Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

SpriteGroup.h

Committer:
RichardE
Date:
2013-06-17
Revision:
18:70190f956a24
Parent:
4:673eb9735d44

File content as of revision 18:70190f956a24:

/*
 * SOURCE FILE : SpriteGroup.h
 *
 * Enumeration of the two groups of sprites.
 * Mainly of use for sprite collision detection.
 *
 */

#ifndef SpriteGroupIncluded
  
  #define SpriteGroupIncluded

  enum SpriteGroup {
    GoodGuy = 0,        // J collision class
    BadGuy = 1,         // K collision class
  };
  
#endif

/* END of SpriteGroup.h */