Some random attempts at programming the retro console
Fork of RETRO_Pong_Mod by
Game.cpp@10:ba2dea5fffd1, 2015-02-28 (annotated)
- Committer:
- loop
- Date:
- Sat Feb 28 17:39:08 2015 +0000
- Revision:
- 10:ba2dea5fffd1
- Parent:
- 9:5c4a3e89a713
Remove some unused stuff
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
devhammer | 3:2f09c90a732d | 1 | // Updated version of the official firmware for the Outrageous Circuits RETRO |
devhammer | 3:2f09c90a732d | 2 | // Modified by G. Andrew Duthie (devhammer) |
devhammer | 3:2f09c90a732d | 3 | // Changes: |
devhammer | 3:2f09c90a732d | 4 | // - Added sounds for all ball bounces |
devhammer | 3:2f09c90a732d | 5 | // - Changed ball from square to circle |
devhammer | 3:2f09c90a732d | 6 | // - Adjusted collision detection to add ball speed every 10 paddle hits |
devhammer | 3:2f09c90a732d | 7 | // - Added scoring |
devhammer | 3:2f09c90a732d | 8 | // - Added mute function (not fully implemented...needs to be set up on a button). |
loop | 7:c0f12f624832 | 9 | // Further mods buy loop (loop23) |
loop | 7:c0f12f624832 | 10 | // Changes: |
loop | 7:c0f12f624832 | 11 | // - Removed useless stuff |
loop | 7:c0f12f624832 | 12 | // - Read accelerometer in game |
devhammer | 3:2f09c90a732d | 13 | |
john_ghielec | 1:cd8a3926f263 | 14 | #include "Game.h" |
john_ghielec | 1:cd8a3926f263 | 15 | |
john_ghielec | 1:cd8a3926f263 | 16 | const char* Game::LOSE_1 = "You lose."; |
john_ghielec | 1:cd8a3926f263 | 17 | const char* Game::LOSE_2 = "Press ship to restart."; |
john_ghielec | 2:6ab46f2e851a | 18 | const char* Game::SPLASH_1 = "Press ship to start."; |
john_ghielec | 2:6ab46f2e851a | 19 | const char* Game::SPLASH_2 = "Press robot to switch."; |
devhammer | 3:2f09c90a732d | 20 | const char* Game::LIVES = "Lives: "; |
devhammer | 3:2f09c90a732d | 21 | const char* Game::SCORE = "Score: "; |
john_ghielec | 1:cd8a3926f263 | 22 | |
loop | 7:c0f12f624832 | 23 | Game::Game(): left(P0_14, PullUp), |
loop | 7:c0f12f624832 | 24 | right(P0_11, PullUp), |
loop | 7:c0f12f624832 | 25 | down(P0_12, PullUp), |
loop | 7:c0f12f624832 | 26 | up(P0_13, PullUp), |
loop | 7:c0f12f624832 | 27 | square(P0_16, PullUp), |
loop | 7:c0f12f624832 | 28 | circle(P0_1, PullUp), |
loop | 7:c0f12f624832 | 29 | led1(P0_9), |
loop | 7:c0f12f624832 | 30 | led2(P0_8), |
loop | 7:c0f12f624832 | 31 | pwm(P0_18), |
loop | 7:c0f12f624832 | 32 | ain(P0_15), |
loop | 7:c0f12f624832 | 33 | i2c(P0_5, P0_4), |
loop | 9:5c4a3e89a713 | 34 | disp(P0_19, P0_20, P0_7, P0_21, P0_22, P1_15, P0_2, LCD_ST7735::RGB) { |
john_ghielec | 1:cd8a3926f263 | 35 | srand(this->ain.read_u16()); |
john_ghielec | 1:cd8a3926f263 | 36 | |
john_ghielec | 2:6ab46f2e851a | 37 | this->lastUp = false; |
john_ghielec | 2:6ab46f2e851a | 38 | this->lastDown = false; |
