CMSIS DSP Library from CMSIS 2.0. See http://www.onarm.com/cmsis/ for full details

Dependents:   K22F_DSP_Matrix_least_square BNO055-ELEC3810 1BNO055 ECE4180Project--Slave2 ... more

src/Cortex-M4-M3/FilteringFunctions/arm_biquad_cascade_df2T_f32.c

Committer:
simon
Date:
2011-03-10
Revision:
0:1014af42efd9

File content as of revision 0:1014af42efd9:

/* ----------------------------------------------------------------------  
* Copyright (C) 2010 ARM Limited. All rights reserved.  
*  
* $Date:        29. November 2010  
* $Revision: 	V1.0.3  
*  
* Project: 	    CMSIS DSP Library  
* Title:	    arm_biquad_cascade_df2T_f32.c  
*  
* Description:  Processing function for the floating-point transposed  
*               direct form II Biquad cascade filter. 
*  
* Target Processor: Cortex-M4/Cortex-M3
*  
* Version 1.0.3 2010/11/29 
*    Re-organized the CMSIS folders and updated documentation.  
*   
* Version 1.0.2 2010/11/11  
*    Documentation updated.   
*  
* Version 1.0.1 2010/10/05   
*    Production release and review comments incorporated.  
*  
* Version 1.0.0 2010/09/20   
*    Production release and review comments incorporated  
*  
* Version 0.0.7  2010/06/10   
*    Misra-C changes done  
* -------------------------------------------------------------------- */ 
 
#include "arm_math.h" 
 
/**  
 * @ingroup groupFilters  
 */ 
 
/**  
 * @defgroup BiquadCascadeDF2T Biquad Cascade IIR Filters Using a Direct Form II Transposed Structure  
 *  
 * This set of functions implements arbitrary order recursive (IIR) filters using a transposed direct form II structure.  
 * The filters are implemented as a cascade of second order Biquad sections.  
 * These functions provide a slight memory savings as compared to the direct form I Biquad filter functions. 
 * Only floating-point data is supported.  
 *  
 * This function operate on blocks of input and output data and each call to the function  
 * processes <code>blockSize</code> samples through the filter.  
 * <code>pSrc</code> points to the array of input data and  
 * <code>pDst</code> points to the array of output data.  
 * Both arrays contain <code>blockSize</code> values.  
 *  
 * \par Algorithm  
 * Each Biquad stage implements a second order filter using the difference equation:  
 * <pre>  
 *    y[n] = b0 * x[n] + d1  
 *    d1 = b1 * x[n] + a1 * y[n] + d2  
 *    d2 = b2 * x[n] + a2 * y[n]  
 * </pre>  
 * where d1 and d2 represent the two state values.  
 *  
 * \par  
 * A Biquad filter using a transposed Direct Form II structure is shown below.  
 * \image html BiquadDF2Transposed.gif "Single transposed Direct Form II Biquad"  
 * Coefficients <code>b0, b1, and b2 </code> multiply the input signal <code>x[n]</code> and are referred to as the feedforward coefficients.  
 * Coefficients <code>a1</code> and <code>a2</code> multiply the output signal <code>y[n]</code> and are referred to as the feedback coefficients.  
 * Pay careful attention to the sign of the feedback coefficients.  
 * Some design tools flip the sign of the feedback coefficients:  
 * <pre>  
 *    y[n] = b0 * x[n] + d1;  
 *    d1 = b1 * x[n] - a1 * y[n] + d2;  
 *    d2 = b2 * x[n] - a2 * y[n];  
 * </pre>  
 * In this case the feedback coefficients <code>a1</code> and <code>a2</code> must be negated when used with the CMSIS DSP Library.  
 *  
 * \par  
 * Higher order filters are realized as a cascade of second order sections.  
 * <code>numStages</code> refers to the number of second order stages used.  
 * For example, an 8th order filter would be realized with <code>numStages=4</code> second order stages.  
 * A 9th order filter would be realized with <code>numStages=5</code> second order stages with the  
 * coefficients for one of the stages configured as a first order filter (<code>b2=0</code> and <code>a2=0</code>).  
 *  
 * \par  
 * <code>pState</code> points to the state variable array.  
 * Each Biquad stage has 2 state variables <code>d1</code> and <code>d2</code>.  
 * The state variables are arranged in the <code>pState</code> array as:  
 * <pre>  
 *     {d11, d12, d21, d22, ...}  
 * </pre>  
 * where <code>d1x</code> refers to the state variables for the first Biquad and  
 * <code>d2x</code> refers to the state variables for the second Biquad.  
 * The state array has a total length of <code>2*numStages</code> values.  
 * The state variables are updated after each block of data is processed; the coefficients are untouched.  
 *  
 * \par  
 * The CMSIS library contains Biquad filters in both Direct Form I and transposed Direct Form II.  
 * The advantage of the Direct Form I structure is that it is numerically more robust for fixed-point data types.  
 * That is why the Direct Form I structure supports Q15 and Q31 data types.  
 * The transposed Direct Form II structure, on the other hand, requires a wide dynamic range for the state variables <code>d1</code> and <code>d2</code>.  
 * Because of this, the CMSIS library only has a floating-point version of the Direct Form II Biquad.  
 * The advantage of the Direct Form II Biquad is that it requires half the number of state variables, 2 rather than 4, per Biquad stage.  
 *  
 * \par Instance Structure  
 * The coefficients and state variables for a filter are stored together in an instance data structure.  
 * A separate instance structure must be defined for each filter.  
 * Coefficient arrays may be shared among several instances while state variable arrays cannot be shared.  
 *  
 * \par Init Functions  
 * There is also an associated initialization function. 
 * The initialization function performs following operations:  
 * - Sets the values of the internal structure fields.  
 * - Zeros out the values in the state buffer.  
 *  
 * \par  
 * Use of the initialization function is optional.  
 * However, if the initialization function is used, then the instance structure cannot be placed into a const data section.  
 * To place an instance structure into a const data section, the instance structure must be manually initialized.  
 * Set the values in the state buffer to zeros before static initialization.  
 * For example, to statically initialize the instance structure use  
 * <pre>  
 *     arm_biquad_cascade_df2T_instance_f32 S1 = {numStages, pState, pCoeffs};  
 * </pre>  
 * where <code>numStages</code> is the number of Biquad stages in the filter; <code>pState</code> is the address of the state buffer.  
 * <code>pCoeffs</code> is the address of the coefficient buffer;   
 *  
 */ 
 
