test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

Changes

RevisionDateWhoCommit message
63:4c22abbe4727 2016-12-16 kaku_jyoko remove led lump default tip
62:5d3f6c919fbc 2016-12-14 kaku_jyoko add bullet charge lump
61:d44faf074743 2016-12-14 kaku_jyoko ???
60:d04bc5987d53 2016-12-14 kaku_jyoko Refactoring main.cpp
59:6a99ec97eebd 2016-12-14 th_mbed refactor code using macro
58:3f1b71a9318c 2016-12-14 kaku_jyoko aaa
57:873b89862cfb 2016-12-14 kaku_jyoko add mtx to bullet
56:2ab95bb6fbcc 2016-12-14 kaku_jyoko change
55:e4e2274e5ec0 2016-12-14 kaku_jyoko add bullet option
54:64c0bdcc94ae 2016-12-14 kaku_jyoko add comment
53:2dbce16ffdaa 2016-12-14 th_mbed sss
52:2115e13cd9d5 2016-12-13 th_mbed xxx
51:07cf2a4bacd0 2016-12-13 th_mbed xxx
50:d8a6e8ddd63a 2016-12-13 kaku_jyoko aaa;
49:726ebd187f75 2016-12-13 kaku_jyoko ???;
48:7d51d641074f 2016-12-13 kaku_jyoko ????
47:50c54cb24316 2016-12-13 kaku_jyoko aaa
46:0916f644a931 2016-12-13 kaku_jyoko aa
45:7d0a58fbaa8b 2016-12-13 kaku_jyoko wall collision
44:d060d07d3144 2016-12-13 th_mbed zzz
43:73afa890c336 2016-12-13 th_mbed xxx
42:d7798a204c3d 2016-12-13 th_mbed bbb
41:1a7c4d4d6bcd 2016-12-13 th_mbed change make stage alg
40:ec5c1b305b9a 2016-12-13 kaku_jyoko fix something
39:e8d6dd3c75c7 2016-12-13 kaku_jyoko change convert, jump speed
38:63b99151e218 2016-12-13 kaku_jyoko change
37:f5d98f22b6bd 2016-12-13 kaku_jyoko change;
36:b88fa8ff0be9 2016-12-12 th_mbed fix some bugs
35:b767ad058a8b 2016-12-12 th_mbed a;
34:a83cad29890c 2016-12-12 kaku_jyoko change;
33:442498e281b1 2016-12-12 kaku_jyoko change
32:abb3086c210d 2016-12-12 kaku_jyoko convert
31:17b4ee41bdc5 2016-12-12 th_mbed add corrision
30:f26dcbaa946d 2016-12-12 kaku_jyoko change
29:7784b098ef1d 2016-12-12 kaku_jyoko corrision and make_wall
28:efe19c092c2c 2016-12-12 kaku_jyoko change;
27:afdaee781efa 2016-12-12 th_mbed modify Converter
26:6fe1d95b2b79 2016-12-12 pypy_o8o b
25:a08a1f5fbb6a 2016-12-12 pypy_o8o converter
24:88968d1fc9cb 2016-12-12 th_mbed change make stage algolism
23:33d7efd62537 2016-12-12 th_mbed add converter
22:5a7399899fe6 2016-12-12 th_mbed a
21:1911f2c4684b 2016-12-12 th_mbed change Stage.; return int[LCD_X] which represents height each dot
20:1dc1560a4902 2016-12-10 kaku_jyoko fixed button
19:55f3114f3996 2016-12-10 kaku_jyoko fixed input button
18:0f6f2aa2339d 2016-12-06 kaku_jyoko input bullet
17:dfb8d3c5911a 2016-12-06 kaku_jyoko commit
16:1104089ff3cb 2016-12-09 th_mbed add Stage model
15:400760117d9d 2016-12-09 th_mbed add Stage model.; But skeleton implement
14:5da230069776 2016-12-09 pypy_o8o wrote integrate_graphics.h , GraphicBuilder.cpp
13:70e31c1d8205 2016-12-05 th_mbed modify compile error in Stage
12:c74115744b24 2016-12-05 th_mbed modify Person and add Stage.; But Stage always returns all 1 height stage.
11:cf3cf60589f4 2016-12-05 kaku_jyoko bullet graphics
10:7b2cf5e89e65 2016-12-05 kaku_jyoko add bullet graphic
9:a2195ad200fa 2016-12-05 th_mbed add Bullet params
8:2fd3eedcde64 2016-12-05 th_mbed add isGround in Person.; please look at models.h
7:defdc7cb4e0b 2016-12-05 kaku_jyoko person jump height change
6:e63641e13374 2016-12-02 kaku_jyoko player jump
5:651879f4f047 2016-12-02 kaku_jyoko jump
4:0fe59e58def9 2016-12-02 kaku_jyoko thread