Library for MI0283QT-2 LCD

Revision:
0:7ad454fed160
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/calibrate.c	Wed May 23 06:25:31 2012 +0000
@@ -0,0 +1,363 @@
+/*
+ *
+ *   Copyright (c) 2001, Carlos E. Vidales. All rights reserved.
+ *
+ *   This sample program was written and put in the public domain 
+ *    by Carlos E. Vidales.  The program is provided "as is" 
+ *    without warranty of any kind, either expressed or implied.
+ *   If you choose to use the program within your own products
+ *    you do so at your own risk, and assume the responsibility
+ *    for servicing, repairing or correcting the program should
+ *    it prove defective in any manner.
+ *   You may copy and distribute the program's source code in any 
+ *    medium, provided that you also include in each copy an
+ *    appropriate copyright notice and disclaimer of warranty.
+ *   You may also modify this program and distribute copies of
+ *    it provided that you include prominent notices stating 
+ *    that you changed the file(s) and the date of any change,
+ *    and that you do not charge any royalties or licenses for 
+ *    its use.
+ * 
+ *
+ * 
+ *   File Name:  calibrate.c
+ *
+ *
+ *   This file contains functions that implement calculations 
+ *    necessary to obtain calibration factors for a touch screen
+ *    that suffers from multiple distortion effects: namely, 
+ *    translation, scaling and rotation.
+ *
+ *   The following set of equations represent a valid display 
+ *    point given a corresponding set of touch screen points:
+ *
+ *
+ *                                              /-     -\
+ *              /-    -\     /-            -\   |       |
+ *              |      |     |              |   |   Xs  |
+ *              |  Xd  |     | A    B    C  |   |       |
+ *              |      |  =  |              | * |   Ys  |
+ *              |  Yd  |     | D    E    F  |   |       |
+ *              |      |     |              |   |   1   |
+ *              \-    -/     \-            -/   |       |
+ *                                              \-     -/
+ *
+ * 
+ *    where:
+ *
+ *           (Xd,Yd) represents the desired display point 
+ *                    coordinates,
+ *
+ *           (Xs,Ys) represents the available touch screen
+ *                    coordinates, and the matrix
+ *
+ *           /-   -\
+ *           |A,B,C|
+ *           |D,E,F| represents the factors used to translate
+ *           \-   -/  the available touch screen point values
+ *                    into the corresponding display 
+ *                    coordinates.
+ *
+ *
+ *    Note that for practical considerations, the utilitities 
+ *     within this file do not use the matrix coefficients as
+ *     defined above, but instead use the following 
+ *     equivalents, since floating point math is not used:
+ *
+ *            A = An/Divider 
+ *            B = Bn/Divider 
+ *            C = Cn/Divider 
+ *            D = Dn/Divider 
+ *            E = En/Divider 
+ *            F = Fn/Divider 
+ *
+ *
+ *
+ *    The functions provided within this file are:
+ *
+ *          setCalibrationMatrix() - calculates the set of factors
+ *                                    in the above equation, given
+ *                                    three sets of test points.
+ *               getDisplayPoint() - returns the actual display
+ *                                    coordinates, given a set of
+ *                                    touch screen coordinates.
+ * translateRawScreenCoordinates() - helper function to transform
+ *                                    raw screen points into values
+ *                                    scaled to the desired display
+ *                                    resolution.
+ *
+ *
+ */
+
+
+#define _CALIBRATE_C_
+
+
+
+/****************************************************/
+/*                                                  */
+/* Included files                                   */
+/*                                                  */
+/****************************************************/
+
+#include "calibrate.h"
+
+
+
+/****************************************************/
+/*                                                  */
+/* Local Definitions and macros                     */
+/*                                                  */
+/****************************************************/
+
+
+
+/****************************************************/
+/*                                                  */
+/* Global variables                                 */
+/*                                                  */
+/****************************************************/
+
+
+
+/****************************************************/
+/*                                                  */
+/* Forward Declaration of local functions           */
+/*                                                  */
+/****************************************************/
+
+
+
+
+
+
+/**********************************************************************
+ *
+ *     Function: setCalibrationMatrix()
+ *
+ *  Description: Calling this function with valid input data
+ *                in the display and screen input arguments 
+ *                causes the calibration factors between the
+ *                screen and display points to be calculated,
+ *                and the output argument - matrixPtr - to be 
+ *                populated.
+ *
+ *               This function needs to be called only when new
+ *                calibration factors are desired.
+ *               
+ *  
+ *  Argument(s): displayPtr (input) - Pointer to an array of three 
+ *                                     sample, reference points.
+ *               screenPtr (input) - Pointer to the array of touch 
+ *                                    screen points corresponding 
+ *                                    to the reference display points.
