el13drt 12:eedda6554615 836 a8 = a8+=2;
el13drt 12:eedda6554615 837 ninjaBoundaries();
el13drt 12:eedda6554615 838 }
el13drt 12:eedda6554615 839 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 840 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 841 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 842 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 843
el13drt 12:eedda6554615 844 // integer to represent character being
el13drt 12:eedda6554615 845 // struck by falling object
el13drt 12:eedda6554615 846 int contactPoint = 0;
el13drt 12:eedda6554615 847
el13drt 12:eedda6554615 848 // contact points
el13drt 12:eedda6554615 849 if(lcd.getPixel((a1+4),32))
el13drt 12:eedda6554615 850 contactPoint++;
el13drt 12:eedda6554615 851 if(lcd.getPixel((a1),32))
el13drt 12:eedda6554615 852 contactPoint++;
el13drt 12:eedda6554615 853 if(lcd.getPixel((a7),32))
el13drt 12:eedda6554615 854 contactPoint++;
el13drt 12:eedda6554615 855
el13drt 12:eedda6554615 856 // if contact point is not zero
el13drt 12:eedda6554615 857 // character has been hit
el13drt 12:eedda6554615 858 // and the game ends
el13drt 12:eedda6554615 859 if ( contactPoint !=0) {
el13drt 12:eedda6554615 860 lcd.printString("Game Over",17,2);
el13drt 12:eedda6554615 861 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 862 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 12:eedda6554615 863 wait(0.5);
el13drt 12:eedda6554615 864 lcd.normalMode();
el13drt 12:eedda6554615 865 wait(0.5);
el13drt 12:eedda6554615 866 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 867 buzzer.beep(2000,0.2);
el13drt 12:eedda6554615 868 wait(0.5);
el13drt 12:eedda6554615 869 lcd.normalMode();
el13drt 12:eedda6554615 870 wait(0.5);
el13drt 13:a1b3a373c5a4 871 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 872 buzzer.beep(2000,0.2);
el13drt 13:a1b3a373c5a4 873 wait(0.5);
el13drt 13:a1b3a373c5a4 874 lcd.normalMode();
el13drt 12:eedda6554615 875 resetGame();
el13drt 12:eedda6554615 876 break;
el13drt 12:eedda6554615 877 }
el13drt 12:eedda6554615 878 startrek();//clears unset pixels, keeps set pixels
el13drt 12:eedda6554615 879
el13drt 12:eedda6554615 880 /// Exit Menu (Back button pressed)///
el13drt 12:eedda6554615 881 if(buttonB == 1) {
el13drt 12:eedda6554615 882 drawExitMenu();//draws the exit menu
el13drt 12:eedda6554615 883
el13drt 12:eedda6554615 884 while(1) {
el13drt 12:eedda6554615 885 exitMenu(exitOption);//presents exit options
el13drt 12:eedda6554615 886
el13drt 12:eedda6554615 887 // 'exit' option YES
el13drt 12:eedda6554615 888 if((buttonA == 1)&&(exitOption == 0)) { //returns to menu
el13drt 13:a1b3a373c5a4 889 actionButtons();
el13drt 12:eedda6554615 890 lcd.clear();//clears screen
el13drt 12:eedda6554615 891 resetGame();//resets scores/objects
el13drt 12:eedda6554615 892 exitFlag = 1;//sets exit flag
el13drt 12:eedda6554615 893 break;
el13drt 12:eedda6554615 894 }
el13drt 12:eedda6554615 895 // 'exit' option NO - returns to game
el13drt 12:eedda6554615 896 if((buttonA == 1)&&(exitOption == 1)) {
el13drt 12:eedda6554615 897 break;
el13drt 12:eedda6554615 898 }
el13drt 12:eedda6554615 899 }
el13drt 12:eedda6554615 900 // if 'exit' option YES, resets
