Landtiger (LPC1768) graphics LCD demo.

Dependencies:   Tiger_LCD mbed

Dependents:   Tiger_LCD

See here for more info.

Revision:
2:43ede88fb5a3
Parent:
1:ea0f7b1c5daf
Child:
3:2dccfa0121de
--- a/main.cpp	Sun Nov 04 18:13:01 2012 +0000
+++ b/main.cpp	Tue Nov 06 21:39:33 2012 +0000
@@ -77,7 +77,7 @@
 Ticker heartbeat;
 bool heartbeatflag=false;
 
-Ticker LCD_Ani;
+Ticker GLCD_Ani;
 
 void clear_screen() {
 //ANSI Terminal Commands
@@ -123,21 +123,351 @@
 }
 
 
+// GLCD
+GLCD myGLCD;
+
 // LCD Animation
-void LCD_pulse() {
+#if(0)  
+void GLCD_pulse() {
   static int pic =  0;
+  static int x2 =  0;  
+  static int y2 =  200;  
+    
+  if (pic++ > 8) pic = 0;
+  myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]);
+
+  myGLCD.drawLine(0, 0, x2, y2);
   
+  x2=x2+5;
+  y2=y2-5;
+  if (y2 <= 0) {
+    x2 =  0;  
+    y2 =  200;
+    myGLCD.setTextColor(~glcd._textColor);      
+  } 
+}
+#else
+void GLCD_pulse() {
+  static int pic =  0;
+    
   if (pic++ > 8) pic = 0;
-  GLCD_Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]);
+  myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]);
+}
+#endif
+
+void GLCD_Ani_start() {
+//  GLCD_Ani.attach(&GLCD_pulse, 0.05);
+  GLCD_Ani.attach(&GLCD_pulse, 0.25);  
+}
+
+void GLCD_Ani_stop() {
+  GLCD_Ani.detach();
+}
+
+void delay(int ms) {
+  wait_ms(ms);
+}
+
+
+int random(int max) {
+  int rnd = rand() % max;
+
+  return rnd;
 }
 
-void LCD_Ani_start() {
-//  LCD_Ani.attach(&LCD_pulse, 0.05);
-  LCD_Ani.attach(&LCD_pulse, 0.25);  
-}
+void loop()
+{
+  int buf[318];
+  int x, x2;
+  int y, y2;
+  int r;
+
+// Clear the screen and draw the frame
+  myGLCD.clearScreen(White);
+
+  myGLCD.setColor(255, 0, 0);
+  myGLCD.fillRect(0, 0, 319, 13);
+  myGLCD.setColor(64, 64, 64);
+  myGLCD.fillRect(0, 226, 319, 239);
+  myGLCD.setColor(255, 255, 255);
+  myGLCD.setBackColor(255, 0, 0);
+//  myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
+  myGLCD.setBackColor(64, 64, 64);
+  myGLCD.setColor(255,255,0);
+//  myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227);
+
+  myGLCD.setColor(0, 0, 255);
+  myGLCD.drawRect(0, 14, 319, 225);
+
+// Draw crosshairs
+  myGLCD.setColor(0, 0, 255);
+  myGLCD.setBackColor(0, 0, 0);
+  myGLCD.drawLine(159, 15, 159, 224);
+  myGLCD.drawLine(1, 119, 318, 119);
+  for (int i=9; i<310; i+=10)
+    myGLCD.drawLine(i, 117, i, 121);
+  for (int i=19; i<220; i+=10)
+    myGLCD.drawLine(157, i, 161, i);
+
+// Draw sin-, cos- and tan-lines  
+  myGLCD.setColor(0,255,255);
+//  myGLCD.print("Sin", 5, 15);
+  for (int i=1; i<318; i++)
+  {
+    myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95));
+  }
+  
+  myGLCD.setColor(255,0,0);
+//  myGLCD.print("Cos", 5, 27);
+  for (int i=1; i<318; i++)
+  {
+    myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95));
+  }
+
+  myGLCD.setColor(255,255,0);
+//  myGLCD.print("Tan", 5, 39);
+  for (int i=1; i<318; i++)
+  {
+    myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180)));
+  }
+
+  delay(2000);
+
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+  myGLCD.setColor(0, 0, 255);
+  myGLCD.setBackColor(0, 0, 0);
+  myGLCD.drawLine(159, 15, 159, 224);
+  myGLCD.drawLine(1, 119, 318, 119);
+
+// Draw a moving sinewave
+  x=1;
+  for (int i=1; i<(318*20); i++) 
+  {
+    x++;
+    if (x==319)
+      x=1;
+    if (i>319)
+    {
+      if ((x==159)||(buf[x-1]==119))
+        myGLCD.setColor(0,0,255);
+      else
+        myGLCD.setColor(0,0,0);
+      myGLCD.drawPixel(x,buf[x-1]);
+    }
+    myGLCD.setColor(0,255,255);
+    y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100)));
+    myGLCD.drawPixel(x,y);
+    buf[x-1]=y;
+  }
+
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+
+// Draw some filled rectangles
+  for (int i=1; i<6; i++)
+  {
+    switch (i)
+    {
+      case 1:
+        myGLCD.setColor(255,0,255);
+        break;
+      case 2:
+        myGLCD.setColor(255,0,0);
+        break;
+      case 3:
+        myGLCD.setColor(0,255,0);
+        break;
+      case 4:
+        myGLCD.setColor(0,0,255);
+        break;
+      case 5:
+        myGLCD.setColor(255,255,0);
+        break;
+    }
+    myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20));
+  }
+
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
 
