Basic Adafruit_GFX v1.10.7 library files with ADA_GFX_kbv.h and renamed glcdfont.inc MCUFRIEND_kbv library inherits from Adafruit_GFX

Dependents:   TFT_Touch_botao_v1 TFT_Touch_exemplo5_git_touch TESTE_1 TFT_Touch_exemplo6_git_touch_button_3_ ... more

Revision:
0:8ee30e15ac7b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Adafruit_GFX.h	Mon Apr 26 14:39:27 2021 +0000
@@ -0,0 +1,393 @@
+#ifndef _ADAFRUIT_GFX_H
+#define _ADAFRUIT_GFX_H
+
+#if ARDUINO >= 100
+#include "Arduino.h"
+#include "Print.h"
+#else
+#include "WProgram.h"
+#endif
+#include "gfxfont.h"
+
+/// A generic graphics superclass that can handle all sorts of drawing. At a
+/// minimum you can subclass and provide drawPixel(). At a maximum you can do a
+/// ton of overriding to optimize. Used for any/all Adafruit displays!
+class Adafruit_GFX : public Print {
+
+public:
+  Adafruit_GFX(int16_t w, int16_t h); // Constructor
+
+  /**********************************************************************/
+  /*!
+    @brief  Draw to the screen/framebuffer/etc.
+    Must be overridden in subclass.
+    @param  x    X coordinate in pixels
+    @param  y    Y coordinate in pixels
+    @param color  16-bit pixel color.
+  */
+  /**********************************************************************/
+  virtual void drawPixel(int16_t x, int16_t y, uint16_t color) = 0;
+
+  // TRANSACTION API / CORE DRAW API
+  // These MAY be overridden by the subclass to provide device-specific
+  // optimized code.  Otherwise 'generic' versions are used.
+  virtual void startWrite(void);
+  virtual void writePixel(int16_t x, int16_t y, uint16_t color);
+  virtual void writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+                             uint16_t color);
+  virtual void writeFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  virtual void writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+  virtual void writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+                         uint16_t color);
+  virtual void endWrite(void);
+
+  // CONTROL API
+  // These MAY be overridden by the subclass to provide device-specific
+  // optimized code.  Otherwise 'generic' versions are used.
+  virtual void setRotation(uint8_t r);
+  virtual void invertDisplay(bool i);
+
+  // BASIC DRAW API
+  // These MAY be overridden by the subclass to provide device-specific
+  // optimized code.  Otherwise 'generic' versions are used.
+
+  // It's good to implement those, even if using transaction API
+  virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+  virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+                        uint16_t color);
+  virtual void fillScreen(uint16_t color);
+  // Optional and probably not necessary to change
+  virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+                        uint16_t color);
+  virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
+                        uint16_t color);
+
+  // These exist only with Adafruit_GFX (no subclass overrides)
+  void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
+  void drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
+                        uint16_t color);
+  void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
+  void fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
+                        int16_t delta, uint16_t color);
+  void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2,
+                    int16_t y2, uint16_t color);
+  void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2,
+                    int16_t y2, uint16_t color);
+  void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
+                     int16_t radius, uint16_t color);
+  void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
+                     int16_t radius, uint16_t color);
+  void drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w,
+                  int16_t h, uint16_t color);
+  void drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w,
+                  int16_t h, uint16_t color, uint16_t bg);
+  void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h,
+                  uint16_t color);
+  void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h,
+                  uint16_t color, uint16_t bg);
+  void drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w,
+                   int16_t h, uint16_t color);
+  void drawGrayscaleBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+                           int16_t w, int16_t h);
+  void drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w,
+                           int16_t h);
+  void drawGrayscaleBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+                           const uint8_t mask[], int16_t w, int16_t h);
+  void drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap, uint8_t *mask,
+                           int16_t w, int16_t h);
+  void drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[], int16_t w,
+                     int16_t h);
+  void drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap, int16_t w,
+                     int16_t h);
+  void drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[],
+                     const uint8_t mask[], int16_t w, int16_t h);
+  void drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap, uint8_t *mask,
+                     int16_t w, int16_t h);
+  void drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color,
+                uint16_t bg, uint8_t size);
+  void drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color,
+                uint16_t bg, uint8_t size_x, uint8_t size_y);
+  void getTextBounds(const char *string, int16_t x, int16_t y, int16_t *x1,
+                     int16_t *y1, uint16_t *w, uint16_t *h);
+  //void getTextBounds(const __FlashStringHelper *s, int16_t x, int16_t y,
+  //                   int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h);
+  //void getTextBounds(const String &str, int16_t x, int16_t y, int16_t *x1,
+  //                   int16_t *y1, uint16_t *w, uint16_t *h);
+  void setTextSize(uint8_t s);
+  void setTextSize(uint8_t sx, uint8_t sy);
+  void setFont(const GFXfont *f = NULL);
+
+  /**********************************************************************/
+  /*!
