Download picasa web albums photos automatically. This application requires mpod mother board. See also http://mbed.org/users/geodenx/notebook/mpod/

Dependencies:   BlinkLed HTTPClient EthernetInterface FatFileSystemCpp MSCFileSystem mbed-rtos mbed

Download picasa web albums photos automatically.
This application requires mpod mother board.

Picasaウェブアルバムから、自動的に写真をダウンロードして、ディジタルフォトフレームに表示します。
動作させるには mpod マザーボード が必要です。
プログラムの中で、ご自分のアルバムのRSSファイルへのURLを指定してからご利用下さい。

album description edit information description

Revision:
5:66c3398a14c9
Parent:
4:f2d619e67d44
Child:
6:83383116c88a
--- a/TinyXml2/tinyxml2.h	Fri Aug 24 17:39:24 2012 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1483 +0,0 @@
-/*
-Original code by Lee Thomason (www.grinninglizard.com)
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any
-damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any
-purpose, including commercial applications, and to alter it and
-redistribute it freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must
-not claim that you wrote the original software. If you use this
-software in a product, an acknowledgment in the product documentation
-would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such, and
-must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source
-distribution.
-*/
-
-#ifndef TINYXML2_INCLUDED
-#define TINYXML2_INCLUDED
-
-#include <cctype>
-#include <climits>
-#include <cstdio>
-#include <cstring>
-#include <cstdarg>
-#include "FATFileSystem.h"
-
-using namespace std;
-
-/* 
-   TODO: intern strings instead of allocation.
-*/
-/*
-    gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
-*/
-
-#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
-    #ifndef DEBUG
-        #define DEBUG
-    #endif
-#endif
-
-
-#if defined(DEBUG)
-        #if defined(_MSC_VER)
-                #define TIXMLASSERT( x )           if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
-        #elif defined (ANDROID_NDK)
-                #include <android/log.h>
-                #define TIXMLASSERT( x )           if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
-        #else
-                #include <assert.h>
-                #define TIXMLASSERT                assert
-        #endif
-#else
-        #define TIXMLASSERT( x )           {}
-#endif
-
-
-#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
-    // Microsoft visual studio, version 2005 and higher.
-    /*int _snprintf_s(
-       char *buffer,
-       size_t sizeOfBuffer,
-       size_t count,    
-       const char *format [,
-          argument] ... 
-    );*/
-    inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) {
-        va_list va;
-        va_start( va, format );
-        int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
-        va_end( va );
-        return result;
-    }
-    #define TIXML_SSCANF   sscanf_s
-#else
-    // GCC version 3 and higher
-    //#warning( "Using sn* functions." )
-    #define TIXML_SNPRINTF snprintf
-    #define TIXML_SSCANF   sscanf
-#endif
-
-static const int TIXML2_MAJOR_VERSION = 1;
-static const int TIXML2_MINOR_VERSION = 0;
-static const int TIXML2_PATCH_VERSION = 6;
-
-namespace tinyxml2
-{
-class XMLDocument;
-class XMLElement;
-class XMLAttribute;
-class XMLComment;
-class XMLNode;
-class XMLText;
-class XMLDeclaration;
-class XMLUnknown;
-
-class XMLPrinter;
-
-/*
-    A class that wraps strings. Normally stores the start and end
-    pointers into the XML file itself, and will apply normalization
-    and entity translation if actually read. Can also store (and memory
-    manage) a traditional char[]
-*/
-class StrPair
-{
-public:
-    enum {
-        NEEDS_ENTITY_PROCESSING            = 0x01,
-        NEEDS_NEWLINE_NORMALIZATION        = 0x02,
-
-        TEXT_ELEMENT        = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
-        TEXT_ELEMENT_LEAVE_ENTITIES        = NEEDS_NEWLINE_NORMALIZATION,
-        ATTRIBUTE_NAME        = 0,
-        ATTRIBUTE_VALUE        = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
-        ATTRIBUTE_VALUE_LEAVE_ENTITIES        = NEEDS_NEWLINE_NORMALIZATION,
-        COMMENT                = NEEDS_NEWLINE_NORMALIZATION
-    };
-
-    StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}
-    ~StrPair();
-
-    void Set( char* _start, char* _end, int _flags ) {
-        Reset();
-        this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH;
-    }
-    const char* GetStr();
-    bool Empty() const { return start == end; }
-
-    void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); }
-    void SetStr( const char* str, int flags=0 );
-
-    char* ParseText( char* in, const char* endTag, int strFlags );    
-    char* ParseName( char* in );
-
-
-private:
-    void Reset();
-
-    enum {
-        NEEDS_FLUSH = 0x100,
-        NEEDS_DELETE = 0x200
-    };
-
-    // After parsing, if *end != 0, it can be set to zero.
-    int flags;
-    char* start;    
-    char* end;
-};
-
-
-/*
-    A dynamic array of Plain Old Data. Doesn't support constructors, etc.
-    Has a small initial memory pool, so that low or no usage will not
-    cause a call to new/delete
-*/
-template <class T, int INIT>
-class DynArray
-{
-public:
-    DynArray< T, INIT >() 
-    {
-        mem = pool;
-        allocated = INIT;
-        size = 0;
-    }
-    ~DynArray()
-    {
-        if ( mem != pool ) {
-            delete [] mem;
-        }
-    }
-    void Push( T t )
-    {
-        EnsureCapacity( size+1 );
-        mem[size++] = t;
-    }
-
-    T* PushArr( int count )
-    {
-        EnsureCapacity( size+count );
-        T* ret = &mem[size];
-        size += count;
-        return ret;
-    }
-    T Pop() {
-        return mem[--size];
-    }
-    void PopArr( int count ) 
-    {
-        TIXMLASSERT( size >= count );
-        size -= count;
-    }
-
-    bool Empty() const                    { return size == 0; }
-    T& operator[](int i)                { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
-    const T& operator[](int i) const    { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
-    int Size() const                    { return size; }
-    int Capacity() const                { return allocated; }
-    const T* Mem() const                { return mem; }
-    T* Mem()                            { return mem; }
-
-
-private:
-    void EnsureCapacity( int cap ) {
-        if ( cap > allocated ) {
-            int newAllocated = cap * 2;
-            T* newMem = new T[newAllocated];
-            memcpy( newMem, mem, sizeof(T)*size );    // warning: not using constructors, only works for PODs
-            if ( mem != pool ) delete [] mem;
-            mem = newMem;
-            allocated = newAllocated;
-        }
-    }
-
-    T* mem;
-    T pool[INIT];
-    int allocated;        // objects allocated
-    int size;            // number objects in use
-};
-
-
-/*
-    Parent virtual class of a pool for fast allocation
-    and deallocation of objects.
