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src/Cortex-M4-M3/FilteringFunctions/arm_biquad_cascade_df1_32x64_q31.c

Committer:
simon
Date:
2011-03-10
Revision:
0:1014af42efd9

File content as of revision 0:1014af42efd9:

/* ----------------------------------------------------------------------  
* Copyright (C) 2010 ARM Limited. All rights reserved.  
*  
* $Date:        29. November 2010  
* $Revision: 	V1.0.3  
*  
* Project: 	    CMSIS DSP Library  
* Title:	    arm_biquad_cascade_df1_32x64_q31.c  
*  
* Description:	High precision Q31 Biquad cascade filter processing function  
*  
* Target Processor: Cortex-M4/Cortex-M3
*  
* Version 1.0.3 2010/11/29 
*    Re-organized the CMSIS folders and updated documentation.  
*   
* Version 1.0.2 2010/11/11  
*    Documentation updated.   
*  
* Version 1.0.1 2010/10/05   
*    Production release and review comments incorporated.  
*  
* Version 1.0.0 2010/09/20   
*    Production release and review comments incorporated.  
*  
* Version 0.0.7  2010/06/10   
*    Misra-C changes done  
* -------------------------------------------------------------------- */ 
 
#include "arm_math.h" 
 
/**  
 * @ingroup groupFilters  
 */ 
 
/**  
 * @defgroup BiquadCascadeDF1_32x64 High Precision Q31 Biquad Cascade Filter  
 *  
 * This function implements a high precision Biquad cascade filter which operates on  
 * Q31 data values.  The filter coefficients are in 1.31 format and the state variables  
 * are in 1.63 format.  The double precision state variables reduce quantization noise  
 * in the filter and provide a cleaner output.  
 * These filters are particularly useful when implementing filters in which the  
 * singularities are close to the unit circle.  This is common for low pass or high  
 * pass filters with very low cutoff frequencies.  
 *  
 * The function operates on blocks of input and output data  
 * and each call to the function processes <code>blockSize</code> samples through  
 * the filter. <code>pSrc</code> and <code>pDst</code> points to input and output arrays  
 * containing <code>blockSize</code> Q31 values.  
 *  
 * \par Algorithm  
 * Each Biquad stage implements a second order filter using the difference equation:  
 * <pre>  
 *     y[n] = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]  
 * </pre>  
 * A Direct Form I algorithm is used with 5 coefficients and 4 state variables per stage.  
 * \image html Biquad.gif "Single Biquad filter stage"  
 * Coefficients <code>b0, b1, and b2 </code> multiply the input signal <code>x[n]</code> and are referred to as the feedforward coefficients.  
 * Coefficients <code>a1</code> and <code>a2</code> multiply the output signal <code>y[n]</code> and are referred to as the feedback coefficients.  
 * Pay careful attention to the sign of the feedback coefficients.  
 * Some design tools use the difference equation  
 * <pre>  
 *     y[n] = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] - a1 * y[n-1] - a2 * y[n-2]  
 * </pre>  
 * In this case the feedback coefficients <code>a1</code> and <code>a2</code> must be negated when used with the CMSIS DSP Library.  
 *  
 * \par  
 * Higher order filters are realized as a cascade of second order sections.  
 * <code>numStages</code> refers to the number of second order stages used.  
 * For example, an 8th order filter would be realized with <code>numStages=4</code> second order stages.  
 * \image html BiquadCascade.gif "8th order filter using a cascade of Biquad stages"  
 * A 9th order filter would be realized with <code>numStages=5</code> second order stages with the coefficients for one of the stages configured as a first order filter (<code>b2=0</code> and <code>a2=0</code>).  
 *  
 * \par  
 * The <code>pState</code> points to state variables array .  
 * Each Biquad stage has 4 state variables <code>x[n-1], x[n-2], y[n-1],</code> and <code>y[n-2]</code> and each state variable in 1.63 format to improve precision.  
 * The state variables are arranged in the array as:  
 * <pre>  
 *     {x[n-1], x[n-2], y[n-1], y[n-2]}  
 * </pre>  
 *  
 * \par  
 * The 4 state variables for stage 1 are first, then the 4 state variables for stage 2, and so on.  
 * The state array has a total length of <code>4*numStages</code> values of data in 1.63 format.  
 * The state variables are updated after each block of data is processed; the coefficients are untouched.  
 *  
 * \par Instance Structure  
 * The coefficients and state variables for a filter are stored together in an instance data structure.  
