Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
StringData.cpp@1:dfd5eaaf96a3, 2013-06-05 (annotated)
- Committer:
- RichardE
- Date:
- Wed Jun 05 22:05:41 2013 +0000
- Revision:
- 1:dfd5eaaf96a3
Imported lots more code from the Maple version of the game. Now gets as far as drawing some of the screen for level 0 (the attract mode). Only advises user to operate either joystick to start the game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 1:dfd5eaaf96a3 | 1 | /* |
RichardE | 1:dfd5eaaf96a3 | 2 | * SOURCE FILE : StringData.cpp |
RichardE | 1:dfd5eaaf96a3 | 3 | * |
RichardE | 1:dfd5eaaf96a3 | 4 | * Strings declared in program memory to save RAM. |
RichardE | 1:dfd5eaaf96a3 | 5 | * |
RichardE | 1:dfd5eaaf96a3 | 6 | */ |
RichardE | 1:dfd5eaaf96a3 | 7 | |
RichardE | 1:dfd5eaaf96a3 | 8 | #include "StringData.h" |
RichardE | 1:dfd5eaaf96a3 | 9 | |
RichardE | 1:dfd5eaaf96a3 | 10 | const char StringData::LevelString[] = "LEVEL:"; |
RichardE | 1:dfd5eaaf96a3 | 11 | const char StringData::ScoreString[] = "SCORE:"; |
RichardE | 1:dfd5eaaf96a3 | 12 | const char StringData::HighScoresString[] = "HIGH SCORE TABLE"; |
RichardE | 1:dfd5eaaf96a3 | 13 |