Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
4:673eb9735d44
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 4:673eb9735d44 1 /*
RichardE 4:673eb9735d44 2 * SOURCE FILE : SpriteGroup.h
RichardE 4:673eb9735d44 3 *
RichardE 4:673eb9735d44 4 * Enumeration of the two groups of sprites.
RichardE 4:673eb9735d44 5 * Mainly of use for sprite collision detection.
RichardE 4:673eb9735d44 6 *
RichardE 4:673eb9735d44 7 */
RichardE 4:673eb9735d44 8
RichardE 4:673eb9735d44 9 #ifndef SpriteGroupIncluded
RichardE 4:673eb9735d44 10
RichardE 4:673eb9735d44 11 #define SpriteGroupIncluded
RichardE 4:673eb9735d44 12
RichardE 4:673eb9735d44 13 enum SpriteGroup {
RichardE 4:673eb9735d44 14 GoodGuy = 0, // J collision class
RichardE 4:673eb9735d44 15 BadGuy = 1, // K collision class
RichardE 4:673eb9735d44 16 };
RichardE 4:673eb9735d44 17
RichardE 4:673eb9735d44 18 #endif
RichardE 4:673eb9735d44 19
RichardE 4:673eb9735d44 20 /* END of SpriteGroup.h */
RichardE 4:673eb9735d44 21