-*/
-class MemPool
-{
-public:
-    MemPool() {}
-    virtual ~MemPool() {}
-
-    virtual int ItemSize() const = 0;
-    virtual void* Alloc() = 0;
-    virtual void Free( void* ) = 0; 
-};
-
-
-/*
-    Template child class to create pools of the correct type.
-*/
-template< int SIZE >
-class MemPoolT : public MemPool
-{
-public:
-    MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0)    {}
-    virtual ~MemPoolT() {
-        // Delete the blocks.
-        for( int i=0; i<blockPtrs.Size(); ++i ) {
-            delete blockPtrs[i];
-        }
-    }
-
-    virtual int ItemSize() const    { return SIZE; }
-    int CurrentAllocs() const        { return currentAllocs; }
-
-    virtual void* Alloc() {
-        if ( !root ) {
-            // Need a new block.
-            Block* block = new Block();
-            blockPtrs.Push( block );
-
-            for( int i=0; i<COUNT-1; ++i ) {
-                block->chunk[i].next = &block->chunk[i+1];
-            }
-            block->chunk[COUNT-1].next = 0;
-            root = block->chunk;
-        }
-        void* result = root;
-        root = root->next;
-
-        ++currentAllocs;
-        if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;
-        nAllocs++;
-        return result;
-    }
-    virtual void Free( void* mem ) {
-        if ( !mem ) return;
-        --currentAllocs;
-        Chunk* chunk = (Chunk*)mem;
-        memset( chunk, 0xfe, sizeof(Chunk) );
-        chunk->next = root;
-        root = chunk;
-    }
-    void Trace( const char* name ) {
-        printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
-                 name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );
-    }
-
-private:
-    enum { COUNT = 1024/SIZE };
-    union Chunk {
-        Chunk* next;
-        char mem[SIZE];
-    };
-    struct Block {
-        Chunk chunk[COUNT];
-    };
-    DynArray< Block*, 10 > blockPtrs;
-    Chunk* root;
-
-    int currentAllocs;
-    int nAllocs;
-    int maxAllocs;
-};
-
-
-
-/**
-    Implements the interface to the "Visitor pattern" (see the Accept() method.)
-    If you call the Accept() method, it requires being passed a XMLVisitor
-    class to handle callbacks. For nodes that contain other nodes (Document, Element)
-    you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
-    are simply called with Visit().
-
-    If you return 'true' from a Visit method, recursive parsing will continue. If you return
-    false, <b>no children of this node or its sibilings</b> will be visited.
-
-    All flavors of Visit methods have a default implementation that returns 'true' (continue 
-    visiting). You need to only override methods that are interesting to you.
-
-    Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
-
-    You should never change the document from a callback.
-
-    @sa XMLNode::Accept()
-*/
-class XMLVisitor
-{
-public:
-    virtual ~XMLVisitor() {}
-
-    /// Visit a document.
-    virtual bool VisitEnter( const XMLDocument& /*doc*/ )            { return true; }
-    /// Visit a document.
-    virtual bool VisitExit( const XMLDocument& /*doc*/ )            { return true; }
-
-    /// Visit an element.
-    virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ )    { return true; }
-    /// Visit an element.
-    virtual bool VisitExit( const XMLElement& /*element*/ )            { return true; }
-
-    /// Visit a declaration.
-    virtual bool Visit( const XMLDeclaration& /*declaration*/ )        { return true; }
-    /// Visit a text node.
-    virtual bool Visit( const XMLText& /*text*/ )                    { return true; }
-    /// Visit a comment node.
-    virtual bool Visit( const XMLComment& /*comment*/ )                { return true; }
-    /// Visit an unknown node.
-    virtual bool Visit( const XMLUnknown& /*unknown*/ )                { return true; }
-};
-
-
-/*
-    Utility functionality.
-*/
-class XMLUtil
-{
-public:
-    // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't 
-    // correct, but simple, and usually works.
-    static const char* SkipWhiteSpace( const char* p )    { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) { ++p; } return p; }
-    static char* SkipWhiteSpace( char* p )                { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) )        { ++p; } return p; }
-
-    inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX )  {
-        int n = 0;
-        if ( p == q ) {
-            return true;
-        }
-        while( *p && *q && *p == *q && n<nChar ) {
-            ++p; ++q; ++n;
-        }
-        if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
-            return true;
-        }
-        return false;
-    }
-    inline static int IsUTF8Continuation( const char p ) { return p & 0x80; }
-    inline static int IsAlphaNum( unsigned char anyByte )    { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }
-    inline static int IsAlpha( unsigned char anyByte )        { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }
-
-    static const char* ReadBOM( const char* p, bool* hasBOM );
-    // p is the starting location,
-    // the UTF-8 value of the entity will be placed in value, and length filled in.
-    static const char* GetCharacterRef( const char* p, char* value, int* length );
-    static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
-
-    // converts primitive types to strings
-    static void ToStr( int v, char* buffer, int bufferSize );
-    static void ToStr( unsigned v, char* buffer, int bufferSize );
-    static void ToStr( bool v, char* buffer, int bufferSize );
-    static void ToStr( float v, char* buffer, int bufferSize );
-    static void ToStr( double v, char* buffer, int bufferSize );
-
-    // converts strings to primitive types
-    static bool    ToInt( const char* str, int* value );
-    static bool ToUnsigned( const char* str, unsigned* value );
-    static bool    ToBool( const char* str, bool* value );
-    static bool    ToFloat( const char* str, float* value );
-    static bool ToDouble( const char* str, double* value );
-};
-
-
-/** XMLNode is a base class for every object that is in the
-    XML Document Object Model (DOM), except XMLAttributes.
