A web server for monitoring and controlling a MakerBot Replicator over the USB host and ethernet.

Dependencies:   IAP NTPClient RTC mbed-rtos mbed Socket lwip-sys lwip BurstSPI

Fork of LPC1768_Mini-DK by Frank Vannieuwkerke

Makerbot Server for LPC1768 Copyright (c) 2013, jake (at) allaboutjake (dot) com All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • The name of the author and/or copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER, AUTHOR, OR ANY CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Warnings:

This is not a commercial product or a hardened and secure network appliance. It is intended as a thought experiment or proof of concept and should not be relied upon in any way. Always operate your 3D printer in a safe and controlled manner.

Do not connect this directly to the exposed internet. It is intended to be behind a secure firewall (and NAT) such that it will only accept commands from the local network. Imagine how much fun a hacker could have instructing your 3D printer to continually print Standford bunnies. Well it could be much worse then that- a malicious user could send commands that could crash your machine (both in the software sense, as well as in the "smash your moving parts against the side of the machine repeatedly sense), overheat your extruders, cause your build plate to catch fire, and do severe damage to the machine, any surrounding building and propery. You have been warned.

Never print unattended and be ready to step in and stop the machine if something goes wrong. Keep in mind, a 3D printer has heaters that are operating at high temperatures, and if something starts to burn, it could cause damage to the machine, other property, and/or hurt yourself, pets, or others.

You should understand what you are doing. The source code here is not intended as a finished product or set of step by step instructions. You should engineer your own solution, which may wind up being better than mine.

Proceed at your own risk. You've been warned. (Several times) If you break your Makerbot, burn your house down, or injure yourself or others, I take no responsibility.

Introduction

I've been working on a side project to solve the "last mile" problem for people wanting to print from the network on their bots. I feel like the first half of the problem is solved with the FlashAir- getting the files to the card. The next step is a lightweight way of sending the "play back capture" command to the bot.

I looked around for a microcontroller platform that supports both networking and can function as a USB host. I happened to have an mbed (mbed) on hand that fit the bill. The mbed also has a working online toolchain (you need to own an mbed to gain access to the compiler). Some people don't like the online development environment, but I'm a fan of "working" and "Mac compatible." It was a good start, but cost wise, you would need an mbed LPC1768 module and some sort of carrier board that has both USB host and ethernet, or rig up your own connector solution. I happened to also have a Seedstudio mbed shield carrier board. This provides ethernet and USB connectors, but is another $25, putting the solution at around $75.

I also had an LPC1768 development board here called the "Mini-DK2". It has a USB host and a wired ethernet connector on board (search ebay if you're interested). It's a single-board solution that costs only $32 (and for $40 you can get one with a touchscreen) Its the cheapest development board I've seen with both USB host and an ethernet connector. I considered RasPi, but I'm not on that bandwagon. Since I had the Mini-DK2 on hand from another project that never went anywhere, I moved from the mbed module and carrier board to the DK2.

The mbed environment can compile binaries that work on the DK2 (again, you need to own at least one 1768 mbed already to get a license to use the compiler), and the mbed libraries provide some nice features. A USB Host library and and Ethernet library were readily available. The USBHost library didn't quite work out of the box. It took some time and more learning about the USB protocols than I would have liked, but I have the board communicating over the USB Host and the Makerbot.

Changes to stock mbed libraries

Many libraries are imported, but then converted to folders as to unlink them.

mbed provides a USHost library that includes a USBHostSerial object for connecting to CDC serial devices. Unfortunately, it did not work for me out of the box. I spent some time learning about USB protocols. One good reference is [Jan Axelson's Lakeview Research](http://www.lvr.com/usb_virtual_com_port.htm) discussion about CDC.

I found that the stock library was sending the control transfers to Interface 1. From what I understand, the control transfers needed to go to interface 0. I modified the USBHostSerial library to correct this, and the serial port interface came to life.