loop | 9:5c4a3e89a713 | 39 | this->cCol = 0; |
john_ghielec | 2:6ab46f2e851a | 40 | |
john_ghielec | 2:6ab46f2e851a | 41 | this->i2c.frequency(400); |
john_ghielec | 2:6ab46f2e851a | 42 | this->writeRegister(0x2A, 0x01); |
john_ghielec | 2:6ab46f2e851a | 43 | |
loop | 7:c0f12f624832 | 44 | this->colors[0] = Color565::Red; |
loop | 7:c0f12f624832 | 45 | this->colors[1] = Color565::Green; |
loop | 7:c0f12f624832 | 46 | this->colors[2] = Color565::Blue; |
john_ghielec | 1:cd8a3926f263 | 47 | this->initialize(); |
john_ghielec | 1:cd8a3926f263 | 48 | } |
john_ghielec | 1:cd8a3926f263 | 49 | |
john_ghielec | 2:6ab46f2e851a | 50 | void Game::readRegisters(char address, char* buffer, int len) { |
john_ghielec | 2:6ab46f2e851a | 51 | this->i2c.write(Game::I2C_ADDR, &address, 1, true); |
john_ghielec | 2:6ab46f2e851a | 52 | this->i2c.read(Game::I2C_ADDR | 1, buffer, len); |
john_ghielec | 2:6ab46f2e851a | 53 | } |
john_ghielec | 2:6ab46f2e851a | 54 | |
john_ghielec | 2:6ab46f2e851a | 55 | int Game::writeRegister(char address, char value) { |
john_ghielec | 2:6ab46f2e851a | 56 | char buffer[2] = { address, value }; |
john_ghielec | 2:6ab46f2e851a | 57 | |
john_ghielec | 2:6ab46f2e851a | 58 | return this->i2c.write(Game::I2C_ADDR, buffer, 2); |
john_ghielec | 2:6ab46f2e851a | 59 | } |
john_ghielec | 2:6ab46f2e851a | 60 | |
john_ghielec | 2:6ab46f2e851a | 61 | double Game::convert(char* buffer) { |
loop | 9:5c4a3e89a713 | 62 | int val = ((buffer[0] << 2) | (buffer[1] >> 6)); |
john_ghielec | 2:6ab46f2e851a | 63 | |
loop | 9:5c4a3e89a713 | 64 | if (val > 511) |
loop | 9:5c4a3e89a713 | 65 | val -= 1024; |
john_ghielec | 2:6ab46f2e851a | 66 | |
john_ghielec | 2:6ab46f2e851a | 67 | return val / 512.0; |
john_ghielec | 2:6ab46f2e851a | 68 | } |
john_ghielec | 2:6ab46f2e851a | 69 | |
loop | 9:5c4a3e89a713 | 70 | void Game::getXY(float& x, float& y) { |
loop | 7:c0f12f624832 | 71 | char buffer[4]; |
loop | 7:c0f12f624832 | 72 | this->readRegisters(0x01, buffer, 4); |
loop | 7:c0f12f624832 | 73 | x = this->convert(buffer); |
loop | 7:c0f12f624832 | 74 | y = this->convert(buffer + 2); |
loop | 7:c0f12f624832 | 75 | } |
loop | 7:c0f12f624832 | 76 | |
john_ghielec | 2:6ab46f2e851a | 77 | void Game::printDouble(double value, int x, int y) { |
john_ghielec | 2:6ab46f2e851a | 78 | char buffer[10]; |
john_ghielec | 2:6ab46f2e851a | 79 | int len = sprintf(buffer, "%.1f", value); |
loop | 7:c0f12f624832 | 80 | this->disp.drawString(font_ibm, x, y, buffer); |
john_ghielec | 2:6ab46f2e851a | 81 | } |
john_ghielec | 2:6ab46f2e851a | 82 | |
loop | 8:c63981a45c95 | 83 | void Game::initialize() { |
loop | 9:5c4a3e89a713 | 84 | this->disp.setOrientation(LCD_ST7735::Rotate270, false); |
loop | 9:5c4a3e89a713 | 85 | this->disp.clearScreen(); |