+ *               matrixPtr (output) - Pointer to the calibration 
+ *                                     matrix computed for the set 
+ *                                     of points being provided.
+ *
+ *
+ *  From the article text, recall that the matrix coefficients are
+ *   resolved to be the following:
+ *
+ *
+ *      Divider =  (Xs0 - Xs2)*(Ys1 - Ys2) - (Xs1 - Xs2)*(Ys0 - Ys2)
+ *
+ *
+ *
+ *                 (Xd0 - Xd2)*(Ys1 - Ys2) - (Xd1 - Xd2)*(Ys0 - Ys2)
+ *            A = ---------------------------------------------------
+ *                                   Divider
+ *
+ *
+ *                 (Xs0 - Xs2)*(Xd1 - Xd2) - (Xd0 - Xd2)*(Xs1 - Xs2)
+ *            B = ---------------------------------------------------
+ *                                   Divider
+ *
+ *
+ *                 Ys0*(Xs2*Xd1 - Xs1*Xd2) + 
+ *                             Ys1*(Xs0*Xd2 - Xs2*Xd0) + 
+ *                                           Ys2*(Xs1*Xd0 - Xs0*Xd1)
+ *            C = ---------------------------------------------------
+ *                                   Divider
+ *
+ *
+ *                 (Yd0 - Yd2)*(Ys1 - Ys2) - (Yd1 - Yd2)*(Ys0 - Ys2)
+ *            D = ---------------------------------------------------
+ *                                   Divider
+ *
+ *
+ *                 (Xs0 - Xs2)*(Yd1 - Yd2) - (Yd0 - Yd2)*(Xs1 - Xs2)
+ *            E = ---------------------------------------------------
+ *                                   Divider
+ *
+ *
+ *                 Ys0*(Xs2*Yd1 - Xs1*Yd2) + 
+ *                             Ys1*(Xs0*Yd2 - Xs2*Yd0) + 
+ *                                           Ys2*(Xs1*Yd0 - Xs0*Yd1)
+ *            F = ---------------------------------------------------
+ *                                   Divider
+ *
+ *
+ *       Return: OK - the calibration matrix was correctly 
+ *                     calculated and its value is in the 
+ *                     output argument.
+ *               NOT_OK - an error was detected and the 
+ *                         function failed to return a valid
+ *                         set of matrix values.
+ *                        The only time this sample code returns
+ *                        NOT_OK is when Divider == 0
+ *
+ *
+ *
+ *                 NOTE!    NOTE!    NOTE!
+ *
+ *  setCalibrationMatrix() and getDisplayPoint() will do fine
+ *  for you as they are, provided that your digitizer         
+ *  resolution does not exceed 10 bits (1024 values).  Higher
+ *  resolutions may cause the integer operations to overflow
+ *  and return incorrect values.  If you wish to use these   
+ *  functions with digitizer resolutions of 12 bits (4096    
+ *  values) you will either have to a) use 64-bit signed     
+ *  integer variables and math, or b) judiciously modify the 
+ *  operations to scale results by a factor of 2 or even 4.  
+ *
+ *
+ */
+unsigned char setCalibrationMatrix( POINT * displayPtr,
+                          POINT * screenPtr,
+                          MATRIX * matrixPtr)
+{
+
+    unsigned char   retValue = OK ;
+
+
+    
+    matrixPtr->Divider = ((screenPtr[0].x - screenPtr[2].x) * (screenPtr[1].y - screenPtr[2].y)) - 
+                         ((screenPtr[1].x - screenPtr[2].x) * (screenPtr[0].y - screenPtr[2].y)) ;
+
+    if( matrixPtr->Divider == 0 )
+    {
+        retValue = NOT_OK ;
+    }
+    else
+    {
+        matrixPtr->An = ((displayPtr[0].x - displayPtr[2].x) * (screenPtr[1].y - screenPtr[2].y)) - 
+                        ((displayPtr[1].x - displayPtr[2].x) * (screenPtr[0].y - screenPtr[2].y)) ;
+
+        matrixPtr->Bn = ((screenPtr[0].x - screenPtr[2].x) * (displayPtr[1].x - displayPtr[2].x)) - 
+                        ((displayPtr[0].x - displayPtr[2].x) * (screenPtr[1].x - screenPtr[2].x)) ;
+
+        matrixPtr->Cn = (screenPtr[2].x * displayPtr[1].x - screenPtr[1].x * displayPtr[2].x) * screenPtr[0].y +
+                        (screenPtr[0].x * displayPtr[2].x - screenPtr[2].x * displayPtr[0].x) * screenPtr[1].y +
+                        (screenPtr[1].x * displayPtr[0].x - screenPtr[0].x * displayPtr[1].x) * screenPtr[2].y ;
+
+        matrixPtr->Dn = ((displayPtr[0].y - displayPtr[2].y) * (screenPtr[1].y - screenPtr[2].y)) - 
+                        ((displayPtr[1].y - displayPtr[2].y) * (screenPtr[0].y - screenPtr[2].y)) ;
