Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
12:81926431fea7
Parent:
10:bfa1c307c99d
--- a/LevelDescriptor.h	Sun Jun 09 19:58:49 2013 +0000
+++ b/LevelDescriptor.h	Mon Jun 10 20:02:28 2013 +0000
@@ -17,18 +17,41 @@
 
   public :
 
+    // Number of humans.
+    UInt8 HumanCount;
+    
+    // Array containing enemy data.
+    // The array alternates between enemy type and count and MUST
+    // be terminated with a byte of value ENDDESCRIPTOR.
+    const UInt8* EnemyData;
+    
+    /***************/
+    /* CONSTRUCTOR */
+    /***************/
+    // Pass number of humans on level in hc.
+    // Pass array of data defining enemies in ed.
+    // The array alternates between enemy type and count and MUST
+    // be terminated with a byte of value ENDDESCRIPTOR.
+    LevelDescriptor( UInt8 hc, const UInt8 *ed ) {
+        HumanCount = hc;
+        EnemyData = ed;
+    }
+    
+    /**************/
+    /* DESTRUCTOR */
+    /**************/
+    virtual ~LevelDescriptor() {
+    }
+    
     // Used to mark the end of the descriptor array.
     #define ENDDESCRIPTOR ((UInt8)0xFF)
     
     /*****************************************/
     /* GET COUNT FOR A PARTICULAR ENEMY TYPE */
     /*****************************************/
-    // Pass pointer to array containing data in data parameter.
-    // The array alternates between enemy type and count and MUST
-    // be terminated with a byte of value ENDDESCRIPTOR.
     // Pass type of enemy to fetch count for in et.
     // Returns number of enemies of the given type on this level.
-    static UInt8 GetEnemyCount( const UInt8 *data, EnemyType et );
+    UInt8 GetEnemyCount( EnemyType et ) const;
     
   private :