Control library for the Sparkfun Entertainment Trackballer breakout board.

Revision:
1:0129b1984b5a
Parent:
0:2743c73d648d
Child:
2:3c680dd598b7
--- a/trackballer.h	Sat Feb 19 19:14:01 2011 +0000
+++ b/trackballer.h	Sat Feb 19 19:15:13 2011 +0000
@@ -18,51 +18,14 @@
 #define TRACK_INC 0.02
 
 
-/** The 7fold game is a simple number game.  7 slots (horizontally) are filled one
- * at a time with numbers 1 through 7.  If the number of digits vertically or horizontally
- * add up to the value of a digit in that row (that are touching) then those digits are removed.
- * 
- * This uses the serially controlled uOLEDs by 4D Systems.
- *
- * This is a private library written by Aaron Goselin.  While this may change in the future,
- * in the case of accidental posting to the internet in general, use of this library by an
- * individual or organization other than Aaron Goselin is prohibited.
- *
- * Example:
- * @code
- * // Draw text on the screen.
- * // Accessing from main()
- * #include "mbed.h"
- * #include "uOLED.h"
- * #include "uOLED_watch.h"
- * #include "games/7fold/7fold.h"
- * 
- * uOLED SGC(p9, p10, p11);
- * uOLED_watch watch(&SGC);
- * 7fold 7fold();
- *
- * int main()
- * {    
- *      // Draws 7fold main menu.
- *      monkey.draw7foldMainMenu();
- * }
- * @endcode
- */
+
 class trackballer {
 
 public:
 
     
 
-    /** Create an instance of the 7fold class.
-    * 
-    * Accepts a pointer to the 7fold class.
-    *
-    * Example:
-    * @code
-    * uOLED_menus menus(&SGC, &watch);
-    * @endcode
-    */
+
     trackballer(PinName button, PinName right, PinName down, PinName left, PinName up, PinName red, PinName green, PinName blue, PinName white);
     
     void getDirection(float &xPosition, float &yPosition);