-    Nodes have siblings, a parent, and children which can
-    be navigated. A node is always in a XMLDocument.
-    The type of a XMLNode can be queried, and it can 
-    be cast to its more defined type.
-
-    A XMLDocument allocates memory for all its Nodes.
-    When the XMLDocument gets deleted, all its Nodes
-    will also be deleted.
-
-    @verbatim
-    A Document can contain:    Element    (container or leaf)
-                            Comment (leaf)
-                            Unknown (leaf)
-                            Declaration( leaf )
-
-    An Element can contain:    Element (container or leaf)
-                            Text    (leaf)
-                            Attributes (not on tree)
-                            Comment (leaf)
-                            Unknown (leaf)
-
-    @endverbatim
-*/
-class XMLNode
-{
-    friend class XMLDocument;
-    friend class XMLElement;
-public:
-
-    /// Get the XMLDocument that owns this XMLNode.
-    const XMLDocument* GetDocument() const    { return document; }
-    /// Get the XMLDocument that owns this XMLNode.
-    XMLDocument* GetDocument()                { return document; }
-
-    virtual XMLElement*        ToElement()        { return 0; }    ///< Safely cast to an Element, or null.
-    virtual XMLText*        ToText()        { return 0; }    ///< Safely cast to Text, or null.
-    virtual XMLComment*        ToComment()        { return 0; }    ///< Safely cast to a Comment, or null.
-    virtual XMLDocument*    ToDocument()    { return 0; }    ///< Safely cast to a Document, or null.
-    virtual XMLDeclaration*    ToDeclaration()    { return 0; }    ///< Safely cast to a Declaration, or null.
-    virtual XMLUnknown*        ToUnknown()        { return 0; }    ///< Safely cast to an Unknown, or null.
-
-    virtual const XMLElement*        ToElement() const        { return 0; }
-    virtual const XMLText*            ToText() const            { return 0; }
-    virtual const XMLComment*        ToComment() const        { return 0; }
-    virtual const XMLDocument*        ToDocument() const        { return 0; }
-    virtual const XMLDeclaration*    ToDeclaration() const    { return 0; }
-    virtual const XMLUnknown*        ToUnknown() const        { return 0; }
-
-    /** The meaning of 'value' changes for the specific type.
-        @verbatim
-        Document:    empty
-        Element:    name of the element
-        Comment:    the comment text
-        Unknown:    the tag contents
-        Text:        the text string
-        @endverbatim
-    */
-    const char* Value() const            { return value.GetStr(); }
-    /** Set the Value of an XML node.
-        @sa Value()
-    */
-    void SetValue( const char* val, bool staticMem=false );
-
-    /// Get the parent of this node on the DOM.
-    const XMLNode*    Parent() const            { return parent; }
-    XMLNode* Parent()                        { return parent; }
-
-    /// Returns true if this node has no children.
-    bool NoChildren() const                    { return !firstChild; }
-
-    /// Get the first child node, or null if none exists.
-    const XMLNode*  FirstChild() const        { return firstChild; }
-    XMLNode*        FirstChild()            { return firstChild; }
-    /** Get the first child element, or optionally the first child
-        element with the specified name.
-    */
-    const XMLElement* FirstChildElement( const char* value=0 ) const;
-    XMLElement* FirstChildElement( const char* _value=0 )    { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( _value )); }
-
-    /// Get the last child node, or null if none exists.
-    const XMLNode*    LastChild() const                        { return lastChild; }
-    XMLNode*        LastChild()                                { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
-
-    /** Get the last child element or optionally the last child
-        element with the specified name.
-    */
-    const XMLElement* LastChildElement( const char* value=0 ) const;
-    XMLElement* LastChildElement( const char* _value=0 )    { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); }
-    
-    /// Get the previous (left) sibling node of this node.
-    const XMLNode*    PreviousSibling() const                    { return prev; }
-    XMLNode*    PreviousSibling()                            { return prev; }
-
-    /// Get the previous (left) sibling element of this node, with an opitionally supplied name.
-    const XMLElement*    PreviousSiblingElement( const char* value=0 ) const ;
-    XMLElement*    PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); }
-    
-    /// Get the next (right) sibling node of this node.
-    const XMLNode*    NextSibling() const                        { return next; }
-    XMLNode*    NextSibling()                                { return next; }
-        
-    /// Get the next (right) sibling element of this node, with an opitionally supplied name.
-    const XMLElement*    NextSiblingElement( const char* value=0 ) const;
-     XMLElement*    NextSiblingElement( const char* _value=0 )    { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); }
-
-    /**
-        Add a child node as the last (right) child.
-    */
-    XMLNode* InsertEndChild( XMLNode* addThis );
-
-    XMLNode* LinkEndChild( XMLNode* addThis )    { return InsertEndChild( addThis ); }
-    /**
-        Add a child node as the first (left) child.
-    */
-    XMLNode* InsertFirstChild( XMLNode* addThis );
-    /**
-        Add a node after the specified child node.
-    */
-    XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
-    
-    /**
-        Delete all the children of this node.
-    */
-    void DeleteChildren();
-
-    /**
-        Delete a child of this node.
-    */
-    void DeleteChild( XMLNode* node );
-
-    /**
-        Make a copy of this node, but not its children.
-        You may pass in a Document pointer that will be
-        the owner of the new Node. If the 'document' is 
-        null, then the node returned will be allocated
-        from the current Document. (this->GetDocument())
-
-        Note: if called on a XMLDocument, this will return null.
-    */
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
-
-    /**
-        Test if 2 nodes are the same, but don't test children.
-        The 2 nodes do not need to be in the same Document.
-
-        Note: if called on a XMLDocument, this will return false.
-    */
-    virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
-
-    /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the 
-        XML tree will be conditionally visited and the host will be called back
-        via the TiXmlVisitor interface.
-
-        This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
-        the XML for the callbacks, so the performance of TinyXML is unchanged by using this
-        interface versus any other.)
