Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
SpriteGroup.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : SpriteGroup.h * * Enumeration of the two groups of sprites. * Mainly of use for sprite collision detection. * */ #ifndef SpriteGroupIncluded #define SpriteGroupIncluded enum SpriteGroup { GoodGuy = 0, // J collision class BadGuy = 1, // K collision class }; #endif /* END of SpriteGroup.h */