Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
2:bb0f631a6068
Parent:
1:dfd5eaaf96a3
Child:
3:a6a0cd726ca0
--- a/Level0.cpp	Wed Jun 05 22:05:41 2013 +0000
+++ b/Level0.cpp	Thu Jun 06 20:11:28 2013 +0000
@@ -68,12 +68,11 @@
       GDExtra::HideAllSprites( gd );
       // SoundManager::Instance.SilenceAll();
       // Draw border around screen.
-      // CharFrame::Draw( 0, 0, VISIBLE_CHAR_WIDTH, VISIBLE_CHAR_HEIGHT );
+      CharFrame::Draw( gd, 0, 0, VISIBLE_CHAR_WIDTH, VISIBLE_CHAR_HEIGHT );
       // Draw big block of characters that read "ROBOTRIC".
       GDExtra::WriteProgCharBlock( gd, 2, 2, CharBlocks::RobotRicText );
       // Write message telling user how to start game.
       GDExtra::WriteProgString( gd, 2, VISIBLE_CHAR_HEIGHT - 3, startText );
-      #if 0
       // Validate high scores in EEPROM which will re-write the entire
       // table with default data if it finds nonsense in the EEPROM.
       // Then check if EEPROM now makes sense. If it does then display
@@ -85,6 +84,7 @@
                DrawHighScores();
            }
       }
+      #if 0
       // Must have a player with non-NULL controls.
       PanelControls *controls;
       if(