A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.
Dependencies: ConfigFile N5110 PowerControl beep mbed
Revision 51:df3bab1d6926, committed 2015-04-30
- Comitter:
- el13drt
- Date:
- Thu Apr 30 15:55:43 2015 +0000
- Parent:
- 50:b8a3b84ed221
- Child:
- 52:bb2acf0e248a
- Commit message:
- this works 30/4/15 16:55
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
tower.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Thu Apr 30 14:29:38 2015 +0000 +++ b/main.cpp Thu Apr 30 15:55:43 2015 +0000 @@ -35,6 +35,7 @@ while(1) { drawMainMenu();//draws main menu mainMenu(mainOption);//presents main menu options + actionButtons(); // if 'Play Game' selected if ((mainOption == 0)&&(buttonFlagA)) {
--- a/tower.h Thu Apr 30 14:29:38 2015 +0000 +++ b/tower.h Thu Apr 30 15:55:43 2015 +0000 @@ -108,7 +108,7 @@ void refreshCursor3(); void ninjaBoundaries(); void hazardFall(); -void ore(); +void newScore(); void mainMenu(); void exitMenu(); @@ -186,6 +186,7 @@ RIGHT, CENTRE, UNKNOWN + }; //struct for Joystick @@ -1106,7 +1107,6 @@ resetGame(); break; } - wait(0.5); lcd.refresh(); startrek();//clears unset pixels, keeps set pixels