Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
10:bfa1c307c99d
Child:
12:81926431fea7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LevelDescriptor.h	Sun Jun 09 19:34:56 2013 +0000
@@ -0,0 +1,41 @@
+/*
+ * SOURCE FILE : LevelDescriptor.h
+ *
+ * Definition of class LevelDescriptor.
+ * Describes a level.
+ *
+ */
+
+#ifndef LevelDescriptorDefined
+
+  #define LevelDescriptorDefined
+
+  #include "Types.h"
+  #include "EnemyType.h"
+
+  class LevelDescriptor {
+
+  public :
+
+    // Used to mark the end of the descriptor array.
+    #define ENDDESCRIPTOR ((UInt8)0xFF)
+    
+    /*****************************************/
+    /* GET COUNT FOR A PARTICULAR ENEMY TYPE */
+    /*****************************************/
+    // Pass pointer to array containing data in data parameter.
+    // The array alternates between enemy type and count and MUST
+    // be terminated with a byte of value ENDDESCRIPTOR.
+    // Pass type of enemy to fetch count for in et.
+    // Returns number of enemies of the given type on this level.
+    static UInt8 GetEnemyCount( const UInt8 *data, EnemyType et );
+    
+  private :
+
+  };
+
+#endif
+
+/* END of LevelDescriptor.h */
+
+