Next, I found that I wasn't able to get reliable communication. I traced it to what I think is an odd C++ inheritance and override problem. The USBHostSerial class implements the Stream interface, allowing printf/scanf operations. This is done by overriding the virtual _getc and _putc methods. Unfortunately, and for a reason I can't understand, these methods were not being called consistently. Sometimes they would work, but other times they would not. My solution was to implement transmit/receive methods with different names, and since the names were different, they seemed to get called consistently. I'd like to learn exactly what's going on here, but I don't feel like debugging it for academic purposes when it works just fine with the added methods.

Usage

Connect up your chosen dev board to power, ethernet and the USB host to the Makerbot's USB cable. The Mini-DK uses a USB-OTG adapter for the USB host. If you're using a Mini-DK board with an LCD, it will inform you of it's IP address on the display. This means it is now listening for a connection on port 7654.

If you are using an mbed dev board, or a Mini-DK without a display, the message will be directed to the serial console. Connect your computer to the appropriate port at a baud rate of 115200 to see the messages.

Use a telnet client to connect to the given IP address at port 7654. Telnet clients typically revert to "line mode" on ports other than 21. This means you get a local echo and the command isn't sent until you press enter.

Once connected, you can send the following commands:

A <username>:<password> : Set a username & password for the web interface and the telnet interface. Use the format shown with a colon separating the username from the password.

V : Print the version and Makerbot name, as well as the local firmware version (the Makerbot_Server firmware as discussed here).

B <filename.x3g> : Build from SD the given filename. According tot he protocol spec, this command is limited to 12 characters, so 8.3 filenames only.

P : Pause an active build

R : Resume active build

C : Cancel build- note that this immediately halts the build and does not clear the build area. You might want to pause the build first, and then cancel shortly after to make sure the nozzle isn't left hot and in contact with a printed part.

S : Print build status, tool and platform temps

Q : Quit and logout

The Mini-DK has two onboard buttons (besides the ISP and reset buttons). Currently one button will trigger a pause (if the Makerbot is printing) and the other will resume (if the Makerbot it paused)

Compiling

Edit "Target.h" to set whether you're building for an MBED module or the Mini-DK2

Installation

If you are using a mbed, then you can simply load the BIN file to the mbed using the mass storage bootloader. The mbed mounts as if it were a USB thumbdrive, and you copy the BIN file to the drive. After a reset, you're running the installed firmware.

The MiniDK has a serial bootloader. You connect to this bootloader from the "top" USB connector (not the USB host one). Hold down the ISP button and then tap the reset button and then release the ISP button to put it into programming mode. I use [lpc21isp](http://sourceforge.net/projects/lpc21isp/) to load the binary. The other option is FlashMagic, which uses HEX files, so you'll need to use some sort of bin2hex utility to convert the firmware file if you use this utility. I can't really say if/how this works, as I don't use this method. See this (http://mbed.org/users/frankvnk/notebook/lpc1768-mini-dk/) for more info.

Credits

Some credits, where credit is due.

EthernetInterface - modified to include PHY code for both the MiniDK2 and MBED based on selected #definitions

Mini-DK - Thanks for Frank and Erik for doing all the heavy lifting getting the MBED compiler and libraries and peripherals working on the Mini-DK2

NTP Client - Thanks to Donatien for this library to set the clock over the network

RTC - Thanks to Erik for the RTC library. I've got it in my project, but I don't think I'm using it for anything (yet).

SimpleSocket - Thanks to Yamaguchi-san. Modified slightly to take out references to EthernetInterface::init() and ::getIPAddress(). For some reason these don't like to be called in a thread.

JPEGCamera - Thanks again to Yamaguchi-san. Modified to output the JPEG binary over a socket rather than to a file descriptor.

USBHost - modified as noted above

IAP - Thanks to Okano-san. Pulled out of the Mini-DK folder so that I could link it back to the base repository at the root level.

Committer:
frankvnk
Date:
Tue Dec 11 08:58:06 2012 +0000
Revision:
0:ee7076d8260a
Child:
1:557df792279c
First version - LCD and touch working - no Ethernet

Who changed what in which revision?

