A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.
Dependencies: ConfigFile N5110 PowerControl beep mbed
Diff: tower.h
- Revision:
- 73:1b03202c987a
- Parent:
- 72:ade25d595dc9
- Child:
- 74:d76be537bafd
--- a/tower.h Fri May 08 12:42:59 2015 +0000 +++ b/tower.h Sun May 10 06:58:58 2015 +0000 @@ -138,10 +138,10 @@ int highScore2;/*!< Integer to store Score 2. */ int highScore3;/*!< Integer to store Score 3. */ -//global char arrays to store initials/score -char player1initials[14] = {"1.AAA.....0"};/*!< Buffer for printing Initials and Top Score 1.*/ -char player2initials[14] = {"2.BBB.....0"};/*!< Buffer for printing Initials and Top Score 2.*/ -char player3initials[14] = {"3.CCC.....0"};/*!< Buffer for printing Initials and Top Score 3.*/ +//global char buffers to store initials/score +char player1initials[14];// = {"1.AAA.....0"};/*!< Buffer for printing Initials and Top Score 1.*/ +char player2initials[14];// = {"2.BBB.....0"};/*!< Buffer for printing Initials and Top Score 2.*/ +char player3initials[14];// = {"3.CCC.....0"};/*!< Buffer for printing Initials and Top Score 3.*/ //difficulty variable - hazards fall at 2 pixels per refresh int fall = 2;/*!< Increments hazards each Iteration by the Integer stored. */