Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: GDConst.h
- Revision:
- 1:dfd5eaaf96a3
- Child:
- 5:0b0651ac7832
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GDConst.h Wed Jun 05 22:05:41 2013 +0000 @@ -0,0 +1,41 @@ +/* + * SOURCE FILE : GDConst.h + * + * A few more constants associated with the Gameduino hardware. + * + */ + +#ifndef GDConstIncluded + + #define GDConstIncluded + + #define RAM_PIC_SIZE 4096 // size of screen picture RAM + #define RAM_CHR_SIZE 4096 // size of character set pixel data RAM + #define RAM_PAL_SIZE 2048 // size of character set palette data RAM + + #define SCREEN_CHAR_WIDTH 64 // character width of screen (entire screen, not just visible bit) + #define SCREEN_CHAR_HEIGHT 64 // character height of screen (entire screen, not just visible bit) + + #define VISIBLE_CHAR_WIDTH 50 // character width of visible screen + #define VISIBLE_CHAR_HEIGHT 37 // character height of visible screen (actually 37.5) + + #define SPRITE_PIXEL_WIDTH 16 + #define SPRITE_PIXEL_HEIGHT 16 + + #define SPRITE_COUNT 256 + + enum SpriteTransform { + STNormal = 0, + STRotate90FlipY = 1, + STFlipX = 2, + STRotate90 = 3, + STFlipY = 4, + STRotate270 = 5, + STRotate180 = 6, + STRotate270FlipY = 7, + }; + +#endif + +/* END of GDConst.h */ +