This is our rendition of popular labyrinth games. We use readings from the IMU accelerometer to move a little yellow ball around the screen. We have created a maze of walls and holes that will end the game if the user runs into either of these.
Dependencies: 4DGL-uLCD-SE mbed
File List
I2Cdev.cpp [code] | |
I2Cdev.h [code] | |
LSM9DS0.cpp [code] | |
LSM9DS0.h [code] | |
main.cpp [code] |
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