UserRevisionLine numberNew contents of line
frankvnk 0:ee7076d8260a 1 // mbed library for 240*320 pixel display TFT
frankvnk 0:ee7076d8260a 2
frankvnk 0:ee7076d8260a 3 #ifndef MBED_SPI_TFT_H
frankvnk 0:ee7076d8260a 4 #define MBED_SPI_TFT_H
frankvnk 0:ee7076d8260a 5
frankvnk 0:ee7076d8260a 6
frankvnk 0:ee7076d8260a 7 #include "GraphicsDisplay.h"
frankvnk 0:ee7076d8260a 8 #include "mbed.h"
frankvnk 0:ee7076d8260a 9
frankvnk 0:ee7076d8260a 10
frankvnk 0:ee7076d8260a 11 #define SPI_F_LO 10000000
frankvnk 0:ee7076d8260a 12 #define SPI_F_HI 48000000
frankvnk 0:ee7076d8260a 13
frankvnk 0:ee7076d8260a 14 /* some RGB565 color definitions */
frankvnk 0:ee7076d8260a 15 #define Black 0x0000 /* 0, 0, 0 */
frankvnk 0:ee7076d8260a 16 #define Navy 0x000F /* 0, 0, 128 */
frankvnk 0:ee7076d8260a 17 #define DarkGreen 0x03E0 /* 0, 128, 0 */
frankvnk 0:ee7076d8260a 18 #define DarkCyan 0x03EF /* 0, 128, 128 */
frankvnk 0:ee7076d8260a 19 #define Maroon 0x7800 /* 128, 0, 0 */
frankvnk 0:ee7076d8260a 20 #define Purple 0x780F /* 128, 0, 128 */
frankvnk 0:ee7076d8260a 21 #define Olive 0x7BE0 /* 128, 128, 0 */
frankvnk 0:ee7076d8260a 22 #define LightGrey 0xC618 /* 192, 192, 192 */
frankvnk 0:ee7076d8260a 23 #define DarkGrey 0x7BEF /* 128, 128, 128 */
frankvnk 0:ee7076d8260a 24 #define Blue 0x001F /* 0, 0, 255 */
frankvnk 0:ee7076d8260a 25 #define Green 0x07E0 /* 0, 255, 0 */
frankvnk 0:ee7076d8260a 26 #define Cyan 0x07FF /* 0, 255, 255 */
frankvnk 0:ee7076d8260a 27 #define Red 0xF800 /* 255, 0, 0 */
frankvnk 0:ee7076d8260a 28 #define Magenta 0xF81F /* 255, 0, 255 */
frankvnk 0:ee7076d8260a 29 #define Yellow 0xFFE0 /* 255, 255, 0 */
frankvnk 0:ee7076d8260a 30 #define White 0xFFFF /* 255, 255, 255 */
frankvnk 0:ee7076d8260a 31 #define Orange 0xFD20 /* 255, 165, 0 */
frankvnk 0:ee7076d8260a 32 #define GreenYellow 0xAFE5 /* 173, 255, 47 */
frankvnk 0:ee7076d8260a 33
frankvnk 0:ee7076d8260a 34 class SPI_TFT : public GraphicsDisplay {
frankvnk 0:ee7076d8260a 35 public:
frankvnk 0:ee7076d8260a 36
frankvnk 0:ee7076d8260a 37 /** Create a SPI_TFT object connected to SPI and two pins
frankvnk 0:ee7076d8260a 38 *
frankvnk 0:ee7076d8260a 39 * @param mosi,miso,sclk SPI
frankvnk 0:ee7076d8260a 40 * @param cs pin connected to CS of display
frankvnk 0:ee7076d8260a 41 * @param reset pin connected to RESET of display
frankvnk 0:ee7076d8260a 42 *
frankvnk 0:ee7076d8260a 43 */
frankvnk 0:ee7076d8260a 44 SPI_TFT(PinName mosi, PinName miso, PinName sclk, PinName cs, PinName reset,const char* name ="TFT");
frankvnk 0:ee7076d8260a 45
frankvnk 0:ee7076d8260a 46 /** Get the width of the screen in pixel
frankvnk 0:ee7076d8260a 47 *
frankvnk 0:ee7076d8260a 48 * @param
frankvnk 0:ee7076d8260a 49 * @returns width of screen in pixel
frankvnk 0:ee7076d8260a 50 *
frankvnk 0:ee7076d8260a 51 */