 * A separate instance structure must be defined for each filter.  
 * Coefficient arrays may be shared among several instances while state variable arrays cannot be shared.  
 *  
 * \par Init Function  
 * There is also an associated initialization function which performs the following operations:  
 * - Sets the values of the internal structure fields.  
 * - Zeros out the values in the state buffer.  
 * \par  
 * Use of the initialization function is optional.  
 * However, if the initialization function is used, then the instance structure cannot be placed into a const data section.  
 * To place an instance structure into a const data section, the instance structure must be manually initialized.  
 * Set the values in the state buffer to zeros before static initialization.  
 * For example, to statically initialize the filter instance structure use  
 * <pre>  
 *     arm_biquad_cas_df1_32x64_ins_q31 S1 = {numStages, pState, pCoeffs, postShift};  
 * </pre>  
 * where <code>numStages</code> is the number of Biquad stages in the filter; <code>pState</code> is the address of the state buffer;  
 * <code>pCoeffs</code> is the address of the coefficient buffer; <code>postShift</code> shift to be applied which is described in detail below.  
 * \par Fixed-Point Behavior  
 * Care must be taken while using Biquad Cascade 32x64 filter function.  
 * Following issues must be considered:  
 * - Scaling of coefficients  
 * - Filter gain  
 * - Overflow and saturation  
 *  
 * \par  
 * Filter coefficients are represented as fractional values and  
 * restricted to lie in the range <code>[-1 +1)</code>.  
 * The processing function has an additional scaling parameter <code>postShift</code>  
 * which allows the filter coefficients to exceed the range <code>[+1 -1)</code>.  
 * At the output of the filter's accumulator is a shift register which shifts the result by <code>postShift</code> bits.  
 * \image html BiquadPostshift.gif "Fixed-point Biquad with shift by postShift bits after accumulator"  
 * This essentially scales the filter coefficients by <code>2^postShift</code>.  
 * For example, to realize the coefficients  
 * <pre>  
 *    {1.5, -0.8, 1.2, 1.6, -0.9}  
 * </pre>  
 * set the Coefficient array to:  
 * <pre>  
 *    {0.75, -0.4, 0.6, 0.8, -0.45}  
 * </pre>  
 * and set <code>postShift=1</code>  
 *  
 * \par  
 * The second thing to keep in mind is the gain through the filter.  
 * The frequency response of a Biquad filter is a function of its coefficients.  
 * It is possible for the gain through the filter to exceed 1.0 meaning that the filter increases the amplitude of certain frequencies.  
 * This means that an input signal with amplitude < 1.0 may result in an output > 1.0 and these are saturated or overflowed based on the implementation of the filter.  
 * To avoid this behavior the filter needs to be scaled down such that its peak gain < 1.0 or the input signal must be scaled down so that the combination of input and filter are never overflowed.  
 *  
 * \par  
 * The third item to consider is the overflow and saturation behavior of the fixed-point Q31 version.  
 * This is described in the function specific documentation below.  
 */ 
 
/**  
 * @addtogroup BiquadCascadeDF1_32x64  
 * @{  
 */ 
 
/**  
 * @details  
  
 * @param[in]  *S points to an instance of the high precision Q31 Biquad cascade filter.  
 * @param[in]  *pSrc points to the block of input data.  
 * @param[out] *pDst points to the block of output data.  
 * @param[in]  blockSize number of samples to process.  
 * @return none.  
 *  
 * \par  
 * The function is implemented using an internal 64-bit accumulator.  
 * The accumulator has a 2.62 format and maintains full precision of the intermediate multiplication results but provides only a single guard bit.  
 * Thus, if the accumulator result overflows it wraps around rather than clip.  
 * In order to avoid overflows completely the input signal must be scaled down by 2 bits and lie in the range [-0.25 +0.25).  
 * After all 5 multiply-accumulates are performed, the 2.62 accumulator is shifted by <code>postShift</code> bits and the result truncated to  
 * 1.31 format by discarding the low 32 bits.  
 *  
 * \par  
 * Two related functions are provided in the CMSIS DSP library.  
 * <code>arm_biquad_cascade_df1_q31()</code> implements a Biquad cascade with 32-bit coefficients and state variables with a Q63 accumulator.  
 * <code>arm_biquad_cascade_df1_fast_q31()</code> implements a Biquad cascade with 32-bit coefficients and state variables with a Q31 accumulator.  
 */ 
 