-
-        The interface has been based on ideas from:
-
-        - http://www.saxproject.org/
-        - http://c2.com/cgi/wiki?HierarchicalVisitorPattern 
-
-        Which are both good references for "visiting".
-
-        An example of using Accept():
-        @verbatim
-        TiXmlPrinter printer;
-        tinyxmlDoc.Accept( &printer );
-        const char* xmlcstr = printer.CStr();
-        @endverbatim
-    */
-    virtual bool Accept( XMLVisitor* visitor ) const = 0;
-
-    // internal
-    virtual char* ParseDeep( char*, StrPair* );
-
-protected:
-    XMLNode( XMLDocument* );
-    virtual ~XMLNode();
-    XMLNode( const XMLNode& );    // not supported
-    XMLNode& operator=( const XMLNode& );    // not supported
-    
-    XMLDocument*    document;
-    XMLNode*        parent;
-    mutable StrPair    value;
-
-    XMLNode*        firstChild;
-    XMLNode*        lastChild;
-
-    XMLNode*        prev;
-    XMLNode*        next;
-
-private:
-    MemPool*        memPool;
-    void Unlink( XMLNode* child );
-};
-
-
-/** XML text.
-
-    Note that a text node can have child element nodes, for example:
-    @verbatim
-    <root>This is <b>bold</b></root>
-    @endverbatim
-
-    A text node can have 2 ways to output the next. "normal" output 
-    and CDATA. It will default to the mode it was parsed from the XML file and
-    you generally want to leave it alone, but you can change the output mode with 
-    SetCDATA() and query it with CDATA().
-*/
-class XMLText : public XMLNode
-{
-    friend class XMLBase;
-    friend class XMLDocument;
-public:
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    virtual XMLText*    ToText()            { return this; }
-    virtual const XMLText*    ToText() const    { return this; }
-
-    /// Declare whether this should be CDATA or standard text.
-    void SetCData( bool _isCData )            { this->isCData = _isCData; }
-    /// Returns true if this is a CDATA text element.
-    bool CData() const                        { return isCData; }
-
-    virtual char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-
-protected:
-    XMLText( XMLDocument* doc )    : XMLNode( doc ), isCData( false )    {}
-    virtual ~XMLText()                                                {}
-    XMLText( const XMLText& );    // not supported
-    XMLText& operator=( const XMLText& );    // not supported
-
-private:
-    bool isCData;
-};
-
-
-/** An XML Comment. */
-class XMLComment : public XMLNode
-{
-    friend class XMLDocument;
-public:
-    virtual XMLComment*    ToComment()                    { return this; }
-    virtual const XMLComment* ToComment() const        { return this; }
-
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    virtual char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-protected:
-    XMLComment( XMLDocument* doc );
-    virtual ~XMLComment();
-    XMLComment( const XMLComment& );    // not supported
-    XMLComment& operator=( const XMLComment& );    // not supported
-
-private:
-};
-
-
-/** In correct XML the declaration is the first entry in the file.
-    @verbatim
-        <?xml version="1.0" standalone="yes"?>
-    @endverbatim
-
-    TinyXML2 will happily read or write files without a declaration,
-    however.
-
-    The text of the declaration isn't interpreted. It is parsed
-    and written as a string.
-*/
-class XMLDeclaration : public XMLNode
-{
-    friend class XMLDocument;
-public:
-    virtual XMLDeclaration*    ToDeclaration()                    { return this; }
-    virtual const XMLDeclaration* ToDeclaration() const        { return this; }
-
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    virtual char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-protected:
-    XMLDeclaration( XMLDocument* doc );
-    virtual ~XMLDeclaration();
-    XMLDeclaration( const XMLDeclaration& );    // not supported
-    XMLDeclaration& operator=( const XMLDeclaration& );    // not supported
-};
-
-
-/** Any tag that tinyXml doesn't recognize is saved as an
-    unknown. It is a tag of text, but should not be modified.
-    It will be written back to the XML, unchanged, when the file
-    is saved.
-
-    DTD tags get thrown into TiXmlUnknowns.
-*/
-class XMLUnknown : public XMLNode
-{
-    friend class XMLDocument;
-public:
-    virtual XMLUnknown*    ToUnknown()                    { return this; }
-    virtual const XMLUnknown* ToUnknown() const        { return this; }
-
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    virtual char* ParseDeep( char*, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-protected:
-    XMLUnknown( XMLDocument* doc );
-    virtual ~XMLUnknown();
-    XMLUnknown( const XMLUnknown& );    // not supported
-    XMLUnknown& operator=( const XMLUnknown& );    // not supported
-};
-
-
-enum {
-    XML_NO_ERROR = 0,
-    XML_SUCCESS = 0,
-
-    XML_NO_ATTRIBUTE,
-    XML_WRONG_ATTRIBUTE_TYPE,
-
-    XML_ERROR_FILE_NOT_FOUND,
-    XML_ERROR_FILE_COULD_NOT_BE_OPENED,
-    XML_ERROR_FILE_READ_ERROR,
-    XML_ERROR_ELEMENT_MISMATCH,
-    XML_ERROR_PARSING_ELEMENT,
-    XML_ERROR_PARSING_ATTRIBUTE,
-    XML_ERROR_IDENTIFYING_TAG,
-    XML_ERROR_PARSING_TEXT,
-    XML_ERROR_PARSING_CDATA,
-    XML_ERROR_PARSING_COMMENT,
-    XML_ERROR_PARSING_DECLARATION,
-    XML_ERROR_PARSING_UNKNOWN,
-    XML_ERROR_EMPTY_DOCUMENT,
-    XML_ERROR_MISMATCHED_ELEMENT,
-    XML_ERROR_PARSING,
-
-    XML_CAN_NOT_CONVERT_TEXT,
-    XML_NO_TEXT_NODE
-};
-
-
-/** An attribute is a name-value pair. Elements have an arbitrary
-    number of attributes, each with a unique name.
-
-    @note The attributes are not XMLNodes. You may only query the
-    Next() attribute in a list.
-*/
-class XMLAttribute
-{
-    friend class XMLElement;
-public:
-    const char* Name() const { return name.GetStr(); }            ///< The name of the attribute.
-    const char* Value() const { return value.GetStr(); }        ///< The value of the attribute.