frankvnk 0:ee7076d8260a 52 virtual int width();
frankvnk 0:ee7076d8260a 53
frankvnk 0:ee7076d8260a 54 /** Get the height of the screen in pixel
frankvnk 0:ee7076d8260a 55 *
frankvnk 0:ee7076d8260a 56 * @returns height of screen in pixel
frankvnk 0:ee7076d8260a 57 *
frankvnk 0:ee7076d8260a 58 */
frankvnk 0:ee7076d8260a 59 virtual int height();
frankvnk 0:ee7076d8260a 60
frankvnk 0:ee7076d8260a 61 /** Draw a pixel at x,y with color
frankvnk 0:ee7076d8260a 62 *
frankvnk 0:ee7076d8260a 63 * @param x horizontal position
frankvnk 0:ee7076d8260a 64 * @param y vertical position
frankvnk 0:ee7076d8260a 65 * @param color 16 bit pixel color
frankvnk 0:ee7076d8260a 66 */
frankvnk 0:ee7076d8260a 67 virtual void pixel(int x, int y,int colour);
frankvnk 0:ee7076d8260a 68
frankvnk 0:ee7076d8260a 69 /** draw a circle
frankvnk 0:ee7076d8260a 70 *
frankvnk 0:ee7076d8260a 71 * @param x0,y0 center
frankvnk 0:ee7076d8260a 72 * @param r radius
frankvnk 0:ee7076d8260a 73 * @param color 16 bit color *
frankvnk 0:ee7076d8260a 74 *
frankvnk 0:ee7076d8260a 75 */
frankvnk 0:ee7076d8260a 76 void circle(int x, int y, int r, int colour);
frankvnk 0:ee7076d8260a 77
frankvnk 0:ee7076d8260a 78 /** draw a filled circle
frankvnk 0:ee7076d8260a 79 *
frankvnk 0:ee7076d8260a 80 * @param x0,y0 center
frankvnk 0:ee7076d8260a 81 * @param r radius
frankvnk 0:ee7076d8260a 82 * @param color 16 bit color *
frankvnk 0:ee7076d8260a 83 *
frankvnk 0:ee7076d8260a 84 * use circle with different radius,
frankvnk 0:ee7076d8260a 85 * can miss some pixel
frankvnk 0:ee7076d8260a 86 */
frankvnk 0:ee7076d8260a 87 void fillcircle(int x, int y, int r, int colour);
frankvnk 0:ee7076d8260a 88
frankvnk 0:ee7076d8260a 89
frankvnk 0:ee7076d8260a 90
frankvnk 0:ee7076d8260a 91 /** draw a 1 pixel line
frankvnk 0:ee7076d8260a 92 *
frankvnk 0:ee7076d8260a 93 * @param x0,y0 start point
frankvnk 0:ee7076d8260a 94 * @param x1,y1 stop point
frankvnk 0:ee7076d8260a 95 * @param color 16 bit color
frankvnk 0:ee7076d8260a 96 *
frankvnk 0:ee7076d8260a 97 */
frankvnk 0:ee7076d8260a 98 void line(int x0, int y0, int x1, int y1, int colour);
frankvnk 0:ee7076d8260a 99
frankvnk 0:ee7076d8260a 100 /** draw a rect
frankvnk 0:ee7076d8260a 101 *
frankvnk 0:ee7076d8260a 102 * @param x0,y0 top left corner
frankvnk 0:ee7076d8260a 103 * @param x1,y1 down right corner
frankvnk 0:ee7076d8260a 104 * @param color 16 bit color
frankvnk 0:ee7076d8260a 105 * *
frankvnk 0:ee7076d8260a 106 */
frankvnk 0:ee7076d8260a 107 void rect(int x0, int y0, int x1, int y1, int colour);
frankvnk 0:ee7076d8260a 108
frankvnk 0:ee7076d8260a 109 /** draw a filled rect
frankvnk 0:ee7076d8260a 110 *
frankvnk 0:ee7076d8260a 111 * @param x0,y0 top left corner
frankvnk 0:ee7076d8260a 112 * @param x1,y1 down right corner
frankvnk 0:ee7076d8260a 113 * @param color 16 bit color