el13drt 12:eedda6554615 901 // game values returns to main menu
el13drt 12:eedda6554615 902 if (exitFlag!=0) { //if exit flag set
el13drt 12:eedda6554615 903 exitFlag = 0;//reset flag
el13drt 12:eedda6554615 904 break;//break to main menu
el13drt 12:eedda6554615 905 }
el13drt 12:eedda6554615 906 }
el13drt 12:eedda6554615 907 serial.printf("Score: %i \n",score);
el13drt 12:eedda6554615 908 }
el13drt 12:eedda6554615 909 }
el13drt 12:eedda6554615 910 }
el13drt 12:eedda6554615 911
el13drt 12:eedda6554615 912 // high scores screen
el13drt 12:eedda6554615 913 void scores()
el13drt 12:eedda6554615 914 {
el13drt 13:a1b3a373c5a4 915 actionButtons();
el13drt 12:eedda6554615 916 lcd.clear();//clear screen
el13drt 12:eedda6554615 917 backGround();//set background
el13drt 12:eedda6554615 918 lcd.printString("High Scores",10,0);//title
el13drt 12:eedda6554615 919
el13drt 12:eedda6554615 920 // players high scores - highest first
el13drt 12:eedda6554615 921 char highScore1[14];//create buffer for strings
el13drt 12:eedda6554615 922 char highScore2[14];
el13drt 12:eedda6554615 923 char highScore3[14];
el13drt 12:eedda6554615 924
el13drt 12:eedda6554615 925 int player1 = sprintf(highScore1,"1.DRT.....99",score);//insert buffer
el13drt 12:eedda6554615 926 int player2 = sprintf(highScore2,"2.NRG.....98",score);//insert buffer
el13drt 12:eedda6554615 927 int player3 = sprintf(highScore3,"3.GRT.....10",score);//insert buffer
el13drt 12:eedda6554615 928
el13drt 12:eedda6554615 929 if (player1 <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 930 lcd.printString(highScore1,5,2);//display
el13drt 12:eedda6554615 931 if (player2 <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 932 lcd.printString(highScore2,5,3);//display
el13drt 12:eedda6554615 933 if (player3 <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 934 lcd.printString(highScore3,5,4);//display
el13drt 12:eedda6554615 935
el13drt 12:eedda6554615 936 while(1) {
el13drt 13:a1b3a373c5a4 937 actionButtons();//select
el13drt 12:eedda6554615 938
el13drt 12:eedda6554615 939 // back to menu
el13drt 12:eedda6554615 940 if(buttonB == 1) {
el13drt 12:eedda6554615 941 lcd.clear();
el13drt 12:eedda6554615 942 break;
el13drt 12:eedda6554615 943 }
el13drt 12:eedda6554615 944 }
el13drt 13:a1b3a373c5a4 945 }
el13drt 13:a1b3a373c5a4 946
el13drt 13:a1b3a373c5a4 947 // options menu
el13drt 13:a1b3a373c5a4 948 void optionsMenu(int& option, int& subOption, int& fxOption)
el13drt 13:a1b3a373c5a4 949 {
el13drt 13:a1b3a373c5a4 950 actionButtons();
el13drt 13:a1b3a373c5a4 951 drawOptionsMenu();//draws options menu
el13drt 13:a1b3a373c5a4 952
el13drt 13:a1b3a373c5a4 953 while(1) {
el13drt 13:a1b3a373c5a4 954 actionButtons();
el13drt 13:a1b3a373c5a4 955 optionsMenu(option);//presents options
el13drt 13:a1b3a373c5a4 956
el13drt 13:a1b3a373c5a4 957 ////////////////////// difficulty menu ////////////////////////////////////
el13drt 13:a1b3a373c5a4 958 if ((option == 0)&&(buttonA == 1)) {
el13drt 13:a1b3a373c5a4 959 actionButtons();
el13drt 13:a1b3a373c5a4 960 drawDifficultyMenu();//draws difficulty menu
el13drt 13:a1b3a373c5a4 961
el13drt 13:a1b3a373c5a4 962 while(1) {
el13drt 13:a1b3a373c5a4 963 actionButtons();