-void LCD_Ani_stop() {
-  LCD_Ani.detach();
+// Draw some filled, rounded rectangles
+  for (int i=1; i<6; i++)
+  {
+    switch (i)
+    {
+      case 1:
+        myGLCD.setColor(255,0,255);
+        break;
+      case 2:
+        myGLCD.setColor(255,0,0);
+        break;
+      case 3:
+        myGLCD.setColor(0,255,0);
+        break;
+      case 4:
+        myGLCD.setColor(0,0,255);
+        break;
+      case 5:
+        myGLCD.setColor(255,255,0);
+        break;
+    }
+    myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20));
+  }
+  
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+
+// Draw some filled circles
+  for (int i=1; i<6; i++)
+  {
+    switch (i)
+    {
+      case 1:
+        myGLCD.setColor(255,0,255);
+        break;
+      case 2:
+        myGLCD.setColor(255,0,0);
+        break;
+      case 3:
+        myGLCD.setColor(0,255,0);
+        break;
+      case 4:
+        myGLCD.setColor(0,0,255);
+        break;
+      case 5:
+        myGLCD.setColor(255,255,0);
+        break;
+    }
+    myGLCD.fillCircle(100+(i*20),60+(i*20), 30);
+  }
+  
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+
+// Draw some lines in a pattern
+  myGLCD.setColor (255,0,0);
+  for (int i=15; i<224; i+=5)
+  {
+    myGLCD.drawLine(1, i, (i*1.44)-10, 224);
+  }
+  myGLCD.setColor (255,0,0);
+  for (int i=224; i>15; i-=5)
+  {
+    myGLCD.drawLine(318, i, (i*1.44)-11, 15);
+  }
+  myGLCD.setColor (0,255,255);
+  for (int i=224; i>15; i-=5)
+  {
+    myGLCD.drawLine(1, i, 331-(i*1.44), 15);
+  }
+  myGLCD.setColor (0,255,255);
+  for (int i=15; i<224; i+=5)
+  {
+    myGLCD.drawLine(318, i, 330-(i*1.44), 224);
+  }
+  
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,225);
+
+// Draw some random circles
+  for (int i=0; i<100; i++)
+  {
+    myGLCD.setColor(random(255), random(255), random(255));
+    x=32+random(256);
+    y=45+random(146);
+    r=random(30);
+    myGLCD.drawCircle(x, y, r);
+  }
+
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+
+// Draw some random rectangles
+  for (int i=0; i<100; i++)
+  {
+    myGLCD.setColor(random(255), random(255), random(255));
+    x=2+random(316);
+    y=16+random(207);
+    x2=2+random(316);
+    y2=16+random(207);
+    myGLCD.drawRect(x, y, x2, y2);
+  }
+
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+
+// Draw some random rounded rectangles
+  for (int i=0; i<100; i++)
+  {
+    myGLCD.setColor(random(255), random(255), random(255));
+    x=2+random(316);
+    y=16+random(207);
+    x2=2+random(316);
+    y2=16+random(207);
+    myGLCD.drawRoundRect(x, y, x2, y2);
+  }
+
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+
+  for (int i=0; i<100; i++)
+  {
+    myGLCD.setColor(random(255), random(255), random(255));
+    x=2+random(316);
+    y=16+random(209);
+    x2=2+random(316);
+    y2=16+random(209);
+    myGLCD.drawLine(x, y, x2, y2);
+  }
+
+  delay(2000);
+  
+  myGLCD.setColor(0,0,0);
+  myGLCD.fillRect(1,15,318,224);
+
+  for (int i=0; i<10000; i++)
+  {
+    myGLCD.setColor(random(255), random(255), random(255));
+    myGLCD.drawPixel(2+random(316), 16+random(209));
+  }
+
+  delay(2000);
+
+//  myGLCD.fillScr(0, 0, 255);
+  myGLCD.clearScreen(Blue);  
+
+  myGLCD.setColor(255, 0, 0);
+  myGLCD.fillRoundRect(80, 70, 239, 169);
+  
+  myGLCD.setColor(255, 255, 255);
+  myGLCD.setBackColor(255, 0, 0);
+//  myGLCD.print("That's it!", CENTER, 93);
+//  myGLCD.print("Restarting in a", CENTER, 119);
+//  myGLCD.print("few seconds...", CENTER, 132);
+  
+  myGLCD.setColor(0, 255, 0);
+  myGLCD.setBackColor(0, 0, 255);
+//  myGLCD.print("Runtime: (msecs)", CENTER, 210);
+//  myGLCD.printNumI(millis(), CENTER, 225);
+  
+  delay (3000);
 }
 
