Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
3:a6a0cd726ca0
Parent:
2:bb0f631a6068
Child:
4:673eb9735d44
--- a/Level0.cpp	Thu Jun 06 20:11:28 2013 +0000
+++ b/Level0.cpp	Fri Jun 07 20:29:59 2013 +0000
@@ -37,19 +37,17 @@
 /* DRAW HIGH SCORES */
 /********************/
 void Level0::DrawHighScores( void ) {
-#if 0
   // Draw high score table.
-  GDExtra::WriteProgString( 16, 11, StringData::HighScoresString );
+  GDExtra::WriteProgString( gd, 16, 11, StringData::HighScoresString );
   PlayerName name;
   UInt32 score;
   UInt8 y = 13;
   for( UInt8 i = 0; i < highScores->GetCapacity(); ++i ) {
     highScores->Get( i, &name, &score );
-    GD.putstr( 18, y, name.Name );
-    GDExtra::WriteBCDNumber( 22, y, score, 8 );
+    gd->putstr( 18, y, name.Name );
+    GDExtra::WriteBCDNumber( gd, 22, y, score, 8 );
     y += 2;
   }
-#endif
 }
 
 /*************/