This is our rendition of popular labyrinth games. We use readings from the IMU accelerometer to move a little yellow ball around the screen. We have created a maze of walls and holes that will end the game if the user runs into either of these.

Dependencies:   4DGL-uLCD-SE mbed

Auto generated API documentation and code listings for ECE4180_lab4

Code

I2Cdev.cpp [code]
I2Cdev.h [code]
LSM9DS0.cpp [code]
LSM9DS0.h [code]
main.cpp [code]