 
@@ -151,32 +481,41 @@
   
     pc.printf("Hello World!\n\r");
 
-    GLCD_Init();
-    GLCD_Clear(White);
-//    GLCD_Clear(Blue);    
+    myGLCD.Init();
+    myGLCD.clearScreen(White);
+//    GLCD_clearScreen(Blue);    
 //    GLCD_Bmp(  0,   0, 320,  69, (unsigned char*) Bg_16bpp_t+70);
 //    GLCD_Bmp(  0,  69,   4, 102, (unsigned char*) Bg_16bpp_l+70);
 //    GLCD_Bmp(316,  69,   4, 102, (unsigned char*) Bg_16bpp_r+70);
 //    GLCD_Bmp(  0, 171, 320,  69, (unsigned char*) Bg_16bpp_b+70);
 //    GLCD_Bmp(  0, 171, 320,  69, (unsigned char*) Bg_16bpp_t+70);    
 
-    GLCD_SetTextColor   (Red);
-    GLCD_SetBackColor   (White);
-    GLCD_DisplayString (8, 1, (unsigned char*) "Hi Willem");
+    myGLCD.setColor   (Red);
+    myGLCD.setBackColor   (White);
+    myGLCD.DisplayString (8, 1, (unsigned char*) "Hi Willem");
 
-    LCD_Ani_start();
+//    GLCD_Ani_start();
+
+    myGLCD.drawRect (10, 10, 100, 100);
 
-    GLCD_drawRect (10, 10, 100, 100);
+    myGLCD.setColor   (Green);    
+    myGLCD.drawHLine (20, 20, 50);
+    myGLCD.drawVLine (30, 30, 50);
+    
+    myGLCD.setColor   (Blue);    
+    myGLCD.fillRoundRect  (40, 40, 100, 100);
+    myGLCD.setColor   (Cyan);    
+    myGLCD.drawCircle     (60, 60, 40);
+    
+    
+    pc.printf("LCD Controller ID = 0x%04X\n\r", myGLCD.getDriverCode());    
 
-    GLCD_SetTextColor   (Green);    
-    GLCD_drawHLine (20, 20, 50);
-    GLCD_drawVLine (30, 30, 50);
-    
-    pc.printf("LCD Controller ID = 0x%04X\n\r", GLCD_DriverCode());    
+   loop();
     
     while(1) {
       pc.printf("+"); 
-            
+
+                
       wait(0.1);
     };