Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

GameObjectTypes.h

Committer:
RichardE
Date:
2013-06-17
Revision:
18:70190f956a24
Parent:
4:673eb9735d44

File content as of revision 18:70190f956a24:

/*
 * SOURCE FILE : GameObjectTypes.h
 *
 * Enumeration of all the game object types.
 *
 */

#ifndef GameObjectTypesIncluded
  
  #define GameObjectTypesIncluded

  // Note that different kinds of enemies can be distinguished using the EnemyType enumeration.
  
  enum GameObjectTypes {
    PlayerObjectType,
    BulletObjectType,
    ExplosionObjectType,
    EnemyObjectType,
    HumanObjectType,
    FiftyObjectType,
    StarObjectType,
  };
  
#endif

/* END of GameObjectTypes.h */