-    const XMLAttribute* Next() const { return next; }            ///< The next attribute in the list.
-
-    /** IntAttribute interprets the attribute as an integer, and returns the value.
-        If the value isn't an integer, 0 will be returned. There is no error checking;
-        use QueryIntAttribute() if you need error checking.
-    */
-    int         IntValue() const                { int i=0;        QueryIntValue( &i );        return i; }
-    /// Query as an unsigned integer. See IntAttribute()
-    unsigned UnsignedValue() const            { unsigned i=0; QueryUnsignedValue( &i );    return i; }
-    /// Query as a boolean. See IntAttribute()
-    bool     BoolValue() const                { bool b=false; QueryBoolValue( &b );        return b; }
-    /// Query as a double. See IntAttribute()
-    double      DoubleValue() const            { double d=0;    QueryDoubleValue( &d );        return d; }
-    /// Query as a float. See IntAttribute()
-    float     FloatValue() const                { float f=0;    QueryFloatValue( &f );        return f; }
-
-    /** QueryIntAttribute interprets the attribute as an integer, and returns the value
-        in the provided paremeter. The function will return XML_NO_ERROR on success,
-        and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
-    */
-    int QueryIntValue( int* value ) const;
-    /// See QueryIntAttribute
-    int QueryUnsignedValue( unsigned int* value ) const;
-    /// See QueryIntAttribute
-    int QueryBoolValue( bool* value ) const;
-    /// See QueryIntAttribute
-    int QueryDoubleValue( double* value ) const;
-    /// See QueryIntAttribute
-    int QueryFloatValue( float* value ) const;
-
-    /// Set the attribute to a string value.
-    void SetAttribute( const char* value );
-    /// Set the attribute to value.
-    void SetAttribute( int value );
-    /// Set the attribute to value.
-    void SetAttribute( unsigned value );
-    /// Set the attribute to value.
-    void SetAttribute( bool value );
-    /// Set the attribute to value.
-    void SetAttribute( double value );
-    /// Set the attribute to value.
-    void SetAttribute( float value );
-
-private:
-    enum { BUF_SIZE = 200 };
-
-    XMLAttribute() : next( 0 ) {}
-    virtual ~XMLAttribute()    {}
-    XMLAttribute( const XMLAttribute& );    // not supported
-    void operator=( const XMLAttribute& );    // not supported
-    void SetName( const char* name );
-
-    char* ParseDeep( char* p, bool processEntities );
-
-    mutable StrPair name;
-    mutable StrPair value;
-    XMLAttribute* next;
-    MemPool* memPool;
-};
-
-
-/** The element is a container class. It has a value, the element name,
-    and can contain other elements, text, comments, and unknowns.
-    Elements also contain an arbitrary number of attributes.
-*/
-class XMLElement : public XMLNode
-{
-    friend class XMLBase;
-    friend class XMLDocument;
-public:
-    /// Get the name of an element (which is the Value() of the node.)
-    const char* Name() const        { return Value(); }
-    /// Set the name of the element.
-    void SetName( const char* str, bool staticMem=false )    { SetValue( str, staticMem ); }
-
-    virtual XMLElement* ToElement()                { return this; }
-    virtual const XMLElement* ToElement() const { return this; }
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    /** Given an attribute name, Attribute() returns the value
-        for the attribute of that name, or null if none 
-        exists. For example:
-
-        @verbatim
-        const char* value = ele->Attribute( "foo" );
-        @endverbatim
-
-        The 'value' parameter is normally null. However, if specified, 
-        the attribute will only be returned if the 'name' and 'value' 
-        match. This allow you to write code:
-
-        @verbatim
-        if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
-        @endverbatim
-
-        rather than:
-        @verbatim
-        if ( ele->Attribute( "foo" ) ) {
-            if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
-        }
-        @endverbatim
-    */
-    const char* Attribute( const char* name, const char* value=0 ) const;
-
-    /** Given an attribute name, IntAttribute() returns the value
-        of the attribute interpreted as an integer. 0 will be
-        returned if there is an error. For a method with error 
-        checking, see QueryIntAttribute()
-    */
-    int         IntAttribute( const char* name ) const        { int i=0;        QueryIntAttribute( name, &i );        return i; }
-    /// See IntAttribute()
-    unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
-    /// See IntAttribute()
-    bool     BoolAttribute( const char* name ) const    { bool b=false; QueryBoolAttribute( name, &b );        return b; }
-    /// See IntAttribute()
-    double      DoubleAttribute( const char* name ) const    { double d=0;    QueryDoubleAttribute( name, &d );    return d; }
-    /// See IntAttribute()
-    float     FloatAttribute( const char* name ) const    { float f=0;    QueryFloatAttribute( name, &f );    return f; }
-
-    /** Given an attribute name, QueryIntAttribute() returns 
-        XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
-        can't be performed, or XML_NO_ATTRIBUTE if the attribute
-        doesn't exist. If successful, the result of the conversion
-        will be written to 'value'. If not successful, nothing will
-        be written to 'value'. This allows you to provide default
-        value:
-
-        @verbatim
-        int value = 10;
-        QueryIntAttribute( "foo", &value );        // if "foo" isn't found, value will still be 10
-        @endverbatim
-    */
-    int QueryIntAttribute( const char* name, int* _value ) const                { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); } 
-    /// See QueryIntAttribute()
-    int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const    { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }
-    /// See QueryIntAttribute()
-    int QueryBoolAttribute( const char* name, bool* _value ) const                { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); }
-    /// See QueryIntAttribute()
-    int QueryDoubleAttribute( const char* name, double* _value ) const            { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); }
-    /// See QueryIntAttribute()
-    int QueryFloatAttribute( const char* name, float* _value ) const            { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }
-
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, const char* _value )    { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, int _value )            { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, unsigned _value )        { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, bool _value )            { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
-    /// Sets the named attribute to value.
-    void SetAttribute( const char* name, double _value )        { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
-
-    /**
-        Delete an attribute.
-    */
-    void DeleteAttribute( const char* name );
-
-    /// Return the first attribute in the list.
-    const XMLAttribute* FirstAttribute() const { return rootAttribute; }
-    /// Query a specific attribute in the list.
