Ryan Savitski
/
LED_multiple_panels
9 tile screen working with one image space, platform for development
Diff: main.cpp
- Revision:
- 0:8b26631e8c70
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Mar 06 19:58:34 2012 +0000 @@ -0,0 +1,121 @@ +#include "mbed.h" +#include "ledScreen.h" + +// screen instance +ledScreen screen; + +// sin lookup table and related functions +unsigned char sinlut[256]; + +void initSinLut() { + for (int i=0; i<256; i++) + sinlut[i] = cos((float)i / 256.0 * (3.14159265 * 2))*127 + 128; +} + +inline unsigned char lut_sin(int x) { + + return (x>0)?sinlut[x%256]:sinlut[(-x)%256]; +} + + +// Example frame makes: + + +//rainbow +void makeFrame1(unsigned char* data) { + + static int time=0; + time++; + + // override data with a intensity gradient test pattern + for (int x=0; x<3*16; x++) { + for (int y=0; y<48; y++) { + + int i = (x + y*(16*3)) * 3; // figure out the memory location + + data[i] = lut_sin((x+y)*255/48+(time/2)%256); //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + data[i+1] = lut_sin(((x+y)*255/48+(time/2)+ 85)%256); //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + data[i+2] = lut_sin(((x+y)*255/48+(time/2)+170)%256); //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + } + } + +} + +//cool lines +void makeFrame2(unsigned char* data) { + + static int time=0; + time++; + + // override data with a intensity gradient test pattern + for (int x=0; x<3*16; x++) { + for (int y=0; y<16; y++) { + + int i = (x + y*(16*3)) * 3; // figure out the memory location + + data[i] = lut_sin(x*255/48+(time)%256 + y*16); //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + data[i+1] = lut_sin(x*255/48+(time)%256 + y*16 + 85); //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + data[i+2] = lut_sin(x*255/48+(time)%256 + y*16 + 170); //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + } + } + +} + +// static gradients +void makeFrame3(unsigned char* data) { + + static int time=0; + time++; + + // override data with a intensity gradient test pattern + for (int x=0; x<3*16; x++) { + for (int y=0; y<16; y++) { + + int i = (x + y*(16*3)) * 3; // figure out the memory location + + data[i] = x*256/48; //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + data[i+1] = 0; // green + data[i+2] = y*256/16; //(i/3)%256 ; // blue + } + } + +} + + +void makeFrame33(unsigned char* data) { + + static int time=0; + time++; + + for (int x=0; x<3*16; x++) { + for (int y=0; y<48; y++) { + + int i = (x + y*(16*3)) * 3; // figure out the memory location + + data[i] = x*256/48; //(sin((float)(x+time)/15.0)+1.0)*128 ; // red + data[i+1] = 0; // green + data[i+2] = y*256/48; //(i/3)%256 ; // blue + } + } +} + +int main() +{ + + // framebuffer on client side + unsigned char imageSource[256*3*3*3] = { 0 }; + + // prepare sin lookup table (optional) + initSinLut(); + + // start the screen output, which will keep outputting the frames that are in its internal buffer (updated via .transformFrame) + screen.start(); + + while (1) { + + makeFrame1(imageSource); // prepare framebuffer with current frame + screen.transformFrame(imageSource); // write framebuffer to output framebuffer + wait_ms(0.5); // slow down the framerate (optional) + } + +} \ No newline at end of file