Control library for the Sparkfun Entertainment Trackballer breakout board.

Committer:
Nakor
Date:
Sat Feb 19 19:57:07 2011 +0000
Revision:
5:0abcaea1fb07
Parent:
4:3d1791d6608a
Child:
6:c0ebd0f8f873

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Nakor 0:2743c73d648d 1 #include "mbed.h"
Nakor 0:2743c73d648d 2 #include "trackballer.h"
Nakor 0:2743c73d648d 3
Nakor 0:2743c73d648d 4
Nakor 0:2743c73d648d 5
Nakor 0:2743c73d648d 6
Nakor 0:2743c73d648d 7 trackballer::trackballer(PinName button, PinName right, PinName down, PinName left, PinName up, PinName red, PinName green, PinName blue, PinName white)
Nakor 0:2743c73d648d 8 {
Nakor 0:2743c73d648d 9
Nakor 0:2743c73d648d 10 _buttonPin = new DigitalIn(button);
Nakor 0:2743c73d648d 11 _rightPin = new DigitalIn(right);
Nakor 0:2743c73d648d 12 _downPin = new DigitalIn(down);
Nakor 0:2743c73d648d 13 _leftPin = new DigitalIn(left);
Nakor 0:2743c73d648d 14 _upPin = new DigitalIn(up);
Nakor 0:2743c73d648d 15
Nakor 0:2743c73d648d 16 _redLED = new PwmOut(red);
Nakor 0:2743c73d648d 17 _greenLED = new PwmOut(green);
Nakor 0:2743c73d648d 18 _blueLED = new PwmOut(blue);
Nakor 0:2743c73d648d 19 _whiteLED = new PwmOut(white);
Nakor 0:2743c73d648d 20
Nakor 0:2743c73d648d 21
Nakor 0:2743c73d648d 22
Nakor 0:2743c73d648d 23 _buttonPushCounter = 0; // counter for the number of button presses
Nakor 0:2743c73d648d 24
Nakor 0:2743c73d648d 25 _buttonState = 0; // current state of the button
Nakor 0:2743c73d648d 26 _lastButtonState = 0; // previous state of the button
Nakor 0:2743c73d648d 27
Nakor 0:2743c73d648d 28 _upState = 0;
Nakor 0:2743c73d648d 29 _downState = 0;
Nakor 0:2743c73d648d 30 _leftState = 0;
Nakor 0:2743c73d648d 31 _rightState = 0;
Nakor 0:2743c73d648d 32 _lastUpState = 0;
Nakor 0:2743c73d648d 33 _lastDownState = 0;
Nakor 0:2743c73d648d 34 _lastLeftState = 0;
Nakor 0:2743c73d648d 35 _lastRightState = 0;
Nakor 0:2743c73d648d 36
Nakor 0:2743c73d648d 37 _xPosition = 0.0;
Nakor 0:2743c73d648d 38 _yPosition = 0.0;
Nakor 0:2743c73d648d 39
Nakor 0:2743c73d648d 40
Nakor 0:2743c73d648d 41 _buttonPin->mode(PullUp);
Nakor 0:2743c73d648d 42
Nakor 0:2743c73d648d 43 _redLED->write(0.0);
Nakor 0:2743c73d648d 44 _greenLED->write(0.0);
Nakor 0:2743c73d648d 45 _blueLED->write(0.0);
Nakor 0:2743c73d648d 46 _whiteLED->write(0.0);
Nakor 0:2743c73d648d 47
Nakor 0:2743c73d648d 48 _direction = 0x00;
Nakor 0:2743c73d648d 49
Nakor 0:2743c73d648d 50 _outputTimer.start();
Nakor 0:2743c73d648d 51
Nakor 0:2743c73d648d 52 }
Nakor 0:2743c73d648d 53
Nakor 0:2743c73d648d 54
Nakor 0:2743c73d648d 55
Nakor 0:2743c73d648d 56 /******************/
Nakor 0:2743c73d648d 57 /* Public */
Nakor 0:2743c73d648d 58 /******************/
Nakor 0:2743c73d648d 59