john_ghielec | 1:cd8a3926f263 | 86 | this->initializeBall(); |
john_ghielec | 1:cd8a3926f263 | 87 | this->pwmTicksLeft = 0; |
john_ghielec | 1:cd8a3926f263 | 88 | this->lives = 4; |
devhammer | 3:2f09c90a732d | 89 | this->score = 0; |
loop | 7:c0f12f624832 | 90 | this->muted = false; |
loop | 9:5c4a3e89a713 | 91 | this->pwm.period(0.3); |
loop | 9:5c4a3e89a713 | 92 | this->pwm.write(0.00); |
john_ghielec | 1:cd8a3926f263 | 93 | } |
john_ghielec | 1:cd8a3926f263 | 94 | |
john_ghielec | 1:cd8a3926f263 | 95 | void Game::initializeBall() { |
loop | 7:c0f12f624832 | 96 | this->ballX = disp.getWidth() / 2 - Game::BALL_RADIUS; |
loop | 7:c0f12f624832 | 97 | this->ballY = disp.getHeight() / 4 - Game::BALL_RADIUS; |
loop | 9:5c4a3e89a713 | 98 | this->ballSpeedX = 1.0f; |
loop | 9:5c4a3e89a713 | 99 | this->ballSpeedY = 1.0f; |
loop | 9:5c4a3e89a713 | 100 | this->ballAccelX = 0.0f; |
loop | 9:5c4a3e89a713 | 101 | this->ballAccelY = 0.0f; |
john_ghielec | 2:6ab46f2e851a | 102 | } |
john_ghielec | 2:6ab46f2e851a | 103 | |
loop | 5:8a26ad9d9ea1 | 104 | void Game::readAccel() { |
loop | 9:5c4a3e89a713 | 105 | float x, y; |
loop | 7:c0f12f624832 | 106 | this->getXY(x, y); |
loop | 6:20788dfdb7b8 | 107 | x = x * 8; |
loop | 6:20788dfdb7b8 | 108 | y = y * 8; |
loop | 9:5c4a3e89a713 | 109 | this->ballAccelX = x; |
loop | 9:5c4a3e89a713 | 110 | this->ballAccelY = y; |
loop | 9:5c4a3e89a713 | 111 | } |
loop | 5:8a26ad9d9ea1 | 112 | |
loop | 6:20788dfdb7b8 | 113 | void Game::tick() { |
loop | 6:20788dfdb7b8 | 114 | int tcount = 0; |
john_ghielec | 2:6ab46f2e851a | 115 | this->checkButtons(); |
john_ghielec | 1:cd8a3926f263 | 116 | |
loop | 10:ba2dea5fffd1 | 117 | if ((tcount++ % 10) == 0) { |
loop | 10:ba2dea5fffd1 | 118 | this->readAccel(); |
loop | 10:ba2dea5fffd1 | 119 | }; |
loop | 10:ba2dea5fffd1 | 120 | this->clearBall(); |
loop | 10:ba2dea5fffd1 | 121 | this->updateBall(); |
loop | 10:ba2dea5fffd1 | 122 | this->checkCollision(); |
loop | 10:ba2dea5fffd1 | 123 | this->drawBall(); |
loop | 10:ba2dea5fffd1 | 124 | //this->checkPwm(); |
loop | 10:ba2dea5fffd1 | 125 | //this->checkLives(); |
john_ghielec | 1:cd8a3926f263 | 126 | } |
john_ghielec | 1:cd8a3926f263 | 127 | |
john_ghielec | 2:6ab46f2e851a | 128 | void Game::checkButtons() { |
john_ghielec | 2:6ab46f2e851a | 129 | if (!this->square.read()) { |
loop | 10:ba2dea5fffd1 | 130 | this->muted = !this->muted; |
john_ghielec | 2:6ab46f2e851a | 131 | } |
john_ghielec | 2:6ab46f2e851a | 132 | |
loop | 9:5c4a3e89a713 | 133 | bool xDir = this->ballSpeedX > 0.0; |
loop | 9:5c4a3e89a713 | 134 | bool yDir = this->ballSpeedY > 0.0; |
john_ghielec | 2:6ab46f2e851a | 135 | bool isUp = !this->up.read(); |
john_ghielec | 2:6ab46f2e851a | 136 | bool isDown = !this->down.read(); |
john_ghielec | 1:cd8a3926f263 | 137 | |
