test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

Committer:
kaku_jyoko
Date:
Fri Dec 16 13:52:36 2016 +0000
Revision:
63:4c22abbe4727
Parent:
40:ec5c1b305b9a
remove led lump

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kaku_jyoko 4:0fe59e58def9 1 #include "point.h"
kaku_jyoko 4:0fe59e58def9 2 #include "models.h"
th_mbed 2:50a76ed8bf55 3
th_mbed 2:50a76ed8bf55 4 Person::Person(){
kaku_jyoko 4:0fe59e58def9 5 p.x = DEFAULT_X;
kaku_jyoko 4:0fe59e58def9 6 p.y = DEFAULT_Y;
th_mbed 2:50a76ed8bf55 7 jump_count = 0;
th_mbed 2:50a76ed8bf55 8 jump_time = 0;
th_mbed 2:50a76ed8bf55 9 }
th_mbed 2:50a76ed8bf55 10
th_mbed 12:c74115744b24 11 point Person::update(int h){
th_mbed 12:c74115744b24 12 int height = LCD_Y - h - 1;
th_mbed 8:2fd3eedcde64 13 if(jump_time > 0){
th_mbed 8:2fd3eedcde64 14 //while jumpping
th_mbed 8:2fd3eedcde64 15 p.y -= JUMP_SIZE;
th_mbed 8:2fd3eedcde64 16 jump_time--;
th_mbed 2:50a76ed8bf55 17 }else{
th_mbed 8:2fd3eedcde64 18 //while down or go
th_mbed 8:2fd3eedcde64 19 if(isGround(height)){
th_mbed 8:2fd3eedcde64 20 //while go
th_mbed 8:2fd3eedcde64 21 jump_count = 0;
th_mbed 8:2fd3eedcde64 22 }else{
th_mbed 8:2fd3eedcde64 23 //while down
kaku_jyoko 17:dfb8d3c5911a 24 p.y += JUMP_SIZE;
th_mbed 8:2fd3eedcde64 25 }
th_mbed 2:50a76ed8bf55 26 }
th_mbed 2:50a76ed8bf55 27 return p;
th_mbed 2:50a76ed8bf55 28 }
th_mbed 2:50a76ed8bf55 29
th_mbed 8:2fd3eedcde64 30 point Person::jump(){
th_mbed 8:2fd3eedcde64 31 //start jump
th_mbed 8:2fd3eedcde64 32 if(jump_count < MAX_JUMP_COUNT){
th_mbed 8:2fd3eedcde64 33 p.y -= JUMP_SIZE;
th_mbed 8:2fd3eedcde64 34 jump_time = MAX_JUMP_TIME;
th_mbed 8:2fd3eedcde64 35 jump_count++;
th_mbed 8:2fd3eedcde64 36 }
th_mbed 2:50a76ed8bf55 37 return p;
th_mbed 2:50a76ed8bf55 38 }
th_mbed 2:50a76ed8bf55 39
th_mbed 8:2fd3eedcde64 40 bool Person::isGround(int height){
th_mbed 13:70e31c1d8205 41 return height == (p.y + PERSON_SIZE - 1);
th_mbed 2:50a76ed8bf55 42 }