Race around the city collecting the flags while avoiding those that stand in the way of your mission. Make no mistake you will need to be quick to outwit your opponents, they are smart and will try to box you in. I wrote this game to prove that writing a game with scrolling scenery is possible even with the limited 6kB of RAM available. I had to compromise sound effects for features, I wanted multiple opponents, I wanted to be able to drop smoke bombs to trap the opponents but all this required memory so the sound effects had to take a back seat.

Dependencies:   mbed

Committer:
taylorza
Date:
Sun Feb 01 00:43:25 2015 +0000
Revision:
1:1b8125937f28
Parent:
0:d85c449aca6d
Minor updates

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 0:d85c449aca6d 1 #include "GameObject.h"
taylorza 0:d85c449aca6d 2
taylorza 0:d85c449aca6d 3 #ifndef __FLAG_H__
taylorza 0:d85c449aca6d 4 #define __FLAG_H__
taylorza 0:d85c449aca6d 5
taylorza 0:d85c449aca6d 6 class Flag : public GameObject
taylorza 0:d85c449aca6d 7 {
taylorza 0:d85c449aca6d 8 public:
taylorza 0:d85c449aca6d 9 Flag() :
taylorza 0:d85c449aca6d 10 _active(true)
taylorza 0:d85c449aca6d 11 {
taylorza 0:d85c449aca6d 12 setSpriteId(8);
taylorza 0:d85c449aca6d 13 setCollisionRect(0, 0, 8, 8);
taylorza 0:d85c449aca6d 14 }
taylorza 0:d85c449aca6d 15
taylorza 0:d85c449aca6d 16 inline bool getActive() { return _active; }
taylorza 0:d85c449aca6d 17 inline void setActive(bool active) { _active = active; }
taylorza 0:d85c449aca6d 18
taylorza 0:d85c449aca6d 19 private:
taylorza 0:d85c449aca6d 20 bool _active;
taylorza 0:d85c449aca6d 21
taylorza 0:d85c449aca6d 22 };
taylorza 0:d85c449aca6d 23 #endif //__FLAG_H__