void arm_biquad_cas_df1_32x64_q31( 
  const arm_biquad_cas_df1_32x64_ins_q31 * S, 
  q31_t * pSrc, 
  q31_t * pDst, 
  uint32_t blockSize) 
{ 
  q31_t *pIn = pSrc;                             /*  input pointer initialization  */ 
  q31_t *pOut = pDst;                            /*  output pointer initialization */ 
  q63_t *pState = S->pState;                     /*  state pointer initialization  */ 
  q31_t *pCoeffs = S->pCoeffs;                   /*  coeff pointer initialization  */ 
  q63_t acc;                                     /*  accumulator                   */ 
  q63_t Xn1, Xn2, Yn1, Yn2;                      /*  Filter state variables        */ 
  q31_t b0, b1, b2, a1, a2;                      /*  Filter coefficients           */ 
  q63_t Xn;                                      /*  temporary input               */ 
  int32_t shift = (int32_t) S->postShift + 1;    /*  Shift to be applied to the output */ 
  uint32_t sample, stage = S->numStages;         /*  loop counters                     */ 
 
 
  do 
  { 
    /* Reading the coefficients */ 
    b0 = *pCoeffs++; 
    b1 = *pCoeffs++; 
    b2 = *pCoeffs++; 
    a1 = *pCoeffs++; 
    a2 = *pCoeffs++; 
 
    /* Reading the state values */ 
    Xn1 = pState[0]; 
    Xn2 = pState[1]; 
    Yn1 = pState[2]; 
    Yn2 = pState[3]; 
 
    /* Apply loop unrolling and compute 4 output values simultaneously. */ 
    /* The variable acc hold output value that is being computed and  
     * stored in the destination buffer  
     * acc =  b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]  
     */ 
 
    sample = blockSize >> 2u; 
 
    /* First part of the processing with loop unrolling. Compute 4 outputs at a time.  
     ** a second loop below computes the remaining 1 to 3 samples. */ 
    while(sample > 0u) 
    { 
      /* Read the input */ 
      Xn = *pIn++; 
 
      /* The value is shifted to the MSB to perform 32x64 multiplication */ 
      Xn = Xn << 32; 
 
      /* acc =  b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */ 
 
      /* acc =  b0 * x[n] */ 
      acc = mult32x64(Xn, b0); 
      /* acc +=  b1 * x[n-1] */ 
      acc += mult32x64(Xn1, b1); 
      /* acc +=  b[2] * x[n-2] */ 
      acc += mult32x64(Xn2, b2); 
      /* acc +=  a1 * y[n-1] */ 
      acc += mult32x64(Yn1, a1); 
      /* acc +=  a2 * y[n-2] */ 
      acc += mult32x64(Yn2, a2); 
 
      /* The result is converted to 1.63 , Yn2 variable is reused */ 
      Yn2 = acc << shift; 
 
      /* Store the output in the destination buffer in 1.31 format. */ 
      *pOut++ = (q31_t) (acc >> (32 - shift)); 
 
      /* Read the second input into Xn2, to reuse the value */ 
      Xn2 = *pIn++; 
 
      /* The value is shifted to the MSB to perform 32x64 multiplication */ 
      Xn2 = Xn2 << 32; 
 
      /* acc =  b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */ 
 
      /* acc =  b0 * x[n] */ 
      acc = mult32x64(Xn2, b0); 
      /* acc +=  b1 * x[n-1] */ 
      acc += mult32x64(Xn, b1); 
      /* acc +=  b[2] * x[n-2] */ 
      acc += mult32x64(Xn1, b2); 
      /* acc +=  a1 * y[n-1] */ 
      acc += mult32x64(Yn2, a1); 
      /* acc +=  a2 * y[n-2] */ 
      acc += mult32x64(Yn1, a2); 
 
      /* The result is converted to 1.63, Yn1 variable is reused */ 
      Yn1 = acc << shift; 
 
      /* The result is converted to 1.31 */ 
      /* Store the output in the destination buffer. */ 
      *pOut++ = (q31_t) (acc >> (32 - shift)); 
 
      /* Read the third input into Xn1, to reuse the value */ 
      Xn1 = *pIn++; 
 
      /* The value is shifted to the MSB to perform 32x64 multiplication */ 
      Xn1 = Xn1 << 32; 
 