john_ghielec | 2:6ab46f2e851a | 138 | if (isUp && isDown) goto end; |
john_ghielec | 2:6ab46f2e851a | 139 | if (!isUp && !isDown) goto end; |
john_ghielec | 2:6ab46f2e851a | 140 | |
john_ghielec | 2:6ab46f2e851a | 141 | if (isUp && this->lastUp) goto end; |
john_ghielec | 2:6ab46f2e851a | 142 | if (isDown && this->lastDown) goto end; |
john_ghielec | 2:6ab46f2e851a | 143 | |
loop | 9:5c4a3e89a713 | 144 | if (!xDir) this->ballSpeedX *= -1.0; |
loop | 9:5c4a3e89a713 | 145 | if (!yDir) this->ballSpeedY *= -1.0; |
john_ghielec | 1:cd8a3926f263 | 146 | |
john_ghielec | 2:6ab46f2e851a | 147 | if (isUp) { |
john_ghielec | 2:6ab46f2e851a | 148 | if (++this->ballSpeedX > 5) this->ballSpeedX = 5; |
john_ghielec | 2:6ab46f2e851a | 149 | if (++this->ballSpeedY > 5) this->ballSpeedY = 5; |
john_ghielec | 2:6ab46f2e851a | 150 | } |
john_ghielec | 2:6ab46f2e851a | 151 | else if (isDown) { |
john_ghielec | 2:6ab46f2e851a | 152 | if (--this->ballSpeedX == 0) this->ballSpeedX = 1; |
john_ghielec | 2:6ab46f2e851a | 153 | if (--this->ballSpeedY == 0) this->ballSpeedY = 1; |
john_ghielec | 2:6ab46f2e851a | 154 | } |
john_ghielec | 1:cd8a3926f263 | 155 | |
john_ghielec | 2:6ab46f2e851a | 156 | if (!xDir) this->ballSpeedX *= -1; |
john_ghielec | 2:6ab46f2e851a | 157 | if (!yDir) this->ballSpeedY *= -1; |
john_ghielec | 2:6ab46f2e851a | 158 | |
john_ghielec | 2:6ab46f2e851a | 159 | end: |
john_ghielec | 2:6ab46f2e851a | 160 | this->lastUp = isUp; |
john_ghielec | 2:6ab46f2e851a | 161 | this->lastDown = isDown; |
john_ghielec | 1:cd8a3926f263 | 162 | } |
john_ghielec | 1:cd8a3926f263 | 163 | |
john_ghielec | 1:cd8a3926f263 | 164 | void Game::drawString(const char* str, int y) { |
loop | 7:c0f12f624832 | 165 | this->disp.drawString(font_ibm, |
loop | 7:c0f12f624832 | 166 | this->disp.getWidth() / 2 - (CHAR_WIDTH + CHAR_SPACING) * strlen(str) / 2, |
loop | 7:c0f12f624832 | 167 | y, str); |
john_ghielec | 1:cd8a3926f263 | 168 | } |
john_ghielec | 1:cd8a3926f263 | 169 | void Game::showSplashScreen() { |
loop | 7:c0f12f624832 | 170 | this->drawString(Game::SPLASH_1, this->disp.getHeight() / 2 - CHAR_HEIGHT / 2); |
loop | 7:c0f12f624832 | 171 | this->drawString(Game::SPLASH_2, this->disp.getHeight() / 2 + CHAR_HEIGHT / 2); |
john_ghielec | 1:cd8a3926f263 | 172 | while (this->circle.read()) |
loop | 7:c0f12f624832 | 173 | wait_ms(5); |
loop | 7:c0f12f624832 | 174 | this->disp.clearScreen(); |
john_ghielec | 1:cd8a3926f263 | 175 | } |
john_ghielec | 1:cd8a3926f263 | 176 | |
john_ghielec | 1:cd8a3926f263 | 177 | void Game::clearBall() { |
loop | 7:c0f12f624832 | 178 | this->disp.fillRect(ballX - BALL_RADIUS, |
loop | 7:c0f12f624832 | 179 | ballY - BALL_RADIUS, |
loop | 7:c0f12f624832 | 180 | ballX + BALL_RADIUS, |
loop | 7:c0f12f624832 | 181 | ballY + BALL_RADIUS, |
