Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Sounds.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 9:fa7e7b37b632
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : Sounds.cpp * * Various sounds in program memory. * */ #include "Sounds.h" #include "Gameduino.h" #include "Notes.h" const UInt8 Sounds::FireGun[] = { Gameduino::WhiteNoise, // waveform Notes::NoteD1, 15, 10, // frequency, amplitude, duration Notes::NoteC1, 12, 5, Notes::NoteB1, 9, 5, Notes::NoteA1, 6, 5, Notes::NoteEndMarker }; const UInt8 Sounds::Explosion[] = { Gameduino::WhiteNoise, // waveform Notes::NoteD0, 15, 20, // frequency, amplitude, duration Notes::NoteC0, 12, 5, Notes::NoteB0, 9, 5, Notes::NoteA0, 6, 5, Notes::NoteEndMarker }; const UInt8 Sounds::RescueHuman[] = { Gameduino::SineWave, // waveform Notes::NoteG4, 15, 5, // frequency, amplitude, duration Notes::NoteCS5, 15, 5, Notes::NoteG5, 15, 5, Notes::NoteEndMarker }; const UInt8 Sounds::HumanDies[] = { Gameduino::SineWave, // waveform Notes::NoteC5, 15, 5, // frequency, amplitude, duration Notes::NoteAS5, 15, 5, Notes::NoteC5, 15, 5, Notes::NoteAS5, 15, 5, Notes::NoteC5, 15, 5, Notes::NoteAS5, 15, 5, Notes::NoteG4, 15, 5, Notes::NoteDS4, 15, 5, Notes::NoteC4, 15, 5, Notes::NoteAS4, 15, 5, Notes::NoteG3, 15, 5, Notes::NoteEndMarker }; const UInt8 Sounds::PlayerDead[] = { Gameduino::SineWave, // waveform Notes::NoteA4, 20, 39, // frequency, amplitude, duration Notes::NoteSilent, 0, 1, Notes::NoteA4, 20, 29, Notes::NoteSilent, 0, 1, Notes::NoteA4, 20, 9, Notes::NoteSilent, 0, 1, Notes::NoteA4, 20, 39, Notes::NoteSilent, 0, 1, Notes::NoteC4, 20, 29, Notes::NoteSilent, 0, 1, Notes::NoteB4, 20, 9, Notes::NoteSilent, 0, 1, Notes::NoteB4, 20, 29, Notes::NoteSilent, 0, 1, Notes::NoteA4, 20, 9, Notes::NoteSilent, 0, 1, Notes::NoteA4, 20, 29, Notes::NoteSilent, 0, 1, Notes::NoteGS3, 20, 9, Notes::NoteSilent, 0, 1, Notes::NoteA4, 20, 79, Notes::NoteEndMarker }; const UInt8 Sounds::StartLevel[] = { Gameduino::SineWave, // waveform Notes::NoteG0, 20, 2, // frequency, amplitude, duration Notes::NoteB1, 20, 2, Notes::NoteD1, 20, 2, Notes::NoteC1, 20, 2, Notes::NoteE1, 20, 2, Notes::NoteG1, 20, 2, Notes::NoteFS1, 20, 2, Notes::NoteA2, 20, 2, Notes::NoteC2, 20, 2, Notes::NoteG1, 20, 2, // frequency, amplitude, duration Notes::NoteB2, 20, 2, Notes::NoteD2, 20, 2, Notes::NoteC2, 20, 2, Notes::NoteE2, 20, 2, Notes::NoteG2, 20, 2, Notes::NoteFS2, 20, 2, Notes::NoteA3, 20, 2, Notes::NoteC3, 20, 2, Notes::NoteG2, 20, 2, // frequency, amplitude, duration Notes::NoteB3, 20, 2, Notes::NoteD3, 20, 2, Notes::NoteC3, 20, 2, Notes::NoteE3, 20, 2, Notes::NoteG3, 20, 2, Notes::NoteFS3, 20, 2, Notes::NoteA4, 20, 2, Notes::NoteC4, 20, 2, Notes::NoteG3, 20, 2, // frequency, amplitude, duration Notes::NoteB4, 20, 2, Notes::NoteD4, 20, 2, Notes::NoteC4, 20, 2, Notes::NoteE4, 20, 2, Notes::NoteG4, 20, 2, Notes::NoteFS4, 20, 2, Notes::NoteA5, 20, 2, Notes::NoteC5, 20, 2, Notes::NoteG4, 20, 2, // frequency, amplitude, duration Notes::NoteB5, 20, 2, Notes::NoteD5, 20, 2, Notes::NoteC5, 20, 2, Notes::NoteE5, 20, 2, Notes::NoteG5, 20, 2, Notes::NoteFS5, 20, 2, Notes::NoteA6, 20, 2, Notes::NoteC6, 20, 2, Notes::NoteG5, 20, 2, // frequency, amplitude, duration Notes::NoteB6, 20, 2, Notes::NoteD6, 20, 2, Notes::NoteG6, 20, 20, Notes::NoteSilent, 0, 10, Notes::NoteG6, 20, 20, Notes::NoteSilent, 0, 10, Notes::NoteG6, 20, 20, Notes::NoteEndMarker }; const UInt8 Sounds::ExtraLife[] = { Gameduino::SineWave, // waveform Notes::NoteG5, 15, 5, // frequency, amplitude, duration Notes::NoteCS6, 15, 5, Notes::NoteG6, 15, 5, Notes::NoteG5, 15, 5, Notes::NoteCS6, 15, 5, Notes::NoteG6, 15, 5, Notes::NoteG5, 15, 5, Notes::NoteCS6, 15, 5, Notes::NoteG6, 15, 5, Notes::NoteEndMarker };