Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
1:dfd5eaaf96a3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 1:dfd5eaaf96a3 1 /*
RichardE 1:dfd5eaaf96a3 2 * SOURCE FILE : StringData.cpp
RichardE 1:dfd5eaaf96a3 3 *
RichardE 1:dfd5eaaf96a3 4 * Strings declared in program memory to save RAM.
RichardE 1:dfd5eaaf96a3 5 *
RichardE 1:dfd5eaaf96a3 6 */
RichardE 1:dfd5eaaf96a3 7
RichardE 1:dfd5eaaf96a3 8 #include "StringData.h"
RichardE 1:dfd5eaaf96a3 9
RichardE 1:dfd5eaaf96a3 10 const char StringData::LevelString[] = "LEVEL:";
RichardE 1:dfd5eaaf96a3 11 const char StringData::ScoreString[] = "SCORE:";
RichardE 1:dfd5eaaf96a3 12 const char StringData::HighScoresString[] = "HIGH SCORE TABLE";
RichardE 1:dfd5eaaf96a3 13