Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Walker.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : Walker.h |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Methods for objects that walk sideways on (like humans and crushers). |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #ifndef WalkerDefined |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | #define WalkerDefined |
RichardE | 7:e72691603fd3 | 11 | |
RichardE | 7:e72691603fd3 | 12 | #include "Types.h" |
RichardE | 7:e72691603fd3 | 13 | #include "GameObject.h" |
RichardE | 7:e72691603fd3 | 14 | |
RichardE | 7:e72691603fd3 | 15 | class Walker { |
RichardE | 7:e72691603fd3 | 16 | |
RichardE | 7:e72691603fd3 | 17 | public : |
RichardE | 7:e72691603fd3 | 18 | |
RichardE | 7:e72691603fd3 | 19 | enum { |
RichardE | 7:e72691603fd3 | 20 | AnimationStages = 4, |
RichardE | 7:e72691603fd3 | 21 | }; |
RichardE | 7:e72691603fd3 | 22 | |
RichardE | 7:e72691603fd3 | 23 | /*************************************************/ |
RichardE | 7:e72691603fd3 | 24 | /* INITIALISE HORIZONTAL AND VERTICAL VELOCITIES */ |
RichardE | 7:e72691603fd3 | 25 | /*************************************************/ |
RichardE | 7:e72691603fd3 | 26 | // Pass pointers to horizontal and vertical velocities in hv and vv. |
RichardE | 7:e72691603fd3 | 27 | static void InitialiseVelocities( Int16 *hv, Int16 *vv ); |
RichardE | 7:e72691603fd3 | 28 | |
RichardE | 7:e72691603fd3 | 29 | /*********************************************************/ |
RichardE | 7:e72691603fd3 | 30 | /* UPDATE COORDINATES AND VELOCITIES TO MAKE OBJECT WALK */ |
RichardE | 7:e72691603fd3 | 31 | /*********************************************************/ |
RichardE | 7:e72691603fd3 | 32 | // Pass pointers to x and y coordinates in x and y. |
RichardE | 7:e72691603fd3 | 33 | // Pass pointers to horizontal and vertical velocities in hv and vv. |
RichardE | 7:e72691603fd3 | 34 | // Pass restriction flags (as defined in GameObject.h) in restriction Flags. |
RichardE | 7:e72691603fd3 | 35 | static void Walk( Int16 *x, Int16 *y, Int16 *hv, Int16 *vv, UInt8 restrictionFlags ); |
RichardE | 7:e72691603fd3 | 36 | |
RichardE | 7:e72691603fd3 | 37 | /*************************/ |
RichardE | 7:e72691603fd3 | 38 | /* DRAW A WALKING OBJECT */ |
RichardE | 7:e72691603fd3 | 39 | /*************************/ |
RichardE | 7:e72691603fd3 | 40 | // Pass pointer to Gameduino to draw on in gd. |
RichardE | 7:e72691603fd3 | 41 | // Pass sprite number in spriteNumber. |
RichardE | 7:e72691603fd3 | 42 | // Pass x and y coordinates in x and y (NOT pixel coordinates). |
RichardE | 7:e72691603fd3 | 43 | // Pass horizontal velocity in hv. |
RichardE | 7:e72691603fd3 | 44 | // Pass counter used to pace animation in frameCounter. |
RichardE | 7:e72691603fd3 | 45 | // Pass pointer to animation data (array of AnimationStages sprite image numbers) in animationData. |
RichardE | 7:e72691603fd3 | 46 | static void Draw( Gameduino *gd, UInt8 spriteNumber, Int16 x, Int16 y, Int16 hv, UInt8 frameCounter, const UInt8 *animationData ); |
RichardE | 7:e72691603fd3 | 47 | |
RichardE | 7:e72691603fd3 | 48 | private : |
RichardE | 7:e72691603fd3 | 49 | |
RichardE | 7:e72691603fd3 | 50 | }; |
RichardE | 7:e72691603fd3 | 51 | |
RichardE | 7:e72691603fd3 | 52 | #endif |
RichardE | 7:e72691603fd3 | 53 | |
RichardE | 7:e72691603fd3 | 54 | /* END of Walker.h */ |
RichardE | 7:e72691603fd3 | 55 |