/**  
 * @addtogroup BiquadCascadeDF2T  
 * @{  
 */ 
 
/** 
 * @brief Processing function for the floating-point transposed direct form II Biquad cascade filter. 
 * @param[in]  *S        points to an instance of the filter data structure. 
 * @param[in]  *pSrc     points to the block of input data. 
 * @param[out] *pDst     points to the block of output data 
 * @param[in]  blockSize number of samples to process. 
 * @return none. 
 */ 
 
void arm_biquad_cascade_df2T_f32( 
  const arm_biquad_cascade_df2T_instance_f32 * S, 
  float32_t * pSrc, 
  float32_t * pDst, 
  uint32_t blockSize) 
{ 
 
  float32_t *pIn = pSrc;                         /*  source pointer            */ 
  float32_t *pOut = pDst;                        /*  destination pointer       */ 
  float32_t *pState = S->pState;                 /*  State pointer            */ 
  float32_t *pCoeffs = S->pCoeffs;               /*  coefficient pointer       */ 
  float32_t acc0;                                /*  Simulates the accumulator */ 
  float32_t b0, b1, b2, a1, a2;                  /*  Filter coefficients       */ 
  float32_t Xn;                                  /*  temporary input           */ 
  float32_t d1, d2;                              /*  state variables          */ 
  uint32_t sample, stage = S->numStages;         /*  loop counters             */ 
 
 
  do 
  { 
    /* Reading the coefficients */ 
    b0 = *pCoeffs++; 
    b1 = *pCoeffs++; 
    b2 = *pCoeffs++; 
    a1 = *pCoeffs++; 
    a2 = *pCoeffs++; 
 
    /*Reading the state values */ 
    d1 = pState[0]; 
    d2 = pState[1]; 
 
    /* Apply loop unrolling and compute 4 output values simultaneously. */ 
    sample = blockSize >> 2u; 
 
