This library is the modified library of 4DGL by Stephane ROCHON <stephane.rochon at free.fr> modified at drawImage() by Kazushi Mukaiyama <i@kazushi.info>

Committer:
kazushi2008
Date:
Fri Oct 29 02:26:05 2010 +0000
Revision:
0:c2aeac7c2d15

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kazushi2008 0:c2aeac7c2d15 1 //
kazushi2008 0:c2aeac7c2d15 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
kazushi2008 0:c2aeac7c2d15 3 //
kazushi2008 0:c2aeac7c2d15 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
kazushi2008 0:c2aeac7c2d15 5 //
kazushi2008 0:c2aeac7c2d15 6 // TFT_4DGL is free software: you can redistribute it and/or modify
kazushi2008 0:c2aeac7c2d15 7 // it under the terms of the GNU General Public License as published by
kazushi2008 0:c2aeac7c2d15 8 // the Free Software Foundation, either version 3 of the License, or
kazushi2008 0:c2aeac7c2d15 9 // (at your option) any later version.
kazushi2008 0:c2aeac7c2d15 10 //
kazushi2008 0:c2aeac7c2d15 11 // TFT_4DGL is distributed in the hope that it will be useful,
kazushi2008 0:c2aeac7c2d15 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
kazushi2008 0:c2aeac7c2d15 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
kazushi2008 0:c2aeac7c2d15 14 // GNU General Public License for more details.
kazushi2008 0:c2aeac7c2d15 15 //
kazushi2008 0:c2aeac7c2d15 16 // You should have received a copy of the GNU General Public License
kazushi2008 0:c2aeac7c2d15 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
kazushi2008 0:c2aeac7c2d15 18
kazushi2008 0:c2aeac7c2d15 19 #include "mbed.h"
kazushi2008 0:c2aeac7c2d15 20 #include "TFT_4DGL.h"
kazushi2008 0:c2aeac7c2d15 21
kazushi2008 0:c2aeac7c2d15 22 //******************************************************************************************************
kazushi2008 0:c2aeac7c2d15 23 void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
kazushi2008 0:c2aeac7c2d15 24
kazushi2008 0:c2aeac7c2d15 25 char command[2]= "";
kazushi2008 0:c2aeac7c2d15 26
kazushi2008 0:c2aeac7c2d15 27 command[0] = GETTOUCH;
kazushi2008 0:c2aeac7c2d15 28 command[1] = mode;
kazushi2008 0:c2aeac7c2d15 29
kazushi2008 0:c2aeac7c2d15 30 writeCOMMAND(command, 2);
kazushi2008 0:c2aeac7c2d15 31 }
kazushi2008 0:c2aeac7c2d15 32
kazushi2008 0:c2aeac7c2d15 33 //******************************************************************************************************
kazushi2008 0:c2aeac7c2d15 34 void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
kazushi2008 0:c2aeac7c2d15 35
kazushi2008 0:c2aeac7c2d15 36 char command[2] = "";
kazushi2008 0:c2aeac7c2d15 37
kazushi2008 0:c2aeac7c2d15 38 command[0] = GETTOUCH;
kazushi2008 0:c2aeac7c2d15 39 command[1] = GETPOSITION;
kazushi2008 0:c2aeac7c2d15 40
kazushi2008 0:c2aeac7c2d15 41 getTOUCH(command, 2, x, y);
kazushi2008 0:c2aeac7c2d15 42 }
kazushi2008 0:c2aeac7c2d15 43
kazushi2008 0:c2aeac7c2d15 44 //******************************************************************************************************
kazushi2008 0:c2aeac7c2d15 45 int TFT_4DGL :: touch_status(void) { // Get the touch screen status
kazushi2008 0:c2aeac7c2d15 46
kazushi2008 0:c2aeac7c2d15 47 char command[2] = "";
kazushi2008 0:c2aeac7c2d15 48
kazushi2008 0:c2aeac7c2d15 49 command[0] = GETTOUCH;
kazushi2008 0:c2aeac7c2d15 50 command[1] = STATUS;
kazushi2008 0:c2aeac7c2d15 51
kazushi2008 0:c2aeac7c2d15 52 return getSTATUS(command, 2);
kazushi2008 0:c2aeac7c2d15 53 }
kazushi2008 0:c2aeac7c2d15 54
kazushi2008 0:c2aeac7c2d15 55
kazushi2008 0:c2aeac7c2d15 56 //******************************************************************************************************
kazushi2008 0:c2aeac7c2d15 57 void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
kazushi2008 0:c2aeac7c2d15 58
kazushi2008 0:c2aeac7c2d15 59 char command[3]= "";
kazushi2008 0:c2aeac7c2d15 60
kazushi2008 0:c2aeac7c2d15 61 command[0] = WAITTOUCH;
kazushi2008 0:c2aeac7c2d15 62
kazushi2008 0:c2aeac7c2d15 63 command[1] = (delay >> 8) & 0xFF;
kazushi2008 0:c2aeac7c2d15 64 command[2] = delay & 0xFF;
kazushi2008 0:c2aeac7c2d15 65
kazushi2008 0:c2aeac7c2d15 66 writeCOMMAND(command, 3);
kazushi2008 0:c2aeac7c2d15 67 }
kazushi2008 0:c2aeac7c2d15 68
kazushi2008 0:c2aeac7c2d15 69 //******************************************************************************************************
kazushi2008 0:c2aeac7c2d15 70 void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
kazushi2008 0:c2aeac7c2d15 71
kazushi2008 0:c2aeac7c2d15 72 char command[9]= "";
kazushi2008 0:c2aeac7c2d15 73
kazushi2008 0:c2aeac7c2d15 74 command[0] = SETTOUCH;
kazushi2008 0:c2aeac7c2d15 75
kazushi2008 0:c2aeac7c2d15 76 command[1] = (x1 >> 8) & 0xFF;
kazushi2008 0:c2aeac7c2d15 77 command[2] = x1 & 0xFF;
kazushi2008 0:c2aeac7c2d15 78
kazushi2008 0:c2aeac7c2d15 79 command[3] = (y1 >> 8) & 0xFF;
kazushi2008 0:c2aeac7c2d15 80 command[4] = y1 & 0xFF;
kazushi2008 0:c2aeac7c2d15 81
kazushi2008 0:c2aeac7c2d15 82 command[5] = (x2 >> 8) & 0xFF;
kazushi2008 0:c2aeac7c2d15 83 command[6] = x2 & 0xFF;
kazushi2008 0:c2aeac7c2d15 84
kazushi2008 0:c2aeac7c2d15 85 command[7] = (y2 >> 8) & 0xFF;
kazushi2008 0:c2aeac7c2d15 86 command[8] = y2 & 0xFF;
kazushi2008 0:c2aeac7c2d15 87
kazushi2008 0:c2aeac7c2d15 88 writeCOMMAND(command, 9);
kazushi2008 0:c2aeac7c2d15 89 }