Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
SpriteImageId.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : SpriteImageId.h * * Image ID numbers for sprites. Ordering is important. * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino. * */ #ifndef SpriteImageIdIncluded #define SpriteImageIdIncluded enum SpriteImageId { PlayerImage = 0, PlayerBulletImage = 1, GruntImage = 2, Explosion0Image = 3, Explosion1Image = 4, Explosion2Image = 5, Explosion3Image = 6, Explosion4Image = 7, Explosion5Image = 8, Explosion6Image = 9, Explosion7Image = 10, Explosion8Image = 11, Explosion9Image = 12, BlueMeanyImage = 13, SkullImage = 14, Woman0Image = 15, Woman1Image = 16, Woman2Image = 17, FiftyImage = 18, PlayerGunUpLeftFootUpImage = 19, PlayerGunUpRightFootUpImage = 20, PlayerGunLevelLeftFootUpImage = 21, PlayerGunLevelRightFootUpImage = 22, PlayerGunDownLeftFootUpImage = 23, PlayerGunDownRightFootUpImage = 24, PlayerBothGunsUpImage = 25, Man0Image = 26, Man1Image = 27, Man2Image = 28, Star0Image = 29, Star1Image = 30, Crusher0Image = 31, Crusher1Image = 32, Crusher2Image = 33, BrainImage = 34, MutantWomanImage = 35, MutantManImage = 36, BrainBulletImage = 37, }; #endif /* END of SpriteImageId.h */