    /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.  
     ** a second loop below computes the remaining 1 to 3 samples. */ 
    while(sample > 0u) 
    { 
      /* Read the first input */ 
      Xn = *pIn++; 
 
      /* y[n] = b0 * x[n] + d1 */ 
      acc0 = (b0 * Xn) + d1; 
 
      /* Store the result in the accumulator in the destination buffer. */ 
      *pOut++ = acc0; 
 
      /* Every time after the output is computed state should be updated. */ 
      /* d1 = b1 * x[n] + a1 * y[n] + d2 */ 
      d1 = ((b1 * Xn) + (a1 * acc0)) + d2; 
 
      /* d2 = b2 * x[n] + a2 * y[n] */ 
      d2 = (b2 * Xn) + (a2 * acc0); 
 
      /* Read the second input */ 
      Xn = *pIn++; 
 
      /* y[n] = b0 * x[n] + d1 */ 
      acc0 = (b0 * Xn) + d1; 
 
      /* Store the result in the accumulator in the destination buffer. */ 
      *pOut++ = acc0; 
 
      /* Every time after the output is computed state should be updated. */ 
      /* d1 = b1 * x[n] + a1 * y[n] + d2 */ 
      d1 = ((b1 * Xn) + (a1 * acc0)) + d2; 
 
      /* d2 = b2 * x[n] + a2 * y[n] */ 
      d2 = (b2 * Xn) + (a2 * acc0); 
 
      /* Read the third input */ 
      Xn = *pIn++; 
 
      /* y[n] = b0 * x[n] + d1 */ 
      acc0 = (b0 * Xn) + d1; 
 
      /* Store the result in the accumulator in the destination buffer. */ 
      *pOut++ = acc0; 
 
      /* Every time after the output is computed state should be updated. */ 
      /* d1 = b1 * x[n] + a1 * y[n] + d2 */ 
      d1 = ((b1 * Xn) + (a1 * acc0)) + d2; 
 
      /* d2 = b2 * x[n] + a2 * y[n] */ 
      d2 = (b2 * Xn) + (a2 * acc0); 
 
      /* Read the fourth input */ 
      Xn = *pIn++; 
 
      /* y[n] = b0 * x[n] + d1 */ 
      acc0 = (b0 * Xn) + d1; 
 
      /* Store the result in the accumulator in the destination buffer. */ 
      *pOut++ = acc0; 
 
      /* Every time after the output is computed state should be updated. */ 
      /* d1 = b1 * x[n] + a1 * y[n] + d2 */ 
      d1 = (b1 * Xn) + (a1 * acc0) + d2; 
 
      /* d2 = b2 * x[n] + a2 * y[n] */ 
      d2 = (b2 * Xn) + (a2 * acc0); 
 
      /* decrement the loop counter */ 
      sample--; 
 
    } 
 
    /* If the blockSize is not a multiple of 4, compute any remaining output samples here.  
     ** No loop unrolling is used. */ 
    sample = blockSize & 0x3u; 
 
    while(sample > 0u) 
    { 
      /* Read the input */ 
      Xn = *pIn++; 
 
      /* y[n] = b0 * x[n] + d1 */ 
      acc0 = (b0 * Xn) + d1; 
 
      /* Store the result in the accumulator in the destination buffer. */ 
      *pOut++ = acc0; 
 
      /* Every time after the output is computed state should be updated. */ 
      /* d1 = b1 * x[n] + a1 * y[n] + d2 */ 
      d1 = ((b1 * Xn) + (a1 * acc0)) + d2; 
 
      /* d2 = b2 * x[n] + a2 * y[n] */ 
      d2 = (b2 * Xn) + (a2 * acc0); 
 
      /* decrement the loop counter */ 
      sample--; 
    } 
 
    /* Store the updated state variables back into the state array */ 
    *pState++ = d1; 
    *pState++ = d2; 
 
    /* The current stage input is given as the output to the next stage */ 
    pIn = pDst; 
 
    /*Reset the output working pointer */ 
    pOut = pDst; 
 
    /* decrement the loop counter */ 
    stage--; 
 
  } while(stage > 0u); 
 
 
} 
 
 
  /**  
   * @} end of BiquadCascadeDF2T group  
   */