loop | 10:ba2dea5fffd1 | 182 | Color565::Black); |
john_ghielec | 1:cd8a3926f263 | 183 | } |
john_ghielec | 1:cd8a3926f263 | 184 | |
john_ghielec | 1:cd8a3926f263 | 185 | void Game::drawBall() { |
loop | 7:c0f12f624832 | 186 | this->disp.fillRect(ballX - BALL_RADIUS, |
loop | 7:c0f12f624832 | 187 | ballY - BALL_RADIUS, |
loop | 7:c0f12f624832 | 188 | ballX + BALL_RADIUS, |
loop | 7:c0f12f624832 | 189 | ballY + BALL_RADIUS, |
loop | 9:5c4a3e89a713 | 190 | this->colors[this->cCol]); |
john_ghielec | 1:cd8a3926f263 | 191 | } |
john_ghielec | 1:cd8a3926f263 | 192 | |
john_ghielec | 1:cd8a3926f263 | 193 | void Game::updateBall() { |
loop | 5:8a26ad9d9ea1 | 194 | this->ballSpeedX += this->ballAccelX; |
loop | 9:5c4a3e89a713 | 195 | if(this->ballSpeedX > MAX_SPEED) |
loop | 9:5c4a3e89a713 | 196 | this->ballSpeedX = MAX_SPEED; |
loop | 9:5c4a3e89a713 | 197 | if (this->ballSpeedX < -MAX_SPEED) |
loop | 9:5c4a3e89a713 | 198 | this->ballSpeedX = -MAX_SPEED; |
john_ghielec | 1:cd8a3926f263 | 199 | this->ballX += this->ballSpeedX; |
loop | 9:5c4a3e89a713 | 200 | |
loop | 9:5c4a3e89a713 | 201 | this->ballSpeedY += this->ballAccelY; |
loop | 9:5c4a3e89a713 | 202 | if (this->ballSpeedY > MAX_SPEED) |
loop | 9:5c4a3e89a713 | 203 | this->ballSpeedY = MAX_SPEED; |
loop | 9:5c4a3e89a713 | 204 | if (this->ballSpeedY < -MAX_SPEED) |
loop | 9:5c4a3e89a713 | 205 | this->ballSpeedY = -MAX_SPEED; |
john_ghielec | 1:cd8a3926f263 | 206 | this->ballY += this->ballSpeedY; |
loop | 9:5c4a3e89a713 | 207 | |
loop | 9:5c4a3e89a713 | 208 | // Does bounds checking.. |
loop | 9:5c4a3e89a713 | 209 | if ((this->ballX - Game::BALL_RADIUS <= 0 && this->ballSpeedX < 0.0) || |
loop | 9:5c4a3e89a713 | 210 | (this->ballX + Game::BALL_RADIUS >= disp.getWidth() && this->ballSpeedX > 0.0)) { |
loop | 9:5c4a3e89a713 | 211 | this->ballSpeedX *= -1.0; |
loop | 9:5c4a3e89a713 | 212 | this->bounce(); |
loop | 9:5c4a3e89a713 | 213 | } |
loop | 9:5c4a3e89a713 | 214 | if ((this->ballY - Game::BALL_RADIUS <= 0 && this->ballSpeedY < 0.0) || |
loop | 9:5c4a3e89a713 | 215 | (this->ballY + Game::BALL_RADIUS >= disp.getHeight() && this->ballSpeedY > 0.0)){ |
loop | 9:5c4a3e89a713 | 216 | this->ballSpeedY *= -1.0; |
loop | 9:5c4a3e89a713 | 217 | this->bounce(); |
loop | 9:5c4a3e89a713 | 218 | } |
loop | 9:5c4a3e89a713 | 219 | // Sanity |
loop | 10:ba2dea5fffd1 | 220 | //this->printDouble(this->ballSpeedX, 1, 0); |
loop | 10:ba2dea5fffd1 | 221 | //this->printDouble(this->ballSpeedY, 1, 8); |
loop | 10:ba2dea5fffd1 | 222 | //this->printDouble(this->ballAccelX, 120, 0); |
loop | 10:ba2dea5fffd1 | 223 | //this->printDouble(this->ballAccelY, 120, 8); |
loop | 9:5c4a3e89a713 | 224 | } |
loop | 9:5c4a3e89a713 | 225 | |
loop | 9:5c4a3e89a713 | 226 | void Game::bounce() { |
