This is our rendition of popular labyrinth games. We use readings from the IMU accelerometer to move a little yellow ball around the screen. We have created a maze of walls and holes that will end the game if the user runs into either of these.
Dependencies: 4DGL-uLCD-SE mbed
Diff: I2Cdev.h
- Revision:
- 1:2250e33823e2
- Parent:
- 0:7b4bbd744f6d