frankvnk 0:ee7076d8260a 114 *
frankvnk 0:ee7076d8260a 115 */
frankvnk 0:ee7076d8260a 116 void fillrect(int x0, int y0, int x1, int y1, int colour);
frankvnk 0:ee7076d8260a 117
frankvnk 0:ee7076d8260a 118 /** setup cursor position
frankvnk 0:ee7076d8260a 119 *
frankvnk 0:ee7076d8260a 120 * @param x x-position (top left)
frankvnk 0:ee7076d8260a 121 * @param y y-position
frankvnk 0:ee7076d8260a 122 */
frankvnk 0:ee7076d8260a 123 virtual void locate(int x, int y);
frankvnk 0:ee7076d8260a 124
frankvnk 0:ee7076d8260a 125 /** Fill the screen with _backgroun color
frankvnk 0:ee7076d8260a 126 *
frankvnk 0:ee7076d8260a 127 */
frankvnk 0:ee7076d8260a 128 virtual void cls (void);
frankvnk 0:ee7076d8260a 129
frankvnk 0:ee7076d8260a 130 /** Read ILI9320 ID
frankvnk 0:ee7076d8260a 131 *
frankvnk 0:ee7076d8260a 132 * @returns LCD ID code
frankvnk 0:ee7076d8260a 133 *
frankvnk 0:ee7076d8260a 134 */
frankvnk 0:ee7076d8260a 135 unsigned short Read_ID(void);
frankvnk 0:ee7076d8260a 136
frankvnk 0:ee7076d8260a 137 /** calculate the max number of char in a line
frankvnk 0:ee7076d8260a 138 *
frankvnk 0:ee7076d8260a 139 * @returns max columns
frankvnk 0:ee7076d8260a 140 * depends on actual font size
frankvnk 0:ee7076d8260a 141 *
frankvnk 0:ee7076d8260a 142 */
frankvnk 0:ee7076d8260a 143 virtual int columns(void);
frankvnk 0:ee7076d8260a 144
frankvnk 0:ee7076d8260a 145 /** calculate the max number of columns
frankvnk 0:ee7076d8260a 146 *
frankvnk 0:ee7076d8260a 147 * @returns max column
frankvnk 0:ee7076d8260a 148 * depends on actual font size
frankvnk 0:ee7076d8260a 149 *
frankvnk 0:ee7076d8260a 150 */
frankvnk 0:ee7076d8260a 151 virtual int rows(void);
frankvnk 0:ee7076d8260a 152
frankvnk 0:ee7076d8260a 153 /** put a char on the screen
frankvnk 0:ee7076d8260a 154 *
frankvnk 0:ee7076d8260a 155 * @param value char to print
frankvnk 0:ee7076d8260a 156 * @returns printed char
frankvnk 0:ee7076d8260a 157 *
frankvnk 0:ee7076d8260a 158 */
frankvnk 0:ee7076d8260a 159 virtual int _putc(int value);
frankvnk 0:ee7076d8260a 160
frankvnk 0:ee7076d8260a 161 /** draw a character on given position out of the active font to the TFT
frankvnk 0:ee7076d8260a 162 *
frankvnk 0:ee7076d8260a 163 * @param x x-position of char (top left)
frankvnk 0:ee7076d8260a 164 * @param y y-position
frankvnk 0:ee7076d8260a 165 * @param c char to print
frankvnk 0:ee7076d8260a 166 *
frankvnk 0:ee7076d8260a 167 */
frankvnk 0:ee7076d8260a 168 virtual void character(int x, int y, int c);
frankvnk 0:ee7076d8260a 169
frankvnk 0:ee7076d8260a 170 /** paint a bitmap on the TFT
frankvnk 0:ee7076d8260a 171 *
frankvnk 0:ee7076d8260a 172 * @param x,y : upper left corner
frankvnk 0:ee7076d8260a 173 * @param w width of bitmap
frankvnk 0:ee7076d8260a 174 * @param h high of bitmap