+    @brief  Set text cursor location
+    @param  x    X coordinate in pixels
+    @param  y    Y coordinate in pixels
+  */
+  /**********************************************************************/
+  void setCursor(int16_t x, int16_t y) {
+    cursor_x = x;
+    cursor_y = y;
+  }
+
+  /**********************************************************************/
+  /*!
+    @brief   Set text font color with transparant background
+    @param   c   16-bit 5-6-5 Color to draw text with
+    @note    For 'transparent' background, background and foreground
+             are set to same color rather than using a separate flag.
+  */
+  /**********************************************************************/
+  void setTextColor(uint16_t c) { textcolor = textbgcolor = c; }
+
+  /**********************************************************************/
+  /*!
+    @brief   Set text font color with custom background color
+    @param   c   16-bit 5-6-5 Color to draw text with
+    @param   bg  16-bit 5-6-5 Color to draw background/fill with
+  */
+  /**********************************************************************/
+  void setTextColor(uint16_t c, uint16_t bg) {
+    textcolor = c;
+    textbgcolor = bg;
+  }
+
+  /**********************************************************************/
+  /*!
+  @brief  Set whether text that is too long for the screen width should
+          automatically wrap around to the next line (else clip right).
+  @param  w  true for wrapping, false for clipping
+  */
+  /**********************************************************************/
+  void setTextWrap(bool w) { wrap = w; }
+
+  /**********************************************************************/
+  /*!
+    @brief  Enable (or disable) Code Page 437-compatible charset.
+            There was an error in glcdfont.c for the longest time -- one
+            character (#176, the 'light shade' block) was missing -- this
+            threw off the index of every character that followed it.
+            But a TON of code has been written with the erroneous
+            character indices. By default, the library uses the original
+            'wrong' behavior and old sketches will still work. Pass
+            'true' to this function to use correct CP437 character values
+            in your code.
+    @param  x  true = enable (new behavior), false = disable (old behavior)
+  */
+  /**********************************************************************/
+  void cp437(bool x = true) { _cp437 = x; }
+
+  using Print::write;
+#if ARDUINO >= 100
+  virtual size_t write(uint8_t);
+#else
+  virtual void write(uint8_t);
+#endif
+
+  /************************************************************************/
+  /*!
+    @brief      Get width of the display, accounting for current rotation
+    @returns    Width in pixels
+  */
+  /************************************************************************/
+  int16_t width(void) const { return _width; };
+
+  /************************************************************************/
+  /*!
+    @brief      Get height of the display, accounting for current rotation
+    @returns    Height in pixels
+  */
+  /************************************************************************/
+  int16_t height(void) const { return _height; }
+
+  /************************************************************************/
+  /*!
+    @brief      Get rotation setting for display
+    @returns    0 thru 3 corresponding to 4 cardinal rotations
+  */
+  /************************************************************************/
+  uint8_t getRotation(void) const { return rotation; }
+
+  // get current cursor position (get rotation safe maximum values,
+  // using: width() for x, height() for y)
+  /************************************************************************/
+  /*!
+    @brief  Get text cursor X location
+    @returns    X coordinate in pixels
+  */
+  /************************************************************************/
+  int16_t getCursorX(void) const { return cursor_x; }
+
+  /************************************************************************/
+  /*!
+    @brief      Get text cursor Y location
+    @returns    Y coordinate in pixels
+  */
+  /************************************************************************/
+  int16_t getCursorY(void) const { return cursor_y; };
+
+protected:
+  void charBounds(unsigned char c, int16_t *x, int16_t *y, int16_t *minx,
+                  int16_t *miny, int16_t *maxx, int16_t *maxy);
+  int16_t WIDTH;        ///< This is the 'raw' display width - never changes
+  int16_t HEIGHT;       ///< This is the 'raw' display height - never changes
+  int16_t _width;       ///< Display width as modified by current rotation
+  int16_t _height;      ///< Display height as modified by current rotation
+  int16_t cursor_x;     ///< x location to start print()ing text
+  int16_t cursor_y;     ///< y location to start print()ing text
+  uint16_t textcolor;   ///< 16-bit background color for print()
+  uint16_t textbgcolor; ///< 16-bit text color for print()
+  uint8_t textsize_x;   ///< Desired magnification in X-axis of text to print()
+  uint8_t textsize_y;   ///< Desired magnification in Y-axis of text to print()
+  uint8_t rotation;     ///< Display rotation (0 thru 3)
+  bool wrap;            ///< If set, 'wrap' text at right edge of display
+  bool _cp437;          ///< If set, use correct CP437 charset (default is off)
+  GFXfont *gfxFont;     ///< Pointer to special font
+};
+
+/// A simple drawn button UI element
+class Adafruit_GFX_Button {
+
+public:
+  Adafruit_GFX_Button(void);
+  // "Classic" initButton() uses center & size
+  void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w,
+                  uint16_t h, uint16_t outline, uint16_t fill,
+                  uint16_t textcolor, char *label, uint8_t textsize);
+  void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w,
+                  uint16_t h, uint16_t outline, uint16_t fill,
+                  uint16_t textcolor, char *label, uint8_t textsize_x,
+                  uint8_t textsize_y);
+  // New/alt initButton() uses upper-left corner & size
+  void initButtonUL(Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w,
+                    uint16_t h, uint16_t outline, uint16_t fill,
+                    uint16_t textcolor, char *label, uint8_t textsize);
+  void initButtonUL(Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w,
+                    uint16_t h, uint16_t outline, uint16_t fill,
+                    uint16_t textcolor, char *label, uint8_t textsize_x,
+                    uint8_t textsize_y);
+  void drawButton(bool inverted = false);
+  bool contains(int16_t x, int16_t y);
+
+  /**********************************************************************/
+  /*!