      /* acc =  b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */ 
      /* acc =  b0 * x[n] */ 
      acc = mult32x64(Xn1, b0); 
      /* acc +=  b1 * x[n-1] */ 
      acc += mult32x64(Xn2, b1); 
      /* acc +=  b[2] * x[n-2] */ 
      acc += mult32x64(Xn, b2); 
      /* acc +=  a1 * y[n-1] */ 
      acc += mult32x64(Yn1, a1); 
      /* acc +=  a2 * y[n-2] */ 
      acc += mult32x64(Yn2, a2); 
 
      /* The result is converted to 1.63, Yn2 variable is reused  */ 
      Yn2 = acc << shift; 
 
      /* Store the output in the destination buffer in 1.31 format. */ 
      *pOut++ = (q31_t) (acc >> (32 - shift)); 
 
      /* Read the fourth input into Xn, to reuse the value */ 
      Xn = *pIn++; 
 
      /* The value is shifted to the MSB to perform 32x64 multiplication */ 
      Xn = Xn << 32; 
 
      /* acc =  b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */ 
      /* acc =  b0 * x[n] */ 
      acc = mult32x64(Xn, b0); 
      /* acc +=  b1 * x[n-1] */ 
      acc += mult32x64(Xn1, b1); 
      /* acc +=  b[2] * x[n-2] */ 
      acc += mult32x64(Xn2, b2); 
      /* acc +=  a1 * y[n-1] */ 
      acc += mult32x64(Yn2, a1); 
      /* acc +=  a2 * y[n-2] */ 
      acc += mult32x64(Yn1, a2); 
 
      /* The result is converted to 1.63, Yn1 variable is reused  */ 
      Yn1 = acc << shift; 
 
      /* Every time after the output is computed state should be updated. */ 
      /* The states should be updated as:  */ 
      /* Xn2 = Xn1    */ 
      /* Xn1 = Xn     */ 
      /* Yn2 = Yn1    */ 
      /* Yn1 = acc    */ 
      Xn2 = Xn1; 
      Xn1 = Xn; 
 
      /* Store the output in the destination buffer in 1.31 format. */ 
      *pOut++ = (q31_t) (acc >> (32 - shift)); 
 
      /* decrement the loop counter */ 
      sample--; 
    } 
 
    /* If the blockSize is not a multiple of 4, compute any remaining output samples here.  
     ** No loop unrolling is used. */ 
    sample = (blockSize & 0x3u); 
 
    while(sample > 0u) 
    { 
      /* Read the input */ 
      Xn = *pIn++; 
 
      /* The value is shifted to the MSB to perform 32x64 multiplication */ 
      Xn = Xn << 32; 
 
      /* acc =  b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */ 
      /* acc =  b0 * x[n] */ 
      acc = mult32x64(Xn, b0); 
      /* acc +=  b1 * x[n-1] */ 
      acc += mult32x64(Xn1, b1); 
      /* acc +=  b[2] * x[n-2] */ 
      acc += mult32x64(Xn2, b2); 
      /* acc +=  a1 * y[n-1] */ 
      acc += mult32x64(Yn1, a1); 
      /* acc +=  a2 * y[n-2] */ 
      acc += mult32x64(Yn2, a2); 
 
      /* Every time after the output is computed state should be updated. */ 
      /* The states should be updated as:  */ 
      /* Xn2 = Xn1    */ 
      /* Xn1 = Xn     */ 
      /* Yn2 = Yn1    */ 
      /* Yn1 = acc    */ 
      Xn2 = Xn1; 
      Xn1 = Xn; 
      Yn2 = Yn1; 
      Yn1 = acc << shift; 
 
      /* Store the output in the destination buffer in 1.31 format. */ 
      *pOut++ = (q31_t) (acc >> (32 - shift)); 
 
      /* decrement the loop counter */ 
      sample--; 
    } 
 
    /*  The first stage output is given as input to the second stage. */ 
    pIn = pDst; 
 
    /* Reset to destination buffer working pointer */ 
    pOut = pDst; 
 
    /*  Store the updated state variables back into the pState array */ 
    *pState++ = Xn1; 
    *pState++ = Xn2; 
    *pState++ = Yn1; 
    *pState++ = Yn2; 
 
  } while(--stage); 
} 
 
  /**  
   * @} end of BiquadCascadeDF1_32x64 group  
   */