loop | 9:5c4a3e89a713 | 227 | this->cCol++; |
loop | 9:5c4a3e89a713 | 228 | if (this->cCol == 3) |
loop | 9:5c4a3e89a713 | 229 | this->cCol = 0; |
loop | 9:5c4a3e89a713 | 230 | if (!this->muted) { |
loop | 9:5c4a3e89a713 | 231 | this->pwm.period_ms(2); |
loop | 9:5c4a3e89a713 | 232 | this->pwmTicksLeft = Game::BOUNCE_SOUND_TICKS; |
loop | 9:5c4a3e89a713 | 233 | } |
john_ghielec | 1:cd8a3926f263 | 234 | } |
john_ghielec | 1:cd8a3926f263 | 235 | |
loop | 4:84be90860d7c | 236 | void Game::checkCollision() { |
loop | 4:84be90860d7c | 237 | /* |
john_ghielec | 1:cd8a3926f263 | 238 | if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT - Game::PADDLE_HEIGHT && this->ballSpeedY > 0) { |
john_ghielec | 1:cd8a3926f263 | 239 | if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT) { |
john_ghielec | 1:cd8a3926f263 | 240 | this->initializeBall(); |
john_ghielec | 1:cd8a3926f263 | 241 | |
john_ghielec | 1:cd8a3926f263 | 242 | this->lives--; |
devhammer | 3:2f09c90a732d | 243 | |
devhammer | 3:2f09c90a732d | 244 | if(this->lives > 0) { |
devhammer | 3:2f09c90a732d | 245 | if(!this->muted) { |
devhammer | 3:2f09c90a732d | 246 | this->pwm.period(1.0/220); |
devhammer | 3:2f09c90a732d | 247 | this->pwm.write(0.5); |
devhammer | 3:2f09c90a732d | 248 | wait_ms(150); |
devhammer | 3:2f09c90a732d | 249 | this->pwm.write(0.0); |
devhammer | 3:2f09c90a732d | 250 | } |
devhammer | 3:2f09c90a732d | 251 | } |
devhammer | 3:2f09c90a732d | 252 | |
john_ghielec | 1:cd8a3926f263 | 253 | } |
john_ghielec | 1:cd8a3926f263 | 254 | else if (this->ballX > this->paddleX && this->ballX < this->paddleX + Game::PADDLE_WIDTH) { |
john_ghielec | 1:cd8a3926f263 | 255 | this->ballSpeedY *= -1; |
john_ghielec | 1:cd8a3926f263 | 256 | |
devhammer | 3:2f09c90a732d | 257 | if(!this->muted){ |
devhammer | 3:2f09c90a732d | 258 | this->pwm.period_ms(1); |
devhammer | 3:2f09c90a732d | 259 | this->pwmTicksLeft = Game::BOUNCE_SOUND_TICKS; |
devhammer | 3:2f09c90a732d | 260 | } |
devhammer | 3:2f09c90a732d | 261 | this->score = this->score + 10; |
devhammer | 3:2f09c90a732d | 262 | if(this->score % 100 == 0) { |
devhammer | 3:2f09c90a732d | 263 | if(this->ballSpeedX < 0){ |
devhammer | 3:2f09c90a732d | 264 | this->ballSpeedX -= 1; |
devhammer | 3:2f09c90a732d | 265 | } |
devhammer | 3:2f09c90a732d | 266 | else { |
devhammer | 3:2f09c90a732d | 267 | this->ballSpeedX += 1; |
devhammer | 3:2f09c90a732d | 268 | } |
devhammer | 3:2f09c90a732d | 269 | this->ballSpeedY -= 1; |
devhammer | 3:2f09c90a732d | 270 | } |
john_ghielec | 1:cd8a3926f263 | 271 | } |
john_ghielec | 1:cd8a3926f263 | 272 | } |
devhammer | 3:2f09c90a732d | 273 | char buf[10]; |
devhammer | 3:2f09c90a732d | 274 | int a = this->score; |
devhammer | 3:2f09c90a732d | 275 | sprintf(buf, "%d", a); |