+    
+        matrixPtr->En = ((screenPtr[0].x - screenPtr[2].x) * (displayPtr[1].y - displayPtr[2].y)) - 
+                        ((displayPtr[0].y - displayPtr[2].y) * (screenPtr[1].x - screenPtr[2].x)) ;
+
+        matrixPtr->Fn = (screenPtr[2].x * displayPtr[1].y - screenPtr[1].x * displayPtr[2].y) * screenPtr[0].y +
+                        (screenPtr[0].x * displayPtr[2].y - screenPtr[2].x * displayPtr[0].y) * screenPtr[1].y +
+                        (screenPtr[1].x * displayPtr[0].y - screenPtr[0].x * displayPtr[1].y) * screenPtr[2].y ;
+    }
+ 
+    return( retValue ) ;
+
+} /* end of setCalibrationMatrix() */
+
+
+
+/**********************************************************************
+ *
+ *     Function: getDisplayPoint()
+ *
+ *  Description: Given a valid set of calibration factors and a point
+ *                value reported by the touch screen, this function
+ *                calculates and returns the true (or closest to true)
+ *                display point below the spot where the touch screen 
+ *                was touched.
+ * 
+ *
+ * 
+ *  Argument(s): displayPtr (output) - Pointer to the calculated
+ *                                      (true) display point.
+ *               screenPtr (input) - Pointer to the reported touch
+ *                                    screen point.
+ *               matrixPtr (input) - Pointer to calibration factors
+ *                                    matrix previously calculated
+ *                                    from a call to 
+ *                                    setCalibrationMatrix()
+ * 
+ *
+ *  The function simply solves for Xd and Yd by implementing the 
+ *   computations required by the translation matrix.  
+ * 
+ *                                              /-     -\
+ *              /-    -\     /-            -\   |       |
+ *              |      |     |              |   |   Xs  |
+ *              |  Xd  |     | A    B    C  |   |       |
+ *              |      |  =  |              | * |   Ys  |
+ *              |  Yd  |     | D    E    F  |   |       |
+ *              |      |     |              |   |   1   |
+ *              \-    -/     \-            -/   |       |
+ *                                              \-     -/
+ * 
+ *  It must be kept brief to avoid consuming CPU cycles.
+ * 
+ *
+ *       Return: OK - the display point was correctly calculated 
+ *                     and its value is in the output argument.
+ *               NOT_OK - an error was detected and the function
+ *                         failed to return a valid point.
+ *
+ *
+ *
+ *                 NOTE!    NOTE!    NOTE!
+ *
+ *  setCalibrationMatrix() and getDisplayPoint() will do fine
+ *  for you as they are, provided that your digitizer         
+ *  resolution does not exceed 10 bits (1024 values).  Higher
+ *  resolutions may cause the integer operations to overflow
+ *  and return incorrect values.  If you wish to use these   
+ *  functions with digitizer resolutions of 12 bits (4096    
+ *  values) you will either have to a) use 64-bit signed     
+ *  integer variables and math, or b) judiciously modify the 
+ *  operations to scale results by a factor of 2 or even 4.  
+ *
+ *
+ */
+unsigned char getDisplayPoint( POINT * displayPtr,
+                     POINT * screenPtr,
+                     MATRIX * matrixPtr )
+{
+    unsigned char retValue = OK ;
+
+
+    if( matrixPtr->Divider != 0 )
+    {
+
+            /* Operation order is important since we are doing integer */
+            /*  math. Make sure you add all terms together before      */
+            /*  dividing, so that the remainder is not rounded off     */
+            /*  prematurely.                                           */
+
+        displayPtr->x = ( (matrixPtr->An * screenPtr->x) + 
+                          (matrixPtr->Bn * screenPtr->y) + 
+                           matrixPtr->Cn 
+                        ) / matrixPtr->Divider ;
+
+        displayPtr->y = ( (matrixPtr->Dn * screenPtr->x) + 
+                          (matrixPtr->En * screenPtr->y) + 
+                           matrixPtr->Fn 
+                        ) / matrixPtr->Divider ;
+    }
+    else
+    {
+        retValue = NOT_OK ;
+    }
+
+    return( retValue ) ;
+
+} /* end of getDisplayPoint() */
+