Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
4:673eb9735d44
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 4:673eb9735d44 1 /*
RichardE 4:673eb9735d44 2 * SOURCE FILE : GameObjectTypes.h
RichardE 4:673eb9735d44 3 *
RichardE 4:673eb9735d44 4 * Enumeration of all the game object types.
RichardE 4:673eb9735d44 5 *
RichardE 4:673eb9735d44 6 */
RichardE 4:673eb9735d44 7
RichardE 4:673eb9735d44 8 #ifndef GameObjectTypesIncluded
RichardE 4:673eb9735d44 9
RichardE 4:673eb9735d44 10 #define GameObjectTypesIncluded
RichardE 4:673eb9735d44 11
RichardE 4:673eb9735d44 12 // Note that different kinds of enemies can be distinguished using the EnemyType enumeration.
RichardE 4:673eb9735d44 13
RichardE 4:673eb9735d44 14 enum GameObjectTypes {
RichardE 4:673eb9735d44 15 PlayerObjectType,
RichardE 4:673eb9735d44 16 BulletObjectType,
RichardE 4:673eb9735d44 17 ExplosionObjectType,
RichardE 4:673eb9735d44 18 EnemyObjectType,
RichardE 4:673eb9735d44 19 HumanObjectType,
RichardE 4:673eb9735d44 20 FiftyObjectType,
RichardE 4:673eb9735d44 21 StarObjectType,
RichardE 4:673eb9735d44 22 };
RichardE 4:673eb9735d44 23
RichardE 4:673eb9735d44 24 #endif
RichardE 4:673eb9735d44 25
RichardE 4:673eb9735d44 26 /* END of GameObjectTypes.h */
RichardE 4:673eb9735d44 27