loop | 7:c0f12f624832 | 276 | this->disp.drawString(LCDST7735.getWidth() - (DisplayN18::CHAR_WIDTH * 12), 0, Game::SCORE, Color565::White, DisplayN18::BLACK); |
loop | 7:c0f12f624832 | 277 | this->disp.drawString(LCDST7735.getWidth() - (DisplayN18::CHAR_WIDTH * 4), 0, buf, Color565::White, DisplayN18::BLACK); |
loop | 7:c0f12f624832 | 278 | */ |
loop | 7:c0f12f624832 | 279 | |
john_ghielec | 1:cd8a3926f263 | 280 | } |
john_ghielec | 1:cd8a3926f263 | 281 | void Game::checkPwm() { |
john_ghielec | 1:cd8a3926f263 | 282 | if (this->pwmTicksLeft == 0) { |
devhammer | 3:2f09c90a732d | 283 | this->pwm.write(0.0); |
john_ghielec | 1:cd8a3926f263 | 284 | } |
john_ghielec | 1:cd8a3926f263 | 285 | else { |
john_ghielec | 1:cd8a3926f263 | 286 | this->pwmTicksLeft--; |
john_ghielec | 1:cd8a3926f263 | 287 | this->pwm.write(0.5); |
john_ghielec | 1:cd8a3926f263 | 288 | } |
john_ghielec | 1:cd8a3926f263 | 289 | } |
john_ghielec | 1:cd8a3926f263 | 290 | |
john_ghielec | 1:cd8a3926f263 | 291 | void Game::checkLives() { |
loop | 9:5c4a3e89a713 | 292 | if (this->lives != 0) { |
loop | 9:5c4a3e89a713 | 293 | this->disp.drawString(font_ibm, 0, 0, Game::LIVES); |
loop | 9:5c4a3e89a713 | 294 | //this->disp.drawCharacter(DisplayN18::CHAR_WIDTH * 8, 0, static_cast<char>(this->lives + '0'), Color565::White, DisplayN18::BLACK); |
loop | 9:5c4a3e89a713 | 295 | } else { |
loop | 7:c0f12f624832 | 296 | this->disp.clearScreen(); |
devhammer | 3:2f09c90a732d | 297 | |
loop | 7:c0f12f624832 | 298 | this->drawString(Game::LOSE_1, disp.getHeight() / 2 - CHAR_HEIGHT); |
loop | 7:c0f12f624832 | 299 | this->drawString(Game::LOSE_2, disp.getHeight() / 2); |
john_ghielec | 1:cd8a3926f263 | 300 | |
devhammer | 3:2f09c90a732d | 301 | if(!this->muted) { |
devhammer | 3:2f09c90a732d | 302 | this->pwm.period(1.0/220); |
devhammer | 3:2f09c90a732d | 303 | this->pwm.write(0.5); |
devhammer | 3:2f09c90a732d | 304 | wait_ms(150); |
devhammer | 3:2f09c90a732d | 305 | this->pwm.write(0.0); |
devhammer | 3:2f09c90a732d | 306 | |
devhammer | 3:2f09c90a732d | 307 | this->pwm.period(1.0/196); |
devhammer | 3:2f09c90a732d | 308 | this->pwm.write(0.5); |
devhammer | 3:2f09c90a732d | 309 | wait_ms(150); |
devhammer | 3:2f09c90a732d | 310 | this->pwm.write(0.0); |
devhammer | 3:2f09c90a732d | 311 | |
devhammer | 3:2f09c90a732d | 312 | this->pwm.period(1.0/164.81); |
devhammer | 3:2f09c90a732d | 313 | this->pwm.write(0.5); |
devhammer | 3:2f09c90a732d | 314 | wait_ms(150); |
devhammer | 3:2f09c90a732d | 315 | this->pwm.write(0.0); |
devhammer | 3:2f09c90a732d | 316 | } |
devhammer | 3:2f09c90a732d | 317 | |
john_ghielec | 1:cd8a3926f263 | 318 | while (this->circle.read()) |
john_ghielec | 1:cd8a3926f263 | 319 | this->initialize(); |
john_ghielec | 1:cd8a3926f263 | 320 | } |
john_ghielec | 1:cd8a3926f263 | 321 | } |