A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Revision:
73:1b03202c987a
Parent:
72:ade25d595dc9
Child:
74:d76be537bafd
--- a/tower.h	Fri May 08 12:42:59 2015 +0000
+++ b/tower.h	Sun May 10 06:58:58 2015 +0000
@@ -138,10 +138,10 @@
 int highScore2;/*!< Integer to store Score 2. */
 int highScore3;/*!< Integer to store Score 3. */
 
-//global char arrays to store initials/score
-char player1initials[14] = {"1.AAA.....0"};/*!< Buffer for printing Initials and Top Score 1.*/
-char player2initials[14] = {"2.BBB.....0"};/*!< Buffer for printing Initials and Top Score 2.*/
-char player3initials[14] = {"3.CCC.....0"};/*!< Buffer for printing Initials and Top Score 3.*/
+//global char buffers to store initials/score
+char player1initials[14];// = {"1.AAA.....0"};/*!< Buffer for printing Initials and Top Score 1.*/
+char player2initials[14];// = {"2.BBB.....0"};/*!< Buffer for printing Initials and Top Score 2.*/
+char player3initials[14];// = {"3.CCC.....0"};/*!< Buffer for printing Initials and Top Score 3.*/
 
 //difficulty variable - hazards fall at 2 pixels per refresh
 int fall = 2;/*!< Increments hazards each Iteration by the Integer stored. */