Nakor 0:2743c73d648d 60
Nakor 5:0abcaea1fb07 61 void trackballer::getState(float &xPosition, float &yPosition, char &button)
Nakor 0:2743c73d648d 62 {
Nakor 0:2743c73d648d 63
Nakor 0:2743c73d648d 64 _buttonState = _buttonPin->read();
Nakor 0:2743c73d648d 65
Nakor 0:2743c73d648d 66 // compare the _buttonState to its previous state
Nakor 0:2743c73d648d 67 if (_buttonState != _lastButtonState)
Nakor 0:2743c73d648d 68 {
Nakor 0:2743c73d648d 69 // if the state has changed, increment the counter
Nakor 0:2743c73d648d 70 if (_buttonState == 1)
Nakor 0:2743c73d648d 71 {
Nakor 0:2743c73d648d 72 // if the current state is 1 then the button
Nakor 0:2743c73d648d 73 // went from off to on:
Nakor 0:2743c73d648d 74 _buttonPushCounter++;
Nakor 0:2743c73d648d 75 printf("Number of button pushes: %i\n", _buttonPushCounter);
Nakor 0:2743c73d648d 76 }
Nakor 0:2743c73d648d 77 }
Nakor 0:2743c73d648d 78 _lastButtonState = _buttonState;
Nakor 2:3c680dd598b7 79 //button = _buttonState;
Nakor 0:2743c73d648d 80
Nakor 0:2743c73d648d 81
Nakor 0:2743c73d648d 82 if (_buttonPushCounter % 2 == 0)
Nakor 0:2743c73d648d 83 {
Nakor 0:2743c73d648d 84 _redLED->write(1);
Nakor 2:3c680dd598b7 85 button = 0x01;
Nakor 0:2743c73d648d 86 }
Nakor 0:2743c73d648d 87 else
Nakor 0:2743c73d648d 88 {
Nakor 0:2743c73d648d 89 _redLED->write(0);
Nakor 2:3c680dd598b7 90 button = 0x00;
Nakor 0:2743c73d648d 91 }
Nakor 0:2743c73d648d 92
Nakor 0:2743c73d648d 93 _upState = _upPin->read();
Nakor 0:2743c73d648d 94
Nakor 0:2743c73d648d 95 if (_upState != _lastUpState)
Nakor 0:2743c73d648d 96 {
Nakor 0:2743c73d648d 97 if (_upState == 1)
Nakor 0:2743c73d648d 98 {
Nakor 0:2743c73d648d 99 // if the current state is 1 then the button
Nakor 0:2743c73d648d 100 // went from off to on:
Nakor 0:2743c73d648d 101 _yPosition-=TRACK_INC;
Nakor 0:2743c73d648d 102 if (_yPosition < 0.0)
Nakor 0:2743c73d648d 103 {
Nakor 0:2743c73d648d 104 _yPosition = 0.0;
Nakor 0:2743c73d648d 105 }
Nakor 0:2743c73d648d 106 }
Nakor 0:2743c73d648d 107 }
Nakor 0:2743c73d648d 108 _lastUpState = _upState;
Nakor 0:2743c73d648d 109
Nakor 0:2743c73d648d 110
Nakor 0:2743c73d648d 111 _downState = _downPin->read();
Nakor 0:2743c73d648d 112
Nakor 0:2743c73d648d 113 // compare the _buttonState to its previous state
Nakor 0:2743c73d648d 114 if (_downState != _lastDownState)
Nakor 0:2743c73d648d 115 {
Nakor 0:2743c73d648d 116 // if the state has changed, increment the counter
Nakor 0:2743c73d648d 117 if (_downState == 1)
Nakor 0:2743c73d648d 118 {
Nakor 0:2743c73d648d 119 // if the current state is 1 then the button
Nakor 0:2743c73d648d 120 // went from off to on:
Nakor 0:2743c73d648d 121 _yPosition+=TRACK_INC;
Nakor 0:2743c73d648d 122 if (_yPosition > 1.0)