-    const XMLAttribute* FindAttribute( const char* name ) const;
-
-    /** Convenience function for easy access to the text inside an element. Although easy
-        and concise, GetText() is limited compared to getting the TiXmlText child
-        and accessing it directly.
-    
-        If the first child of 'this' is a TiXmlText, the GetText()
-        returns the character string of the Text node, else null is returned.
-
-        This is a convenient method for getting the text of simple contained text:
-        @verbatim
-        <foo>This is text</foo>
-            const char* str = fooElement->GetText();
-        @endverbatim
-
-        'str' will be a pointer to "This is text". 
-        
-        Note that this function can be misleading. If the element foo was created from
-        this XML:
-        @verbatim
-            <foo><b>This is text</b></foo> 
-        @endverbatim
-
-        then the value of str would be null. The first child node isn't a text node, it is
-        another element. From this XML:
-        @verbatim
-            <foo>This is <b>text</b></foo> 
-        @endverbatim
-        GetText() will return "This is ".
-    */
-    const char* GetText() const;
-
-    /** 
-        Convenience method to query the value of a child text node. This is probably best
-        shown by example. Given you have a document is this form:
-        @verbatim
-            <point>
-                <x>1</x>
-                <y>1.4</y>
-            </point>
-        @endverbatim
-
-        The QueryIntText() and similar functions provide a safe and easier way to get to the
-        "value" of x and y.
-
-        @verbatim
-            int x = 0;
-            float y = 0;    // types of x and y are contrived for example
-            const XMLElement* xElement = pointElement->FirstChildElement( "x" );
-            const XMLElement* yElement = pointElement->FirstChildElement( "y" );
-            xElement->QueryIntText( &x );
-            yElement->QueryFloatText( &y );
-        @endverbatim
-
-        @returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
-                 to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
-            
-    */
-    int QueryIntText( int* _value ) const;
-    /// See QueryIntText()
-    int QueryUnsignedText( unsigned* _value ) const;
-    /// See QueryIntText()
-    int QueryBoolText( bool* _value ) const;
-    /// See QueryIntText()
-    int QueryDoubleText( double* _value ) const;
-    /// See QueryIntText()
-    int QueryFloatText( float* _value ) const;
-
-    // internal:
-    enum {
-        OPEN,        // <foo>
-        CLOSED,        // <foo/>
-        CLOSING        // </foo>
-    };
-    int ClosingType() const { return closingType; }
-    virtual char* ParseDeep( char* p, StrPair* endTag );
-    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
-    virtual bool ShallowEqual( const XMLNode* compare ) const;
-
-private:
-    XMLElement( XMLDocument* doc );
-    virtual ~XMLElement();
-    XMLElement( const XMLElement& );    // not supported
-    void operator=( const XMLElement& );    // not supported
-
-    XMLAttribute* FindAttribute( const char* name );
-    XMLAttribute* FindOrCreateAttribute( const char* name );
-    //void LinkAttribute( XMLAttribute* attrib );
-    char* ParseAttributes( char* p );
-
-    int closingType;
-    // The attribute list is ordered; there is no 'lastAttribute'
-    // because the list needs to be scanned for dupes before adding
-    // a new attribute.
-    XMLAttribute* rootAttribute;
-};
-
-
-/** A Document binds together all the functionality. 
-    It can be saved, loaded, and printed to the screen.
-    All Nodes are connected and allocated to a Document.
-    If the Document is deleted, all its Nodes are also deleted.
-*/
-class XMLDocument : public XMLNode
-{
-    friend class XMLElement;
-public:
-    /// constructor
-    XMLDocument( bool processEntities = true ); 
-    virtual ~XMLDocument();
-
-    virtual XMLDocument* ToDocument()                { return this; }
-    virtual const XMLDocument* ToDocument() const    { return this; }
-
-    /**
-        Parse an XML file from a character string.
-        Returns XML_NO_ERROR (0) on success, or
-        an errorID.
-    */
-    int Parse( const char* xml );
-    
-    /**
-        Load an XML file from disk.
-        Returns XML_NO_ERROR (0) on success, or
-        an errorID.
-    */    
-    int LoadFile( const char* filename );
-    
-    /**
-        Load an XML file from disk. You are responsible
-        for providing and closing the FILE*.
-
-        Returns XML_NO_ERROR (0) on success, or
-        an errorID.
-    */    
-    int LoadFile( FILE* );
-    
-    /**
-        Save the XML file to disk.
-        Returns XML_NO_ERROR (0) on success, or
-        an errorID.
-    */
-    int SaveFile( const char* filename );
-
-    /**
-        Save the XML file to disk. You are responsible
-        for providing and closing the FILE*.
-
-        Returns XML_NO_ERROR (0) on success, or
-        an errorID.
-    */
-    int SaveFile( FILE* );
-
-    bool ProcessEntities() const                        { return processEntities; }
-
-    /**
-        Returns true if this document has a leading Byte Order Mark of UTF8.
-    */
-    bool HasBOM() const { return writeBOM; }
-    /** Sets whether to write the BOM when writing the file.
-    */
-    void SetBOM( bool useBOM ) { writeBOM = useBOM; }
-
-    /** Return the root element of DOM. Equivalent to FirstChildElement().
-        To get the first node, use FirstChild().
-    */
-    XMLElement* RootElement()                { return FirstChildElement(); }
-    const XMLElement* RootElement() const    { return FirstChildElement(); }
-
-    /** Print the Document. If the Printer is not provided, it will
-        print to stdout. If you provide Printer, this can print to a file:
-        @verbatim
-        XMLPrinter printer( fp );
-        doc.Print( &printer );
-        @endverbatim
-
-        Or you can use a printer to print to memory:
-        @verbatim
-        XMLPrinter printer;
-        doc->Print( &printer );
-        // printer.CStr() has a const char* to the XML
-        @endverbatim
-    */
-    void Print( XMLPrinter* streamer=0 );
-    virtual bool Accept( XMLVisitor* visitor ) const;
-
-    /**
-        Create a new Element associated with
-        this Document. The memory for the Element
-        is managed by the Document.
