test avoid bulled game
Dependencies: C12832_lcd LCD_fonts mbed mbed-rtos
Revision 59:6a99ec97eebd, committed 2016-12-14
- Comitter:
- th_mbed
- Date:
- Wed Dec 14 10:53:38 2016 +0000
- Parent:
- 58:3f1b71a9318c
- Child:
- 60:d04bc5987d53
- Commit message:
- refactor code using macro
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
models.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Wed Dec 14 06:13:33 2016 +0000 +++ b/main.cpp Wed Dec 14 10:53:38 2016 +0000 @@ -63,15 +63,15 @@ void bullet_receive(void const *argument){ //bullet option - int fast = 4; - int normal = 3; - int slow = 2; - int high = 17; - int middle = 12; - int low = 7; + int fast = HIGH_SPEED; + int normal = NOMAL_SOEED; + int slow = LOW_SPEED; + int high = HIGH; + int middle = MIDDLE; + int low = LOW; point start; - start.x = 127; + start.x = LCD_X - 1; char c; while(true){ t.start();
--- a/models.h Wed Dec 14 06:13:33 2016 +0000 +++ b/models.h Wed Dec 14 10:53:38 2016 +0000 @@ -24,9 +24,12 @@ //Bullet params #define BULLET_SIZE 5 //bullet is 5*5 -#define HIGH_SPEED 5 +#define HIGH_SPEED 4 #define NOMAL_SOEED 3 -#define LOW_SPEED 1 +#define LOW_SPEED 2 +#define HIGH 17 +#define MIDDLE 12 +#define LOW 7 class Person {