A compilation of code from different sources to provide support for a Playstation 3 controller via bluetooth on the m3pi.

Dependencies:   TextLCD mbed

Fork of mbed_TANK_PS3 by Yasuhiko YAMAMOTO

Committer:
srsmitherman
Date:
Tue Jan 01 02:10:08 2013 +0000
Revision:
2:895f70862eb9
Parent:
0:44619612f575
M3pi support

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kenbumono 0:44619612f575 1 /*
kenbumono 0:44619612f575 2 Copyright (c) 2010 Peter Barrett
kenbumono 0:44619612f575 3
kenbumono 0:44619612f575 4 Permission is hereby granted, free of charge, to any person obtaining a copy
kenbumono 0:44619612f575 5 of this software and associated documentation files (the "Software"), to deal
kenbumono 0:44619612f575 6 in the Software without restriction, including without limitation the rights
kenbumono 0:44619612f575 7 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
kenbumono 0:44619612f575 8 copies of the Software, and to permit persons to whom the Software is
kenbumono 0:44619612f575 9 furnished to do so, subject to the following conditions:
kenbumono 0:44619612f575 10
kenbumono 0:44619612f575 11 The above copyright notice and this permission notice shall be included in
kenbumono 0:44619612f575 12 all copies or substantial portions of the Software.
kenbumono 0:44619612f575 13
kenbumono 0:44619612f575 14 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
kenbumono 0:44619612f575 15 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
kenbumono 0:44619612f575 16 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
kenbumono 0:44619612f575 17 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
kenbumono 0:44619612f575 18 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
kenbumono 0:44619612f575 19 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
kenbumono 0:44619612f575 20 THE SOFTWARE.
kenbumono 0:44619612f575 21 */
kenbumono 0:44619612f575 22
kenbumono 0:44619612f575 23 /*
kenbumono 0:44619612f575 24 Tue Apr 26 2011 Bart Janssens: added a socket listener
kenbumono 0:44619612f575 25 */
kenbumono 0:44619612f575 26
kenbumono 0:44619612f575 27 #ifndef SOCKET_H_INCLUDED
kenbumono 0:44619612f575 28 #define SOCKET_H_INCLUDED
kenbumono 0:44619612f575 29
kenbumono 0:44619612f575 30 #define SOCKET_HCI 1
kenbumono 0:44619612f575 31 #define SOCKET_L2CAP 2
kenbumono 0:44619612f575 32 #define SOCKET_RFCOM 3
kenbumono 0:44619612f575 33
kenbumono 0:44619612f575 34 typedef struct
kenbumono 0:44619612f575 35 {
kenbumono 0:44619612f575 36 u8 AddressSpecific[0]; // BDADDR,psm etc
kenbumono 0:44619612f575 37 } SocketAddrHdr;
kenbumono 0:44619612f575 38
kenbumono 0:44619612f575 39
kenbumono 0:44619612f575 40
kenbumono 0:44619612f575 41 enum SocketState
kenbumono 0:44619612f575 42 {
kenbumono 0:44619612f575 43 SocketState_Unknown,
kenbumono 0:44619612f575 44 SocketState_Opening,
kenbumono 0:44619612f575 45 SocketState_Open,
kenbumono 0:44619612f575 46 SocketState_Closing,
kenbumono 0:44619612f575 47 SocketState_Closed,
kenbumono 0:44619612f575 48 SocketState_Listen,
kenbumono 0:44619612f575 49 SocketState_Accept
kenbumono 0:44619612f575 50 };
kenbumono 0:44619612f575 51
kenbumono 0:44619612f575 52 typedef void (*SocketCallback)(int socket, SocketState state, const u8* data, int len, void* userData);
kenbumono 0:44619612f575 53
kenbumono 0:44619612f575 54 class SocketListener
kenbumono 0:44619612f575 55 {
kenbumono 0:44619612f575 56 public:
kenbumono 0:44619612f575 57 int ID;
kenbumono 0:44619612f575 58 int Type;
kenbumono 0:44619612f575 59 int port;
