NXP
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rt1050_emwin_gui_demo
RT1050 GUI demo using emWin library
Diff: emwin/emWin_header/IMAGE_Private.h
- Revision:
- 0:dd702039127a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/emwin/emWin_header/IMAGE_Private.h Thu Sep 20 19:16:34 2018 +0000 @@ -0,0 +1,144 @@ +/********************************************************************* +* SEGGER Microcontroller GmbH & Co. KG * +* Solutions for real time microcontroller applications * +********************************************************************** +* * +* (c) 1996 - 2016 SEGGER Microcontroller GmbH & Co. KG * +* * +* Internet: www.segger.com Support: support@segger.com * +* * +********************************************************************** + +** emWin V5.38 - Graphical user interface for embedded applications ** +All Intellectual Property rights in the Software belongs to SEGGER. +emWin is protected by international copyright laws. Knowledge of the +source code may not be used to write a similar product. This file may +only be used in accordance with the following terms: + +The software has been licensed to NXP Semiconductors USA, Inc. whose +registered office is situated at 411 E. Plumeria Drive, San Jose, +CA 95134, USA solely for the purposes of creating libraries for +NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and +distributed under the terms and conditions of the NXP End User License +Agreement. +Full source code is available at: www.segger.com + +We appreciate your understanding and fairness. +---------------------------------------------------------------------- +Licensing information + +Licensor: SEGGER Microcontroller Systems LLC +Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA +Licensed SEGGER software: emWin +License number: GUI-00186 +License model: emWin License Agreement, dated August 20th 2011 +Licensed product: - +Licensed platform: NXP's ARM 7/9, Cortex-M0,M3,M4 +Licensed number of seats: - +---------------------------------------------------------------------- +File : IMAGE_Private.h +Purpose : Private IMAGE include +--------------------END-OF-HEADER------------------------------------- +*/ + +#ifndef IMAGE_PRIVATE_H +#define IMAGE_PRIVATE_H + +#include "IMAGE.h" +#include "GUI_Private.h" + +#if GUI_WINSUPPORT + +/********************************************************************* +* +* Private config defaults +* +********************************************************************** +*/ +#ifndef IMAGE_SUPPORT_TRANSPARENCY + #define IMAGE_SUPPORT_TRANSPARENCY WM_SUPPORT_TRANSPARENCY +#endif + +/********************************************************************* +* +* Object definition +* +********************************************************************** +*/ +typedef struct { + U32 Flags; +} IMAGE_PROPS; + +typedef struct { + WIDGET Widget; + IMAGE_PROPS Props; + const void * pData; // Data pointer of the object to be drawn (Bitmap, BMP, GIF, JPEG, PNG) + void (* pfDrawImageAt) (IMAGE_Handle hObj, int xPos, int yPos); // Object specific (Bitmap, BMP, GIF, JPEG, PNG) code + void (* pfPaint) (IMAGE_Handle hObj); // Drawing method specific (Default, Tiled, Magnified) code + void (* pfGetImageSize)(IMAGE_Handle hObj, int * pxSize, int * pySize); // Returns the image size of the attached item + void (* pfOnTimer) (IMAGE_Handle hObj); // Timer function for animated images (currently only animated GIFs are supported) + U32 FileSize; + // + // Data items used by IAMGE_GIF.c + // + int NumImages; // Number of (sub)images + int CurrentImage; // Image index used for animated images + GUI_TIMER_HANDLE hTimer; // Timer used for animated images + // + // Data items used by IAMGE_DTA.c + // + GUI_BITMAP Bitmap; // Bitmap structure + GUI_LOGPALETTE Palette; // Palette structure + // + // Data items used by Image_...Ex() - functions + // + void * pVoid; // Void pointer passed to GetData() function + GUI_GET_DATA_FUNC * pfGetData; // Pointer to GetData() function + // + // Data items used if memory devices are available and IMAGE_CF_MEMDEV has been set + // + #if GUI_SUPPORT_MEMDEV + GUI_MEMDEV_Handle hMem; + #endif +} IMAGE_OBJ; + +/********************************************************************* +* +* Macros for internal use +* +********************************************************************** +*/ +#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL + #define IMAGE_INIT_ID(p) (p->Widget.DebugId = IMAGE_ID) +#else + #define IMAGE_INIT_ID(p) +#endif + +#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL + IMAGE_OBJ * IMAGE__LockH(IMAGE_Handle h); + #define IMAGE_LOCK_H(h) IMAGE__LockH(h) +#else + #define IMAGE_LOCK_H(h) (IMAGE_OBJ *)GUI_LOCK_H(h) +#endif + +/********************************************************************* +* +* Module internal data +* +********************************************************************** +*/ +extern IMAGE_PROPS IMAGE__DefaultProps; + +/********************************************************************* +* +* Private functions +* +********************************************************************** +*/ +void IMAGE__SetWindowSize(IMAGE_Handle hObj); +void IMAGE__FreeAttached (IMAGE_Handle hObj, int LeaveTimer); + +#endif // GUI_WINSUPPORT +#endif // IMAGE_PRIVATE_H + +/*************************** End of file ****************************/