+    @brief    Sets button state, should be done by some touch function
+    @param    p  True for pressed, false for not.
+  */
+  /**********************************************************************/
+  void press(bool p) {
+    laststate = currstate;
+    currstate = p;
+  }
+
+  bool justPressed();
+  bool justReleased();
+
+  /**********************************************************************/
+  /*!
+    @brief    Query whether the button is currently pressed
+    @returns  True if pressed
+  */
+  /**********************************************************************/
+  bool isPressed(void) { return currstate; };
+
+private:
+  Adafruit_GFX *_gfx;
+  int16_t _x1, _y1; // Coordinates of top-left corner
+  uint16_t _w, _h;
+  uint8_t _textsize_x;
+  uint8_t _textsize_y;
+  uint16_t _outlinecolor, _fillcolor, _textcolor;
+  char _label[10];
+
+  bool currstate, laststate;
+};
+
+/// A GFX 1-bit canvas context for graphics
+class GFXcanvas1 : public Adafruit_GFX {
+public:
+  GFXcanvas1(uint16_t w, uint16_t h);
+  ~GFXcanvas1(void);
+  void drawPixel(int16_t x, int16_t y, uint16_t color);
+  void fillScreen(uint16_t color);
+  void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+  bool getPixel(int16_t x, int16_t y) const;
+  /**********************************************************************/
+  /*!
+    @brief    Get a pointer to the internal buffer memory
+    @returns  A pointer to the allocated buffer
+  */
+  /**********************************************************************/
+  uint8_t *getBuffer(void) const { return buffer; }
+
+protected:
+  bool getRawPixel(int16_t x, int16_t y) const;
+  void drawFastRawVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  void drawFastRawHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+
+private:
+  uint8_t *buffer;
+
+#ifdef __AVR__
+  // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
+  static const uint8_t PROGMEM GFXsetBit[], GFXclrBit[];
+#endif
+};
+
+/// A GFX 8-bit canvas context for graphics
+class GFXcanvas8 : public Adafruit_GFX {
+public:
+  GFXcanvas8(uint16_t w, uint16_t h);
+  ~GFXcanvas8(void);
+  void drawPixel(int16_t x, int16_t y, uint16_t color);
+  void fillScreen(uint16_t color);
+  void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+  uint8_t getPixel(int16_t x, int16_t y) const;
+  /**********************************************************************/
+  /*!
+   @brief    Get a pointer to the internal buffer memory
+   @returns  A pointer to the allocated buffer
+  */
+  /**********************************************************************/
+  uint8_t *getBuffer(void) const { return buffer; }
+
+protected:
+  uint8_t getRawPixel(int16_t x, int16_t y) const;
+  void drawFastRawVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  void drawFastRawHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+
+private:
+  uint8_t *buffer;
+};
+
+///  A GFX 16-bit canvas context for graphics
+class GFXcanvas16 : public Adafruit_GFX {
+public:
+  GFXcanvas16(uint16_t w, uint16_t h);
+  ~GFXcanvas16(void);
+  void drawPixel(int16_t x, int16_t y, uint16_t color);
+  void fillScreen(uint16_t color);
+  void byteSwap(void);
+  void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+  uint16_t getPixel(int16_t x, int16_t y) const;
+  /**********************************************************************/
+  /*!
+    @brief    Get a pointer to the internal buffer memory
+    @returns  A pointer to the allocated buffer
+  */
+  /**********************************************************************/
+  uint16_t *getBuffer(void) const { return buffer; }
+
+protected:
+  uint16_t getRawPixel(int16_t x, int16_t y) const;
+  void drawFastRawVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+  void drawFastRawHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+
+private:
+  uint16_t *buffer;
+};
+
+#endif // _ADAFRUIT_GFX_H