frankvnk 0:ee7076d8260a 175 * @param *bitmap pointer to the bitmap data
frankvnk 0:ee7076d8260a 176 *
frankvnk 0:ee7076d8260a 177 * bitmap format: 16 bit R5 G6 B5
frankvnk 0:ee7076d8260a 178 *
frankvnk 0:ee7076d8260a 179 * use Gimp to create / load , save as BMP, option 16 bit R5 G6 B5
frankvnk 0:ee7076d8260a 180 * use winhex to load this file and mark data stating at offset 0x46 to end
frankvnk 0:ee7076d8260a 181 * use edit -> copy block -> C Source to export C array
frankvnk 0:ee7076d8260a 182 * paste this array into your program
frankvnk 0:ee7076d8260a 183 *
frankvnk 0:ee7076d8260a 184 * define the array as static const unsigned char to put it into flash memory
frankvnk 0:ee7076d8260a 185 * cast the pointer to (unsigned char *) :
frankvnk 0:ee7076d8260a 186 * tft.Bitmap(10,40,309,50,(unsigned char *)scala);
frankvnk 0:ee7076d8260a 187 */
frankvnk 0:ee7076d8260a 188 void Bitmap(unsigned int x, unsigned int y, unsigned int w, unsigned int h,unsigned char *bitmap);
frankvnk 0:ee7076d8260a 189
frankvnk 0:ee7076d8260a 190
frankvnk 0:ee7076d8260a 191 /** paint a 16 bit BMP from local filesytem on the TFT (slow)
frankvnk 0:ee7076d8260a 192 *
frankvnk 0:ee7076d8260a 193 * @param x,y : upper left corner
frankvnk 0:ee7076d8260a 194 * @param *Name_BMP name of the BMP file
frankvnk 0:ee7076d8260a 195 * @returns 1 if bmp file was found and painted
frankvnk 0:ee7076d8260a 196 * @returns -1 if bmp file was not found
frankvnk 0:ee7076d8260a 197 * @returns -2 if bmp file is not 16bit
frankvnk 0:ee7076d8260a 198 * @returns -3 if bmp file is to big for screen
frankvnk 0:ee7076d8260a 199 * @returns -4 if buffer malloc go wrong
frankvnk 0:ee7076d8260a 200 *
frankvnk 0:ee7076d8260a 201 * bitmap format: 16 bit R5 G6 B5
frankvnk 0:ee7076d8260a 202 *
frankvnk 0:ee7076d8260a 203 * use Gimp to create / load , save as BMP, option 16 bit R5 G6 B5
frankvnk 0:ee7076d8260a 204 * copy to internal file system
frankvnk 0:ee7076d8260a 205 *
frankvnk 0:ee7076d8260a 206 */
frankvnk 0:ee7076d8260a 207
frankvnk 0:ee7076d8260a 208 int BMP_16(unsigned int x, unsigned int y, const char *Name_BMP);
frankvnk 0:ee7076d8260a 209
frankvnk 0:ee7076d8260a 210
frankvnk 0:ee7076d8260a 211
frankvnk 0:ee7076d8260a 212 /** select the font to use
frankvnk 0:ee7076d8260a 213 *
frankvnk 0:ee7076d8260a 214 * @param f pointer to font array
frankvnk 0:ee7076d8260a 215 *
frankvnk 0:ee7076d8260a 216 * font array can created with GLCD Font Creator from http://www.mikroe.com
frankvnk 0:ee7076d8260a 217 * you have to add 4 parameter at the beginning of the font array to use:
frankvnk 0:ee7076d8260a 218 * - the number of byte / char
frankvnk 0:ee7076d8260a 219 * - the vertial size in pixel
frankvnk 0:ee7076d8260a 220 * - the horizontal size in pixel
frankvnk 0:ee7076d8260a 221 * - the number of byte per vertical line