kenbumono 0:44619612f575 60 SocketCallback Callback;
kenbumono 0:44619612f575 61 void* userData;
kenbumono 0:44619612f575 62 };
kenbumono 0:44619612f575 63
kenbumono 0:44619612f575 64 //===========================================================================
kenbumono 0:44619612f575 65 //===========================================================================
kenbumono 0:44619612f575 66 // Don't need to look at or use anything below this line:
kenbumono 0:44619612f575 67 // Internal representation of socket
kenbumono 0:44619612f575 68
kenbumono 0:44619612f575 69 class SocketHandler;
kenbumono 0:44619612f575 70 class SocketInternal
kenbumono 0:44619612f575 71 {
kenbumono 0:44619612f575 72 public:
kenbumono 0:44619612f575 73
kenbumono 0:44619612f575 74 u8 ID;
kenbumono 0:44619612f575 75 u8 State;
kenbumono 0:44619612f575 76 u8 Type;
kenbumono 0:44619612f575 77 u8 B0;
kenbumono 0:44619612f575 78 int port;
kenbumono 0:44619612f575 79 SocketCallback Callback;
kenbumono 0:44619612f575 80 void* userData;
kenbumono 0:44619612f575 81 u8 Data[0]; // Extra socket data starts here
kenbumono 0:44619612f575 82
kenbumono 0:44619612f575 83 void Recv(const u8* data, int len)
kenbumono 0:44619612f575 84 {
kenbumono 0:44619612f575 85 Callback(ID,(SocketState)State,data,len,userData);
kenbumono 0:44619612f575 86 }
kenbumono 0:44619612f575 87
kenbumono 0:44619612f575 88 void SetState(SocketState state)
kenbumono 0:44619612f575 89 {
kenbumono 0:44619612f575 90 State = state;
kenbumono 0:44619612f575 91 Callback(ID,(SocketState)State,0,0,userData);
kenbumono 0:44619612f575 92 }
kenbumono 0:44619612f575 93 };
kenbumono 0:44619612f575 94
kenbumono 0:44619612f575 95 class SocketHandler
kenbumono 0:44619612f575 96 {
kenbumono 0:44619612f575 97 public:
kenbumono 0:44619612f575 98 virtual int Open(SocketInternal* sock, SocketAddrHdr* addr) = 0;
kenbumono 0:44619612f575 99 virtual int Create(SocketInternal* sock, SocketAddrHdr* addr) = 0;
kenbumono 0:44619612f575 100 virtual int Send(SocketInternal* sock, const u8* data, int len) = 0;
kenbumono 0:44619612f575 101 virtual int Close(SocketInternal* sock) = 0;
kenbumono 0:44619612f575 102 virtual int Accept(SocketInternal* sock, SocketAddrHdr* addr) = 0;
kenbumono 0:44619612f575 103 };
kenbumono 0:44619612f575 104
kenbumono 0:44619612f575 105 int RegisterSocketHandler(int type, SocketHandler* handler);
kenbumono 0:44619612f575 106 SocketInternal* GetSocketInternal(int socket);
kenbumono 0:44619612f575 107
kenbumono 0:44619612f575 108 int Socket_Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData); // Open a socket
kenbumono 0:44619612f575 109 int Socket_Listen(int type, int port,SocketCallback callback, void* userData);
kenbumono 0:44619612f575 110 int Socket_InUse(int type, int port);
kenbumono 0:44619612f575 111 int Socket_Accept(int socket, SocketCallback callback, void* userData);
kenbumono 0:44619612f575 112 SocketInternal* Socket_Create(int type,SocketAddrHdr* addr, int port);
kenbumono 0:44619612f575 113 int Socket_Send(int socket, const u8* data, int len);
kenbumono 0:44619612f575 114 int Socket_State(int socket);
kenbumono 0:44619612f575 115 int Socket_Close(int socket);
kenbumono 0:44619612f575 116
kenbumono 0:44619612f575 117 #define ERR_SOCKET_TYPE_NOT_FOUND -200
kenbumono 0:44619612f575 118 #define ERR_SOCKET_NOT_FOUND -201
kenbumono 0:44619612f575 119 #define ERR_SOCKET_NONE_LEFT -202
kenbumono 0:44619612f575 120 #define ERR_SOCKET_IN_USE -203
kenbumono 0:44619612f575 121
kenbumono 0:44619612f575 122 #endif // SOCKET_H_INCLUDED