-    */
-    XMLElement* NewElement( const char* name );
-    /**
-        Create a new Comment associated with
-        this Document. The memory for the Comment
-        is managed by the Document.
-    */
-    XMLComment* NewComment( const char* comment );
-    /**
-        Create a new Text associated with
-        this Document. The memory for the Text
-        is managed by the Document.
-    */
-    XMLText* NewText( const char* text );
-    /**
-        Create a new Declaration associated with
-        this Document. The memory for the object
-        is managed by the Document.
-
-        If the 'text' param is null, the standard
-        declaration is used.:
-        @verbatim
-            <?xml version="1.0" encoding="UTF-8"?>
-        @endverbatim
-    */
-    XMLDeclaration* NewDeclaration( const char* text=0 );
-    /**
-        Create a new Unknown associated with
-        this Document. The memory for the object
-        is managed by the Document.
-    */
-    XMLUnknown* NewUnknown( const char* text );
-
-    /**
-        Delete a node associated with this document.
-        It will be unlinked from the DOM.
-    */
-    void DeleteNode( XMLNode* node )    { node->parent->DeleteChild( node ); }
-
-    void SetError( int error, const char* str1, const char* str2 );
-    
-    /// Return true if there was an error parsing the document.
-    bool Error() const { return errorID != XML_NO_ERROR; }
-    /// Return the errorID.
-    int  ErrorID() const { return errorID; }
-    /// Return a possibly helpful diagnostic location or string.
-    const char* GetErrorStr1() const { return errorStr1; }
-    /// Return a possibly helpful secondary diagnostic location or string.
-    const char* GetErrorStr2() const { return errorStr2; }
-    /// If there is an error, print it to stdout.
-    void PrintError() const;
-
-    // internal
-    char* Identify( char* p, XMLNode** node );
-
-    virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const    { return 0; }
-    virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const    { return false; }
-
-private:
-    XMLDocument( const XMLDocument& );    // not supported
-    void operator=( const XMLDocument& );    // not supported
-    void InitDocument();
-
-    bool writeBOM;
-    bool processEntities;
-    int errorID;
-    const char* errorStr1;
-    const char* errorStr2;
-    char* charBuffer;
-
-    MemPoolT< sizeof(XMLElement) >    elementPool;
-    MemPoolT< sizeof(XMLAttribute) > attributePool;
-    MemPoolT< sizeof(XMLText) >        textPool;
-    MemPoolT< sizeof(XMLComment) >    commentPool;
-};
-
-
-/**
-    A XMLHandle is a class that wraps a node pointer with null checks; this is
-    an incredibly useful thing. Note that XMLHandle is not part of the TinyXML
-    DOM structure. It is a separate utility class.
-
-    Take an example:
-    @verbatim
-    <Document>
-        <Element attributeA = "valueA">
-            <Child attributeB = "value1" />
-            <Child attributeB = "value2" />
-        </Element>
-    </Document>
-    @endverbatim
-
-    Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very 
-    easy to write a *lot* of code that looks like:
-
-    @verbatim
-    XMLElement* root = document.FirstChildElement( "Document" );
-    if ( root )
-    {
-        XMLElement* element = root->FirstChildElement( "Element" );
-        if ( element )
-        {
-            XMLElement* child = element->FirstChildElement( "Child" );
-            if ( child )
-            {
-                XMLElement* child2 = child->NextSiblingElement( "Child" );
-                if ( child2 )
-                {
-                    // Finally do something useful.
-    @endverbatim
-
-    And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
-    of such code. A XMLHandle checks for null pointers so it is perfectly safe 
-    and correct to use:
-
-    @verbatim
-    XMLHandle docHandle( &document );
-    XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
-    if ( child2 )
-    {
-        // do something useful
-    @endverbatim
-
-    Which is MUCH more concise and useful.
-
-    It is also safe to copy handles - internally they are nothing more than node pointers.
-    @verbatim
-    XMLHandle handleCopy = handle;
-    @endverbatim
-
-    See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
-*/
-class XMLHandle
-{
-public:
-    /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
-    XMLHandle( XMLNode* _node )                                                { node = _node; }
-    /// Create a handle from a node.
-    XMLHandle( XMLNode& _node )                                                { node = &_node; }
-    /// Copy constructor
-    XMLHandle( const XMLHandle& ref )                                        { node = ref.node; }
-    /// Assignment
-    XMLHandle& operator=( const XMLHandle& ref )                            { node = ref.node; return *this; }
-
-    /// Get the first child of this handle.
-    XMLHandle FirstChild()                                                     { return XMLHandle( node ? node->FirstChild() : 0 ); }
-    /// Get the first child element of this handle.
-    XMLHandle FirstChildElement( const char* value=0 )                        { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }
-    /// Get the last child of this handle.
-    XMLHandle LastChild()                                                    { return XMLHandle( node ? node->LastChild() : 0 ); }
-    /// Get the last child element of this handle.
-    XMLHandle LastChildElement( const char* _value=0 )                        { return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); }
-    /// Get the previous sibling of this handle.
-    XMLHandle PreviousSibling()                                                { return XMLHandle( node ? node->PreviousSibling() : 0 ); }
-    /// Get the previous sibling element of this handle.
-    XMLHandle PreviousSiblingElement( const char* _value=0 )                { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
-    /// Get the next sibling of this handle.
-    XMLHandle NextSibling()                                                    { return XMLHandle( node ? node->NextSibling() : 0 ); }        
-    /// Get the next sibling element of this handle.
-    XMLHandle NextSiblingElement( const char* _value=0 )                    { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
-
-    /// Safe cast to XMLNode. This can return null.
-    XMLNode* ToNode()                            { return node; } 
-    /// Safe cast to XMLElement. This can return null.
-    XMLElement* ToElement()                     { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
-    /// Safe cast to XMLText. This can return null.
-    XMLText* ToText()                             { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
-    /// Safe cast to XMLUnknown. This can return null.
-    XMLUnknown* ToUnknown()                     { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
-    /// Safe cast to XMLDeclaration. This can return null.