frankvnk 0:ee7076d8260a 222 * you also have to change the array to char[]
frankvnk 0:ee7076d8260a 223 *
frankvnk 0:ee7076d8260a 224 */
frankvnk 0:ee7076d8260a 225 void set_font(unsigned char* f);
frankvnk 0:ee7076d8260a 226
frankvnk 0:ee7076d8260a 227 /** Set the orientation of the screen
frankvnk 0:ee7076d8260a 228 * x,y: 0,0 is always top left
frankvnk 0:ee7076d8260a 229 *
frankvnk 0:ee7076d8260a 230 * @param o direction to use the screen (0-3) 90&#65533; Steps
frankvnk 0:ee7076d8260a 231 *
frankvnk 0:ee7076d8260a 232 */
frankvnk 0:ee7076d8260a 233 void set_orientation(unsigned int o);
frankvnk 0:ee7076d8260a 234 void mod_orientation(void);
frankvnk 0:ee7076d8260a 235 SPI _spi;
frankvnk 0:ee7076d8260a 236 DigitalOut _cs;
frankvnk 0:ee7076d8260a 237 DigitalOut _reset;
frankvnk 0:ee7076d8260a 238 unsigned char* font;
frankvnk 0:ee7076d8260a 239
frankvnk 0:ee7076d8260a 240
frankvnk 0:ee7076d8260a 241
frankvnk 0:ee7076d8260a 242 // ------------------ PROTECTED PART ------------------
frankvnk 0:ee7076d8260a 243 protected:
frankvnk 0:ee7076d8260a 244
frankvnk 0:ee7076d8260a 245 /** Set draw window region to whole screen
frankvnk 0:ee7076d8260a 246 *
frankvnk 0:ee7076d8260a 247 */
frankvnk 0:ee7076d8260a 248 void WindowMax (void);
frankvnk 0:ee7076d8260a 249
frankvnk 0:ee7076d8260a 250
frankvnk 0:ee7076d8260a 251 /** draw a horizontal line
frankvnk 0:ee7076d8260a 252 *
frankvnk 0:ee7076d8260a 253 * @param x0 horizontal start
frankvnk 0:ee7076d8260a 254 * @param x1 horizontal stop
frankvnk 0:ee7076d8260a 255 * @param y vertical position
frankvnk 0:ee7076d8260a 256 * @param color 16 bit color
frankvnk 0:ee7076d8260a 257 *
frankvnk 0:ee7076d8260a 258 */
frankvnk 0:ee7076d8260a 259 void hline(int x0, int x1, int y, int colour);
frankvnk 0:ee7076d8260a 260
frankvnk 0:ee7076d8260a 261 /** draw a vertical line
frankvnk 0:ee7076d8260a 262 *
frankvnk 0:ee7076d8260a 263 * @param x horizontal position
frankvnk 0:ee7076d8260a 264 * @param y0 vertical start
frankvnk 0:ee7076d8260a 265 * @param y1 vertical stop
frankvnk 0:ee7076d8260a 266 * @param color 16 bit color
frankvnk 0:ee7076d8260a 267 */
frankvnk 0:ee7076d8260a 268 void vline(int y0, int y1, int x, int colour);
frankvnk 0:ee7076d8260a 269
frankvnk 0:ee7076d8260a 270 /** Set draw window region
frankvnk 0:ee7076d8260a 271 *
frankvnk 0:ee7076d8260a 272 * @param x horizontal position
frankvnk 0:ee7076d8260a 273 * @param y vertical position
frankvnk 0:ee7076d8260a 274 * @param w window width in pixel
frankvnk 0:ee7076d8260a 275 * @param h window height in pixels
frankvnk 0:ee7076d8260a 276 */
frankvnk 0:ee7076d8260a 277 void window (unsigned int x, unsigned int y, unsigned int w, unsigned int h);
frankvnk 0:ee7076d8260a 278
frankvnk 0:ee7076d8260a 279
