Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GDConst.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 5:0b0651ac7832
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : GDConst.h * * A few more constants associated with the Gameduino hardware. * */ #ifndef GDConstIncluded #define GDConstIncluded #define RAM_PIC_SIZE 4096 // size of screen picture RAM #define RAM_CHR_SIZE 4096 // size of character set pixel data RAM #define RAM_PAL_SIZE 2048 // size of character set palette data RAM #define SCREEN_CHAR_WIDTH 64 // character width of screen (entire screen, not just visible bit) #define SCREEN_CHAR_HEIGHT 64 // character height of screen (entire screen, not just visible bit) #define VISIBLE_CHAR_WIDTH 50 // character width of visible screen #define VISIBLE_CHAR_HEIGHT 37 // character height of visible screen (actually 37.5) #define SPRITE_PIXEL_WIDTH 16 #define SPRITE_PIXEL_HEIGHT 16 #define SPRITE_COUNT 256 #endif /* END of GDConst.h */