Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GruntObject.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : GruntObject.h |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Represents the grunt enemy object. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #ifndef GruntObjectIncluded |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | #define GruntObjectIncluded |
RichardE | 7:e72691603fd3 | 11 | |
RichardE | 7:e72691603fd3 | 12 | #include "EnemyObject.h" |
RichardE | 7:e72691603fd3 | 13 | #include "SpriteImageId.h" |
RichardE | 7:e72691603fd3 | 14 | #include "FrameCounter.h" |
RichardE | 7:e72691603fd3 | 15 | |
RichardE | 7:e72691603fd3 | 16 | class GruntObject : public EnemyObject { |
RichardE | 7:e72691603fd3 | 17 | |
RichardE | 7:e72691603fd3 | 18 | public : |
RichardE | 7:e72691603fd3 | 19 | |
RichardE | 7:e72691603fd3 | 20 | /***************/ |
RichardE | 7:e72691603fd3 | 21 | /* CONSTRUCTOR */ |
RichardE | 7:e72691603fd3 | 22 | /***************/ |
RichardE | 7:e72691603fd3 | 23 | GruntObject() { |
RichardE | 7:e72691603fd3 | 24 | } |
RichardE | 7:e72691603fd3 | 25 | |
RichardE | 7:e72691603fd3 | 26 | /**************/ |
RichardE | 7:e72691603fd3 | 27 | /* DESTRUCTOR */ |
RichardE | 7:e72691603fd3 | 28 | /**************/ |
RichardE | 7:e72691603fd3 | 29 | virtual ~GruntObject() { |
RichardE | 7:e72691603fd3 | 30 | } |
RichardE | 7:e72691603fd3 | 31 | |
RichardE | 7:e72691603fd3 | 32 | /*****************************/ |
RichardE | 7:e72691603fd3 | 33 | /* GET TYPE OF ENEMY THIS IS */ |
RichardE | 7:e72691603fd3 | 34 | /*****************************/ |
RichardE | 7:e72691603fd3 | 35 | // Returns enemy type. |
RichardE | 7:e72691603fd3 | 36 | virtual EnemyType GetEnemyType( void ) { |
RichardE | 7:e72691603fd3 | 37 | return Grunt; |
RichardE | 7:e72691603fd3 | 38 | } |
RichardE | 7:e72691603fd3 | 39 | |
RichardE | 7:e72691603fd3 | 40 | /*******************************************************/ |
RichardE | 7:e72691603fd3 | 41 | /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */ |
RichardE | 7:e72691603fd3 | 42 | /*******************************************************/ |
RichardE | 7:e72691603fd3 | 43 | // Returns number of points. |
RichardE | 7:e72691603fd3 | 44 | virtual UInt8 GetPoints( void ) { |
RichardE | 7:e72691603fd3 | 45 | return 0x5; // In BCD! |
RichardE | 7:e72691603fd3 | 46 | } |
RichardE | 7:e72691603fd3 | 47 | |
RichardE | 7:e72691603fd3 | 48 | /************************/ |
RichardE | 7:e72691603fd3 | 49 | /* MOVE THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 50 | /************************/ |
RichardE | 7:e72691603fd3 | 51 | virtual void ProtectedMove( void ); |
RichardE | 7:e72691603fd3 | 52 | |
RichardE | 7:e72691603fd3 | 53 | /************************/ |
RichardE | 7:e72691603fd3 | 54 | /* DRAW THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 55 | /************************/ |
RichardE | 7:e72691603fd3 | 56 | // Pass Gameduino to draw on in gd. |
RichardE | 7:e72691603fd3 | 57 | // This is only called after it has been established that the |
RichardE | 7:e72691603fd3 | 58 | // game object is visible. |
RichardE | 7:e72691603fd3 | 59 | virtual void Draw( Gameduino *gd ) { |
RichardE | 7:e72691603fd3 | 60 | Gameduino::Rotation transform = ( FrameCounter & 8 ) ? Gameduino::FlipX : Gameduino::None; |
RichardE | 7:e72691603fd3 | 61 | gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), GruntImage, 0, transform, BadGuy ); |
RichardE | 7:e72691603fd3 | 62 | } |
RichardE | 7:e72691603fd3 | 63 | |
RichardE | 7:e72691603fd3 | 64 | private : |
RichardE | 7:e72691603fd3 | 65 | |
RichardE | 7:e72691603fd3 | 66 | // Speed at which grunts move. |
RichardE | 7:e72691603fd3 | 67 | static Int16 gruntSpeed; |
RichardE | 7:e72691603fd3 | 68 | |
RichardE | 7:e72691603fd3 | 69 | }; |
RichardE | 7:e72691603fd3 | 70 | |
RichardE | 7:e72691603fd3 | 71 | #endif |
RichardE | 7:e72691603fd3 | 72 | |
RichardE | 7:e72691603fd3 | 73 | /* END of GruntObject.h */ |
RichardE | 7:e72691603fd3 | 74 |