Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelDescriptor.h
- Committer:
- RichardE
- Date:
- 2013-06-09
- Revision:
- 10:bfa1c307c99d
- Child:
- 12:81926431fea7
File content as of revision 10:bfa1c307c99d:
/* * SOURCE FILE : LevelDescriptor.h * * Definition of class LevelDescriptor. * Describes a level. * */ #ifndef LevelDescriptorDefined #define LevelDescriptorDefined #include "Types.h" #include "EnemyType.h" class LevelDescriptor { public : // Used to mark the end of the descriptor array. #define ENDDESCRIPTOR ((UInt8)0xFF) /*****************************************/ /* GET COUNT FOR A PARTICULAR ENEMY TYPE */ /*****************************************/ // Pass pointer to array containing data in data parameter. // The array alternates between enemy type and count and MUST // be terminated with a byte of value ENDDESCRIPTOR. // Pass type of enemy to fetch count for in et. // Returns number of enemies of the given type on this level. static UInt8 GetEnemyCount( const UInt8 *data, EnemyType et ); private : }; #endif /* END of LevelDescriptor.h */