Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
5:0b0651ac7832
Parent:
1:dfd5eaaf96a3
--- a/GDConst.h	Sat Jun 08 11:24:05 2013 +0000
+++ b/GDConst.h	Sat Jun 08 14:40:47 2013 +0000
@@ -1,41 +1,30 @@
-/*
- * SOURCE FILE : GDConst.h
- *
- * A few more constants associated with the Gameduino hardware.
- *
- */
-
-#ifndef GDConstIncluded
-  
-  #define GDConstIncluded
-
-  #define RAM_PIC_SIZE 4096        // size of screen picture RAM
-  #define RAM_CHR_SIZE 4096        // size of character set pixel data RAM
-  #define RAM_PAL_SIZE 2048        // size of character set palette data RAM
-
-  #define SCREEN_CHAR_WIDTH 64     // character width of screen (entire screen, not just visible bit)
-  #define SCREEN_CHAR_HEIGHT 64    // character height of screen (entire screen, not just visible bit)
-  
-  #define VISIBLE_CHAR_WIDTH 50    // character width of visible screen
-  #define VISIBLE_CHAR_HEIGHT 37   // character height of visible screen (actually 37.5)
-
-  #define SPRITE_PIXEL_WIDTH 16
-  #define SPRITE_PIXEL_HEIGHT 16
-
-  #define SPRITE_COUNT 256
-  
-  enum SpriteTransform {
-    STNormal = 0,
-    STRotate90FlipY = 1,
-    STFlipX = 2,
-    STRotate90 = 3,
-    STFlipY = 4,
-    STRotate270 = 5,
-    STRotate180 = 6,
-    STRotate270FlipY = 7,
-  };
-  
-#endif
-
-/* END of GDConst.h */
+/*
+ * SOURCE FILE : GDConst.h
+ *
+ * A few more constants associated with the Gameduino hardware.
+ *
+ */
+
+#ifndef GDConstIncluded
+  
+  #define GDConstIncluded
+
+  #define RAM_PIC_SIZE 4096        // size of screen picture RAM
+  #define RAM_CHR_SIZE 4096        // size of character set pixel data RAM
+  #define RAM_PAL_SIZE 2048        // size of character set palette data RAM
 
+  #define SCREEN_CHAR_WIDTH 64     // character width of screen (entire screen, not just visible bit)
+  #define SCREEN_CHAR_HEIGHT 64    // character height of screen (entire screen, not just visible bit)
+  
+  #define VISIBLE_CHAR_WIDTH 50    // character width of visible screen
+  #define VISIBLE_CHAR_HEIGHT 37   // character height of visible screen (actually 37.5)
+
+  #define SPRITE_PIXEL_WIDTH 16
+  #define SPRITE_PIXEL_HEIGHT 16
+
+  #define SPRITE_COUNT 256
+  
+#endif
+
+/* END of GDConst.h */
+