Race around the city collecting the flags while avoiding those that stand in the way of your mission. Make no mistake you will need to be quick to outwit your opponents, they are smart and will try to box you in. I wrote this game to prove that writing a game with scrolling scenery is possible even with the limited 6kB of RAM available. I had to compromise sound effects for features, I wanted multiple opponents, I wanted to be able to drop smoke bombs to trap the opponents but all this required memory so the sound effects had to take a back seat.

Dependencies:   mbed

Committer:
taylorza
Date:
Wed Jan 28 03:26:07 2015 +0000
Revision:
0:d85c449aca6d
Child:
1:1b8125937f28
Working maze scrolling, pre-maze compression

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 0:d85c449aca6d 1 #include "Color565.h"
taylorza 0:d85c449aca6d 2
taylorza 0:d85c449aca6d 3 #ifndef __CONSTANTS_H__
taylorza 0:d85c449aca6d 4 #define __CONSTANTS_H__
taylorza 0:d85c449aca6d 5
taylorza 0:d85c449aca6d 6 #define MAX_SMOKE 5
taylorza 0:d85c449aca6d 7 #define MAX_CARS 4
taylorza 0:d85c449aca6d 8 #define MAX_FLAGS 5
taylorza 0:d85c449aca6d 9
taylorza 0:d85c449aca6d 10 #define FUEL_COUNTER 30
taylorza 0:d85c449aca6d 11
taylorza 0:d85c449aca6d 12 const uint16_t HUD_BACKGROUND = Color565::fromRGB(0, 168, 0);
taylorza 0:d85c449aca6d 13
taylorza 0:d85c449aca6d 14 #endif