This example demonstrates how to draw on the MKR RGB shield. The circuit: - Arduino MKR board - Arduino MKR RGB shield attached This example code is in the public domain. Orginal code for Arduino - Adaption for ARM MBED compiler (tested on NUCLEO L073RZ and NUCLEO F411RE) - Christian Dupaty
This example demonstrates how to draw on the arduino MKR RGB shield
Orginal code for Arduino : https://docs.arduino.cc/hardware/mkr-rgb-shield
Adaption for ARM MBED compiler (tested on NUCLEO L073RZ and NUCLEO F411RE)
Christian Dupaty oct 2021 see http://genelaix.free.fr
MKRRGBMatrix.h
- Committer:
- cdupaty
- Date:
- 2021-10-05
- Revision:
- 0:10ce458ab6fa
File content as of revision 0:10ce458ab6fa:
/* This file is part of the Arduino_MKRRGB library. Copyright (c) 2019 Arduino SA. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _MKR_RGB_MATRIX_H #define _MKR_RGB_MATRIX_H #include <ArduinoGraphics.h> #define RGB_MATRIX_WIDTH 12 #define RGB_MATRIX_HEIGHT 7 class RGBMatrixClass : public ArduinoGraphics { public: RGBMatrixClass(); virtual ~RGBMatrixClass(); // ajout virtual pour begin et end virtual int begin(); virtual void end(); void brightness(uint8_t brightness); virtual void beginDraw(); virtual void endDraw(); virtual void set(int x, int y, uint8_t r, uint8_t g, uint8_t b); private: uint8_t _buffer[4 + 4 * RGB_MATRIX_WIDTH * RGB_MATRIX_HEIGHT + ((RGB_MATRIX_WIDTH * RGB_MATRIX_HEIGHT + 15) / 16)]; uint8_t _bufferReception[4 + 4 * RGB_MATRIX_WIDTH * RGB_MATRIX_HEIGHT + ((RGB_MATRIX_WIDTH * RGB_MATRIX_HEIGHT + 15) / 16)]; }; extern RGBMatrixClass MATRIX; #endif