Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Auto generated API documentation and code listings for RobotRic
MathFuncs | Various useful maths related functions |
Code
Animations.cpp [code] | |
Animations.h [code] | |
ArenaConst.cpp [code] | |
ArenaConst.h [code] | |
BCDNumber.cpp [code] | |
BCDNumber.h [code] | |
BlueMeanyObject.cpp [code] | |
BlueMeanyObject.h [code] | |
BrainBulletObject.cpp [code] | |
BrainBulletObject.h [code] | |
BrainObject.cpp [code] | |
BrainObject.h [code] | |
BulletManager.cpp [code] | |
BulletManager.h [code] | |
BulletObject.h [code] | |
BulletVelocities.h [code] | |
BulletVelocityCalculator.cpp [code] | |
BulletVelocityCalculator.h [code] | |
CharBlocks.cpp [code] | |
CharBlocks.h [code] | |
CharCodes.h [code] | |
CharFrame.cpp [code] | |
CharFrame.h [code] | |
CrusherObject.cpp [code] | |
CrusherObject.h [code] | |
Direction4.h [code] | |
EnemyFactory.cpp [code] | |
EnemyFactory.h [code] | |
EnemyObject.cpp [code] | |
EnemyObject.h [code] | |
EnemyType.h [code] | |
ExplosionManager.cpp [code] | |
ExplosionManager.h [code] | |
ExplosionObject.h [code] | |
FieldCell.cpp [code] | |
FieldCell.h [code] | |
FieldGrid.cpp [code] | |
FieldGrid.h [code] | |
FieldRow.cpp [code] | |
FieldRow.h [code] | |
FrameCounter.cpp [code] | |
FrameCounter.h [code] | |
Game.h [code] | |
GameObject.cpp [code] | |
GameObject.h [code] | |
GameObjectLocator.cpp [code] | |
GameObjectLocator.h [code] | |
GameObjectTypes.h [code] | |
GameRobotRic.cpp [code] | |
GameRobotRic.h [code] | |
GDConst.h [code] | |
GDExtra.cpp [code] | |
GDExtra.h [code] | |
GruntObject.cpp [code] | |
GruntObject.h [code] | |
HighScoreEntry.cpp [code] | |
HighScoreEntry.h [code] | |
HighScoreTable.cpp [code] | |
HighScoreTable.h [code] | |
HumanObject.cpp [code] | |
HumanObject.h [code] | |
Int16Pair.h [code] | |
Level.cpp [code] | |
Level.h [code] | |
Level0.cpp [code] | |
Level0.h [code] | |
LevelCollection.cpp [code] | |
LevelCollection.h [code] | |
LevelData.cpp [code] | |
LevelData.h [code] | |
LevelDescriptor.cpp [code] | |
LevelDescriptor.h [code] | |
LevelNormal.cpp [code] | |
LevelNormal.h [code] | |
main.cpp [code] | |
MathFuncs.h [code] | |
MutantObject.cpp [code] | |
MutantObject.h [code] | |
Notes.cpp [code] | |
Notes.h [code] | |
OneShotObject.cpp [code] | |
OneShotObject.h [code] | |
PanelControls.h [code] | |
PlayerName.cpp [code] | |
PlayerName.h [code] | |
PlayerObject.cpp [code] | |
PlayerObject.h [code] | |
Random.h [code] | |
Rectangle.cpp [code] | |
Rectangle.h [code] | |
RobotRicCharacterSet.cpp [code] | |
RobotRicCharacterSet.h [code] | |
SoundManager.cpp [code] | |
SoundManager.h [code] | |
Sounds.cpp [code] | |
Sounds.h [code] | |
sprite.h [code] | |
SpriteGroup.h [code] | |
SpriteImageId.h [code] | |
SpriteNumber.h [code] | |
StringData.cpp [code] | |
StringData.h [code] | |
Walker.cpp [code] | |
Walker.h [code] |