-    XMLDeclaration* ToDeclaration()             { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
-
-private:
-    XMLNode* node;
-};
-
-
-/**
-    A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
-    same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
-*/
-class XMLConstHandle
-{
-public:
-    XMLConstHandle( const XMLNode* _node )                                            { node = _node; }
-    XMLConstHandle( const XMLNode& _node )                                            { node = &_node; }
-    XMLConstHandle( const XMLConstHandle& ref )                                        { node = ref.node; }
-
-    XMLConstHandle& operator=( const XMLConstHandle& ref )                            { node = ref.node; return *this; }
-
-    const XMLConstHandle FirstChild() const                                            { return XMLConstHandle( node ? node->FirstChild() : 0 ); }
-    const XMLConstHandle FirstChildElement( const char* value=0 ) const                { return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); }
-    const XMLConstHandle LastChild()    const                                        { return XMLConstHandle( node ? node->LastChild() : 0 ); }
-    const XMLConstHandle LastChildElement( const char* _value=0 ) const                { return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); }
-    const XMLConstHandle PreviousSibling() const                                    { return XMLConstHandle( node ? node->PreviousSibling() : 0 ); }
-    const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const        { return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
-    const XMLConstHandle NextSibling() const                                        { return XMLConstHandle( node ? node->NextSibling() : 0 ); }
-    const XMLConstHandle NextSiblingElement( const char* _value=0 ) const            { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
-
-
-    const XMLNode* ToNode() const                { return node; } 
-    const XMLElement* ToElement() const            { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
-    const XMLText* ToText() const                { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
-    const XMLUnknown* ToUnknown() const            { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
-    const XMLDeclaration* ToDeclaration() const    { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
-
-private:
-    const XMLNode* node;
-};
-
-
-/**
-    Printing functionality. The XMLPrinter gives you more
-    options than the XMLDocument::Print() method.
-
-    It can:
-    -# Print to memory.
-    -# Print to a file you provide.
-    -# Print XML without a XMLDocument.
-
-    Print to Memory
-
-    @verbatim
-    XMLPrinter printer;
-    doc->Print( &printer );
-    SomeFunction( printer.CStr() );
-    @endverbatim
-
-    Print to a File
-    
-    You provide the file pointer.
-    @verbatim
-    XMLPrinter printer( fp );
-    doc.Print( &printer );
-    @endverbatim
-
-    Print without a XMLDocument
-
-    When loading, an XML parser is very useful. However, sometimes
-    when saving, it just gets in the way. The code is often set up
-    for streaming, and constructing the DOM is just overhead.
-
-    The Printer supports the streaming case. The following code
-    prints out a trivially simple XML file without ever creating
-    an XML document.
-
-    @verbatim
-    XMLPrinter printer( fp );
-    printer.OpenElement( "foo" );
-    printer.PushAttribute( "foo", "bar" );
-    printer.CloseElement();
-    @endverbatim
-*/
-class XMLPrinter : public XMLVisitor
-{
-public:
-    /** Construct the printer. If the FILE* is specified,
-        this will print to the FILE. Else it will print
-        to memory, and the result is available in CStr().
-        If 'compact' is set to true, then output is created
-        with only required whitespace and newlines.
-    */
-    XMLPrinter( FILE* file=0, bool compact = false );
-    virtual ~XMLPrinter()    {}
-
-    /** If streaming, write the BOM and declaration. */
-    void PushHeader( bool writeBOM, bool writeDeclaration );
-    /** If streaming, start writing an element.
-        The element must be closed with CloseElement()
-    */
-    void OpenElement( const char* name );
-    /// If streaming, add an attribute to an open element.
-    void PushAttribute( const char* name, const char* value );
-    void PushAttribute( const char* name, int value );
-    void PushAttribute( const char* name, unsigned value );
-    void PushAttribute( const char* name, bool value );
-    void PushAttribute( const char* name, double value );
-    /// If streaming, close the Element.
-    void CloseElement();
-
-    /// Add a text node.
-    void PushText( const char* text, bool cdata=false );
-    /// Add a text node from an integer.
-    void PushText( int value );
-    /// Add a text node from an unsigned.
-    void PushText( unsigned value );
-    /// Add a text node from a bool.
-    void PushText( bool value );
-    /// Add a text node from a float.
-    void PushText( float value );
-    /// Add a text node from a double.
-    void PushText( double value );
-
-    /// Add a comment
-    void PushComment( const char* comment );
-
-    void PushDeclaration( const char* value );
-    void PushUnknown( const char* value );
-
-    virtual bool VisitEnter( const XMLDocument& /*doc*/ );
-    virtual bool VisitExit( const XMLDocument& /*doc*/ )            { return true; }
-
-    virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
-    virtual bool VisitExit( const XMLElement& element );
-
-    virtual bool Visit( const XMLText& text );
-    virtual bool Visit( const XMLComment& comment );
-    virtual bool Visit( const XMLDeclaration& declaration );
-    virtual bool Visit( const XMLUnknown& unknown );
-
-    /**
-        If in print to memory mode, return a pointer to
-        the XML file in memory.
-    */
-    const char* CStr() const { return buffer.Mem(); }
-    /**
-           If in print to memory mode, return the size 
-        of the XML file in memory. (Note the size returned
-        includes the terminating null.)
-      */
-      int CStrSize() const { return buffer.Size(); }
-
-private:
-    void SealElement();
-    void PrintSpace( int depth );
-    void PrintString( const char*, bool restrictedEntitySet );    // prints out, after detecting entities.
-    void Print( const char* format, ... );
-
-    bool elementJustOpened;
-    bool firstElement;
-    FILE* fp;
-    int depth;
-    int textDepth;
-    bool processEntities;
-    bool compactMode;
-
-    enum {
-        ENTITY_RANGE = 64,
-        BUF_SIZE = 200
-    };
-    bool entityFlag[ENTITY_RANGE];
-    bool restrictedEntityFlag[ENTITY_RANGE];
-
-    DynArray< const char*, 10 > stack;
-    DynArray< char, 20 > buffer;
-#ifdef _MSC_VER
-    DynArray< char, 20 > accumulator;
-#endif
-};
-
-
-}    // tinyxml2
-
-
-#endif // TINYXML2_INCLUDED