Balls & Paddle game for RETRO Pong inspired game featuring multi-directional tilt-sensitive paddle, multiple balls, shrinking ceiling and a bit of gravity.

Dependencies:   LCD_ST7735 MusicEngine RETRO_BallsAndThings mbed

Balls and Paddle

After doing some work on the Pong mod I decided to put my efforts into making my version object oriented and try to make a generic object-library that could be use for other ball-and-things games. To add some challenges to the gameplay, the following features were added:

  • extra-free additional balls to please the juglers
  • gravity for pulling the ball down to create some dynamic movement
  • directional power-paddle that counters the ball with a bit more speed
  • lowering ceiling to make endless gameplay impossible
Revision:
5:8441b390a15f
Parent:
4:8643d2d93a5f
Child:
6:1f5862465b5d
--- a/Game.cpp	Thu Feb 26 11:55:13 2015 +0000
+++ b/Game.cpp	Sun Mar 01 13:58:47 2015 +0000
@@ -4,7 +4,7 @@
 const char* Game::LOSE_2 = "Press ship to restart";
 const char* Game::SPLASH_1 = "-*- Balls and paddle -*-";
 const char* Game::SPLASH_2 = "Press ship to start";
-const char* Game::SPLASH_3 = "Made by Maxint.";
+const char* Game::SPLASH_3 = "Left/Right/tilt to play.";
 
 #define WHITE Color565::White
 #define BLACK Color565::Black
@@ -22,7 +22,11 @@
 //
 
 Game::Game() : left(P0_14, PullUp), right(P0_11, PullUp), down(P0_12, PullUp), up(P0_13, PullUp), square(P0_16, PullUp), circle(P0_1, PullUp), led1(P0_9), led2(P0_8), 
-    ain(P0_15), i2c(P0_5, P0_4), disp(P0_19, P0_20, P0_7, P0_21, P0_22, P1_15, P0_2, LCD_ST7735::RGB), accel(this->I2C_ADDR, &disp), vGravity(0, 0.1), ball(&disp), paddle(&disp)
+    ain(P0_15), 
+    //i2c(P0_5, P0_4), 
+    disp(P0_19, P0_20, P0_7, P0_21, P0_22, P1_15, P0_2, LCD_ST7735::RGB), accel(this->I2C_ADDR, &disp), vGravity(0, 0.1), 
+    //ball(&disp), 
+    paddle(&disp)
 {
     this->disp.setOrientation(LCD_ST7735::Rotate270, false);
     this->disp.setForegroundColor(WHITE);