Nakor 0:2743c73d648d 123 {
Nakor 0:2743c73d648d 124 _yPosition = 1.0;
Nakor 0:2743c73d648d 125 }
Nakor 0:2743c73d648d 126 }
Nakor 0:2743c73d648d 127 }
Nakor 0:2743c73d648d 128 _lastDownState = _downState;
Nakor 0:2743c73d648d 129
Nakor 0:2743c73d648d 130
Nakor 0:2743c73d648d 131 _leftState = _leftPin->read();
Nakor 0:2743c73d648d 132
Nakor 0:2743c73d648d 133 // compare the _buttonState to its previous state
Nakor 0:2743c73d648d 134 if (_leftState != _lastLeftState)
Nakor 0:2743c73d648d 135 {
Nakor 0:2743c73d648d 136 // if the state has changed, increment the counter
Nakor 0:2743c73d648d 137 if (_leftState == 1)
Nakor 0:2743c73d648d 138 {
Nakor 0:2743c73d648d 139 // if the current state is 1 then the button
Nakor 0:2743c73d648d 140 // went from off to on:
Nakor 0:2743c73d648d 141 _xPosition-=TRACK_INC;
Nakor 0:2743c73d648d 142 if (_xPosition < 0.0)
Nakor 0:2743c73d648d 143 {
Nakor 0:2743c73d648d 144 _xPosition = 0.0;
Nakor 0:2743c73d648d 145 }
Nakor 0:2743c73d648d 146 }
Nakor 0:2743c73d648d 147 }
Nakor 0:2743c73d648d 148 _lastLeftState = _leftState;
Nakor 0:2743c73d648d 149
Nakor 0:2743c73d648d 150 _rightState = _rightPin->read();
Nakor 0:2743c73d648d 151
Nakor 0:2743c73d648d 152 // compare the _buttonState to its previous state
Nakor 0:2743c73d648d 153 if (_rightState != _lastRightState)
Nakor 0:2743c73d648d 154 {
Nakor 0:2743c73d648d 155 // if the state has changed, increment the counter
Nakor 0:2743c73d648d 156 if (_rightState == 1)
Nakor 0:2743c73d648d 157 {
Nakor 0:2743c73d648d 158 // if the current state is 1 then the button
Nakor 0:2743c73d648d 159 // went from off to on:
Nakor 0:2743c73d648d 160 _xPosition+=TRACK_INC;
Nakor 0:2743c73d648d 161 if (_xPosition > 1.0)
Nakor 0:2743c73d648d 162 {
Nakor 0:2743c73d648d 163 _xPosition = 1.0;
Nakor 0:2743c73d648d 164 }
Nakor 0:2743c73d648d 165 }
Nakor 0:2743c73d648d 166 }
Nakor 0:2743c73d648d 167 _lastRightState = _rightState;
Nakor 0:2743c73d648d 168
Nakor 0:2743c73d648d 169 _blueLED->write(_xPosition);
Nakor 0:2743c73d648d 170 _greenLED->write(_yPosition);
Nakor 0:2743c73d648d 171
Nakor 0:2743c73d648d 172 xPosition = _xPosition;
Nakor 0:2743c73d648d 173 yPosition = _yPosition;
Nakor 0:2743c73d648d 174
Nakor 0:2743c73d648d 175
Nakor 4:3d1791d6608a 176 int ixPosition = _xPosition * 95;
Nakor 4:3d1791d6608a 177 int iyPosition = _yPosition * 63;
Nakor 4:3d1791d6608a 178
Nakor 0:2743c73d648d 179 if (_outputTimer.read_ms() > 1000)
Nakor 0:2743c73d648d 180 {
Nakor 4:3d1791d6608a 181 printf("Position: (x%i, y%i)\n", ixPosition, iyPosition);
Nakor 0:2743c73d648d 182
Nakor 0:2743c73d648d 183 _outputTimer.reset();
Nakor 0:2743c73d648d 184
Nakor 0:2743c73d648d 185 }
Nakor 0:2743c73d648d 186
Nakor 0:2743c73d648d 187 }