el13drt 13:a1b3a373c5a4 964 difficultyMenu(subOption);//presents difficulty options
el13drt 13:a1b3a373c5a4 965
el13drt 13:a1b3a373c5a4 966 if(buttonB != 0) {
el13drt 13:a1b3a373c5a4 967 lcd.clear();
el13drt 13:a1b3a373c5a4 968 break;
el13drt 13:a1b3a373c5a4 969 }
el13drt 13:a1b3a373c5a4 970 }
el13drt 13:a1b3a373c5a4 971 }
el13drt 13:a1b3a373c5a4 972 ///////////////////// sound FX menu //////////////////////////////////////
el13drt 13:a1b3a373c5a4 973 if((option ==1)&&(buttonA !=0)) {
el13drt 13:a1b3a373c5a4 974 actionButtons();
el13drt 13:a1b3a373c5a4 975 drawSoundFXMenu();//draw menu
el13drt 13:a1b3a373c5a4 976
el13drt 13:a1b3a373c5a4 977 while(1) {
el13drt 13:a1b3a373c5a4 978 actionButtons();
el13drt 13:a1b3a373c5a4 979 soundFXMenu(fxOption);
el13drt 13:a1b3a373c5a4 980
el13drt 13:a1b3a373c5a4 981 // back to options menu
el13drt 13:a1b3a373c5a4 982 if(buttonB !=0) {
el13drt 13:a1b3a373c5a4 983 lcd.clear();
el13drt 13:a1b3a373c5a4 984 break;
el13drt 13:a1b3a373c5a4 985 }
el13drt 13:a1b3a373c5a4 986 }
el13drt 13:a1b3a373c5a4 987 }
el13drt 13:a1b3a373c5a4 988 // back to mainmenu
el13drt 13:a1b3a373c5a4 989 if(buttonB !=0) {
el13drt 13:a1b3a373c5a4 990 lcd.clear();
el13drt 13:a1b3a373c5a4 991 break;
el13drt 13:a1b3a373c5a4 992 }
el13drt 13:a1b3a373c5a4 993 }
el13drt 13:a1b3a373c5a4 994 }
el13drt 13:a1b3a373c5a4 995
el13drt 13:a1b3a373c5a4 996 // read default positions of the joystick to calibrate later readings
el13drt 13:a1b3a373c5a4 997 void calibrateJoystick()
el13drt 13:a1b3a373c5a4 998 {
el13drt 13:a1b3a373c5a4 999 button.mode(PullDown);
el13drt 13:a1b3a373c5a4 1000 // must not move during calibration
el13drt 13:a1b3a373c5a4 1001 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 13:a1b3a373c5a4 1002 joystick.y0 = yPot;
el13drt 13:a1b3a373c5a4 1003 }
el13drt 13:a1b3a373c5a4 1004
el13drt 13:a1b3a373c5a4 1005 void updateJoystick()
el13drt 13:a1b3a373c5a4 1006 {
el13drt 13:a1b3a373c5a4 1007 // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 13:a1b3a373c5a4 1008 joystick.x = xPot - joystick.x0;
el13drt 13:a1b3a373c5a4 1009 joystick.y = yPot - joystick.y0;
el13drt 13:a1b3a373c5a4 1010 // read button state
el13drt 13:a1b3a373c5a4 1011 joystick.button = button;
el13drt 13:a1b3a373c5a4 1012
el13drt 13:a1b3a373c5a4 1013 // calculate direction depending on x,y values
el13drt 13:a1b3a373c5a4 1014 // tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 13:a1b3a373c5a4 1015 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1016 joystick.direction = CENTRE;
el13drt 13:a1b3a373c5a4 1017 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1018 joystick.direction = UP;
el13drt 13:a1b3a373c5a4 1019 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1020 joystick.direction = DOWN;
el13drt 13:a1b3a373c5a4 1021 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1022 joystick.direction = RIGHT;
el13drt 13:a1b3a373c5a4 1023 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1024 joystick.direction = LEFT;
el13drt 13:a1b3a373c5a4 1025 } else {
el13drt 13:a1b3a373c5a4 1026 joystick.direction = UNKNOWN;
el13drt 13:a1b3a373c5a4 1027 }
el13drt 13:a1b3a373c5a4 1028
el13drt 13:a1b3a373c5a4 1029 // set flag for printing
el13drt 13:a1b3a373c5a4 1030 printFlag = 1;
el13drt 12:eedda6554615 1031 }