frankvnk 0:ee7076d8260a 280 /** Init the ILI9320 controller
frankvnk 0:ee7076d8260a 281 *
frankvnk 0:ee7076d8260a 282 */
frankvnk 0:ee7076d8260a 283 void tft_reset();
frankvnk 0:ee7076d8260a 284
frankvnk 0:ee7076d8260a 285 /** Write data to the LCD controller
frankvnk 0:ee7076d8260a 286 *
frankvnk 0:ee7076d8260a 287 * @param dat data written to LCD controller
frankvnk 0:ee7076d8260a 288 *
frankvnk 0:ee7076d8260a 289 */
frankvnk 0:ee7076d8260a 290 void wr_dat(unsigned short value);
frankvnk 0:ee7076d8260a 291
frankvnk 0:ee7076d8260a 292 /** Start data sequence to the LCD controller
frankvnk 0:ee7076d8260a 293 *
frankvnk 0:ee7076d8260a 294 */
frankvnk 0:ee7076d8260a 295 //void wr_dat_start();
frankvnk 0:ee7076d8260a 296 void wr_dat_start(void);
frankvnk 0:ee7076d8260a 297
frankvnk 0:ee7076d8260a 298 /** write data only to the LCD controller
frankvnk 0:ee7076d8260a 299 *
frankvnk 0:ee7076d8260a 300 * @param data to be written
frankvnk 0:ee7076d8260a 301 * *
frankvnk 0:ee7076d8260a 302 */
frankvnk 0:ee7076d8260a 303 void wr_dat_only (unsigned short dat);
frankvnk 0:ee7076d8260a 304
frankvnk 0:ee7076d8260a 305 /** Write a command the LCD controller
frankvnk 0:ee7076d8260a 306 *
frankvnk 0:ee7076d8260a 307 * @param cmd: command to be written
frankvnk 0:ee7076d8260a 308 *
frankvnk 0:ee7076d8260a 309 */
frankvnk 0:ee7076d8260a 310 void wr_cmd(unsigned char value);
frankvnk 0:ee7076d8260a 311
frankvnk 0:ee7076d8260a 312 /** Read data from the LCD controller
frankvnk 0:ee7076d8260a 313 *
frankvnk 0:ee7076d8260a 314 * @returns data from LCD controller
frankvnk 0:ee7076d8260a 315 *
frankvnk 0:ee7076d8260a 316 */
frankvnk 0:ee7076d8260a 317 unsigned short rd_dat(void);
frankvnk 0:ee7076d8260a 318
frankvnk 0:ee7076d8260a 319 /** Write a value to the to a LCD register
frankvnk 0:ee7076d8260a 320 *
frankvnk 0:ee7076d8260a 321 * @param reg register to be written
frankvnk 0:ee7076d8260a 322 * @param val data to be written
frankvnk 0:ee7076d8260a 323 */
frankvnk 0:ee7076d8260a 324 void wr_reg (unsigned char reg, unsigned short val);
frankvnk 0:ee7076d8260a 325
frankvnk 0:ee7076d8260a 326 /** Read a LCD register
frankvnk 0:ee7076d8260a 327 *
frankvnk 0:ee7076d8260a 328 * @param reg register to be read
frankvnk 0:ee7076d8260a 329 * @returns value of the register
frankvnk 0:ee7076d8260a 330 */
frankvnk 0:ee7076d8260a 331 unsigned short rd_reg (unsigned char reg);
frankvnk 0:ee7076d8260a 332
frankvnk 0:ee7076d8260a 333 void SetCursor( unsigned short Xpos, unsigned short Ypos );
frankvnk 0:ee7076d8260a 334
frankvnk 0:ee7076d8260a 335 unsigned int orientation;
frankvnk 0:ee7076d8260a 336 unsigned int char_x;
frankvnk 0:ee7076d8260a 337 unsigned int char_y;
frankvnk 0:ee7076d8260a 338
frankvnk 0:ee7076d8260a 339 };
frankvnk 0:ee7076d8260a 340
frankvnk 0:ee7076d8260a 341 #endif